[Champion Concept] Sueno: The Dreamweaver
Race: Human Gender: Male Birthplace: Navori, Ionia Occupation: Priest, Exorcist/Former Duke of Ionia
Abstract:
The oldest of the three ancient hero brothers of Ionia, Sueno awoke from a two hundred year slumber to fend off the most powerful enemy Ionia has ever witnessed. Only this time, no longer does this evil need to hide behind shadows, as it has infiltrated Ionia in its core. With Irelia, Lee Sin, and Karma at his side, Sueno fights on the Rift as a burly AP disengage support.
Strengths and Goodpicks:
Sueno is really good at keeping the carry alive in kill lanes. While his stun and heal are delayed, the heal scales with damage taken, making him very good at quickly and unexpectedly turning the tide of a fight in the favor of his team. He is also very resistant to hard crowd control, as his passive can flip a root into a silence, or a silence into a root, and can remove CC from one of his allies.
Works well with:
An already durable ADC, Sueno's Dreamcatcher makes Miss Fortune all the more resistant to being burst down early game. As an immobile ADC, she also benefits from Sueno's crowd control removal on Expel Nightmares. Her slow can help keep Sueno's targets he hits with Magical Yawn closer to her before the mesmerize goes off.
Vayne can't disengage a target once she's stunned, so having a quick CC removal in a clutch circumstance can turn the tide of an early fight. Vayne can use Sueno's Magical Yawn to quickly reposition, or to knock a target into terrain. As such, she gets more value out of Sueno's Magical Yawn, because she can keep a target stunned, whereas other champions would break the stun the instant damage is dealt.
Sueno is very slow, despite his resistance to hard CC, and can be easily burst down if caught in a bad position, as his self heal is reliant on his damaging abilities. Karma's shield can speed him up, and if Sueno times his Magical Yawn correctly with Karma's tether, he can lock down a target for a considerably longer time.
Excels Against:
Thresh is extremely combo reliant in terms of setting up kills for the carry, which is extremely problematic if Sueno lands Magical Yawn on him. Because the mesmerize interrupts dashes, Thresh may find himself a sitting duck if he doesn't get his combo off quick enough, and can easily be caught out. Sueno can also mesmerize the enemy carry before they can reach his lantern, effectively rendering Thresh's disengage useless.
Leona has to play very carefully around Sueno, because if Leona fails to amplify enough of her carry's damage to kill his carry, the lion's share of it may get healed back up instantly, and if she gets mesmerized by Magical Yawn, she may find herself out of position to a very peeved carry with no means of escape.
Jinx is all about going fast and shooting fast. However, even if she gets excited, if Sueno lands Magical Yawn, she'll instantly get her movement speed derailed. Even if an improper poke wakes her from her mesmerize, her movement and attack speed will be lowered, significantly lowering her damage output.
Struggles Against
Sueno is very immobile as is, but unlike hard crowd control, he has no mitigation against slows. With this, as well as her natural crit amplification, she can easily whittle away Sueno, as he cannot cast Dreamcatcher on himself.
While Sueno can turn Morgana's root into a silence, it still lasts 3 seconds, and Sueno is much more vulnerable to damage when silenced. Her Black Sheild can also block her carry from getting mezz'd once the debuff of Magical Yawn procs.
There is pretty much no chance of Sueno getting anywhere near Janna, as he cannot mitigate slows or knockups. If he does manage to land Magical Yawn on Janna, she'll simply blow him and his carry away before they can do anything to capitalize on it.
Health: 490 (+90 per level) Attack Damage: 53 (+3.3 per level) Health Regeneration: 4.5 (+0.5 per level) Attack Speed: 0.625 (+2.2% per level) Mana: 350 (+55 per level) Mana Regeneration: 4 (+1 per level) Armor: 18 (+2 per level) Magic Resistance: 30 (+0 per level) Range: 500 (ranged) Movement Speed: 340
Primary: Support Secondary: Mage
Attack Power: 2 Defense Power: 6 Ability Power: 7 Difficulty: 10
Abilities
#Passive: Lucid Dreamer Static Cooldown: 20
Sueno can sleepwalk or sleeptalk every twenty seconds when under the effect of hard crowd control, with the exception of knockups. The cooldown begins when the duration ends, and additional hard crowd control within that time will pause the cooldown until the effect ends. He is not immune to other crowd control of the same effect within that time, and if he is rooted during sleepwalk, or silenced during sleeptalk, he will be rooted or silenced instantly, and the ability will go on cooldown.
