Karma Rework Idea
Hey everyone, Just wanted to share my idea for a potential Karma rework, and would love to hear some other people's ideas :). I'm by no means an expert but this is just what I think would be a fun kit.
P: Karmic Retribution When Karma drops below 50% maximum HP, her damaging spells deals 10% bonus true damage and heal for 10% of the damage dealt.
Q: Inner Flame Karma targets a circle on the ground, and after 0.5 seconds summons a blaze of purifying fire, dealing 70/110/150/190/230/270 (+60% AP) magic damage to enemies, and healing allies for 5/7/9/11/13/15% missing HP (+25% AP).
MANTRA: The spell's damaging AP ratio is doubled to 120% AP; it's healing ratio is doubled to 50%.
W: Spirit Bond Target either an ally or enemy champion. Ally: Karma tethers onto an ally for 2 seconds, redirecting 50% of their damage taken to Karma. At the end of the duration, Karma's next damaging spell deals bonus magic damage equal to 50% of the redirected damage.
Enemy: Karma forms a tether on an enemy, dealing 30/50/70/90/110/130 (+45% AP) magic damage. If it holds for 2 seconds, the enemy is
rooted for 1/1.2/1.4/1.6/1.8/2.0 seconds, and the damage is reapplied.
MANTRA: Karma is healed for 20% of her missing HP on cast, and at the end of the tether duration.
E: Soul Shield Karma shields an ally for 45/65/85/105/125/145 (+40% AP) for 4 seconds and grants them 30% bonus movement speed while the shield holds. When the shield is destroyed or its duration expires, it explodes, dealing 45/65/85/105/125/145 (+40% AP) magic damage to surrounding enemies.
MANTRA: The bonus movement speed is doubled. Karma is also shielded.
R: Mantra Empowers Karma's next spell cast. Recharges every 30 seconds. Has no mana cost. Learned for free at Level 1 and cannot be upgraded.
P.S. With fans