[Champion Suggestion] Joe - The Scrap Hiker

justletmecreate·6/14/2019, 10:48:12 PM·1 votes·1,166 views

Joe is a very different Adc from all ad carrys of the current league of legends, you can say he's more up to mid / top than adc. I did not think much of his story, just the mechanics.

As much as I liked this idea of ​​champion, I still think I put too many things in it, since they have 3 kits, these are:

  • Without Gatling-backpack

  • With Gatling-backpack

  • On top of Gatling-backpack

Q - Gatling-backpack: (all skills and passives are based on this skill, so it's best to show it first)

Joe throws his Backpack on the ground or picks the ground.

Without Gatling-backpack: Your attack becomes melee and gains extra significant movement speed until you wear the backpack again.

With Gatling-backpack: His attack becomes ranged, a revolver attached to a mechanical arm extends from the gatling-backpack, he shoots up to 3 projectiles per comb, which needs to be reload.

  • Kit 1 - Without Backpack:

Passive: Gain extra movement speed momentarily after dropping or repairing the gatling-backpack. Scrap Heap: The backpack turns into a machine gun that shoots straight through (the shots are skillshots), it has a life that runs out over time (the time decreases faster if the machine gun suffers damage ), and it can be repaired by clicking on it.

W - Dammed trash: Joe rolls forward.   E - Run on the run: Joe places a stake that speeds up and increases the damage of machine gun shots, it can also change the direction of the shots depending on the direction in which he places the stake.

R - Volatile improvisation: Joe throws a bomb in front of him, pushing himself and his enemies.

 

  • Kit 2 - With Backpack:

Passive - Scrap heap: It loses the extra speed of movement and your life increases while you are with the backpacker.

W - Dammed trash: Joe makes the Gatling-backpack shoot in the ground, allowing him to make a small advance in a straight line.

E - Run on the run: Joe uses his stake to increase range and damage of his revolver for the next 3 attacks.

R - Volatile improvisation: Joe activates the rockets from his backpack, advancing back straight.

 

  • Kit 3 - On top of the machine gun:

Passive - Scrap heap: The life bar of the machine gun joins Joe's.

W - Dammed trash: Joe jumps forward or rolls sideways (as he rolls to the side, he makes a small bow, assisting in the change of direction of the shots). (it advances greater distances by rolling to the side than advancing forward)

E - Run on the run: Joe mounts on the machine gun or goes out of it, he can not move and spin the machine gun takes time, but the machine no longer needs repairs and its shoot faster. (if he press Q, he will automaticaly be in "with the gatling-back-pack" mode)

R - Volatile improvisation: Joe activates the machine gun rockets, retreating straight back.

Passive: If Joe kills an enemy champion a few seconds after activating Volatile Improvisation, he gains an extra charge with 20% of the original ult's range.

 

OBS: If it is too many things, I still think it would be an interesting idea if in the Gatling-backpack kit he couldn't use any skill other than Q and R, reducing that load a little more. I left it well limited without the backpack, because I do not think it's a good idea to allow the backpack to shoot itself forever while joe is in another place, so it would allow it to be a jungle that did not need to gank, or be an adc that can leave the machine running on the lane while him kills the monsters in the jungle.

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