Sleepwalk: If Sueno is under the effect of a suppression, root, or stun, and clicks to an area while Lucid Dreamer is active, he will cure himself out of the root, but become silenced for the duration of the crowd control.
Sleeptalk: If Sueno is under the effect of a suppression, silence, or stun, and casts one of his abilities, he will successfully cast that spell, and cure himself out of the silence, but will root himself in place for the duration of the crowd control.
#Q: Dreamcatcher Range: 650 Mana Cost: 90 / 100 / 110 / 120 / 130 / 140 Cooldown: 12 / 11.5 / 11 / 10.5 / 10 after effect expires
Active - Ally Cast: Sueno places a protective charm on his allied champion for five seconds, healing them for 25 / 40 / 55 / 70 / 85 (+15% AP) instantly, and turning 18 / 21 / 24 / 27 / 30% (+1% per 100 AP) of the incoming damage into grey health. After the duration ends, or Sueno casts Expel Nightmares, they will be instantly healed for the grey health stored. If Sueno casts Expel Nightmares, the buff ends immediately, but will be healed for the grey health instantly and any crowd control on them is removed. If the charm is not removed early, Sueno is refunded 50% of the mana cost. Sueno cannot self cast this ability.
Active - Enemy Cast: Sueno places a expelling charm on an enemy champion for five seconds, and gradually slowing them by 4% every second up to 12 / 14 / 16 / 18 / 20%, and dealing 12 / 24 / 36 / 48 / 60 (10% AP) plus 1 / 1.5 / 2 / 2.5 / 3% of their current health in magic damage every second, for a total of 60 / 120 / 180 / 240 / 300 (+50% AP) and 5 / 7.5 / 10 / 12.5 / 15% of their current health. If Sueno casts Expel Nightmares, he deals 50% of the total damage instantly, and refunds between 50% and 25% of the mana cost, depending on how long the charm was active on the enemy.
#W: Magical Yawn Radius: 250 Mana Cost: 70 / 75 / 80 / 85 / 90 Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Active: After a one second channel (Sueno can move during this channel) Sueno lets out a magical yawn that makes all enemy champions Drowzy for three seconds. After those three seconds elapse, he mesmerizes them for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds, cancelling dashes. Mesmerize functions like a stun, except will be removed upon taking direct, non periodic damage from enemy champions. If the mesmerize is broken, the stun is removed, but their movement and attack speed are reduced by 30% until the effect ends. Minions and monsters will have their movement and attack speed instantly slowed for three seconds.
#E: Expel Nightmares Range: 700 Mana Cost: No Cost Cooldown: 22 / 20 / 18 / 16 / 14
Passive: Sueno gains 1 armor and magic resistance for every nightmare he expels from allies and enemies (10 nightmares maximum, additional nightmares will not be stored). Enemies who have taken damage from Sueno in the last 3 seconds, or are currently under the effects of one of Sueno's abilities can be affected by this ability. Allies cannot be affected by this ability unless they are under the effects of Dreamcatcher.
Active: Sueno yanks a nightmare from an ally with Dreamcatcher and enemy champions recently damaged or under his spell effects, dealing 50 / 80 / 110 / 140 / 170 (+20% AP) magic damage to enemies and healing himself for the same amount. The heal for each additional nightmare is reduced to 30% effectiveness after the first one.
#R: Banish! Range: 850 Radius: 500 Mana Cost: 100 Cooldown: 90 / 75 / 60
Passive: The protections Sueno recieves per nightmare is increased to 2 / 3 / 4.
Active: Sueno begins to banish nightmares from his scrolls, causing them to frantically latch onto enemy champions for protection, dealing 30 / 40 / 50 (+10% AP) magic damage every 0.5 seconds for five seconds, prioritizing enemy champions, and reduces the protections of enemy champions by 5 / 10 / 15 (+1 per nightmare stored) for one second (additional nightmares will refresh this effect, but not stack it). Minions will take 200% damage, monsters will take as much damage as champions do.
During this time, the protections he received from his nightmares are doubled, but at the end of the ultimate his bonus protections from nightmares are removed.
Lore and quotes are WIP.