Karma Rework Idea

FJMaikeru·11/1/2017, 11:58:58 AM·5 votes·676 views

Hey everyone, Just wanted to share my idea for a potential Karma rework, and would love to hear some other people's ideas :). I'm by no means an expert but this is just what I think would be a fun kit.

P: Karmic Retribution When Karma drops below 50% maximum HP, her damaging spells deals 10% bonus true damage and heal for 10% of the damage dealt.

Q: Inner Flame Karma targets a circle on the ground, and after 0.5 seconds summons a blaze of purifying fire, dealing 70/110/150/190/230/270 (+60% AP) magic damage to enemies, and healing allies for 5/7/9/11/13/15% missing HP (+25% AP).

	MANTRA: The spell's damaging AP ratio is doubled to 120% AP; it's healing ratio is doubled to 50%.

W: Spirit Bond Target either an ally or enemy champion. Ally: Karma tethers onto an ally for 2 seconds, redirecting 50% of their damage taken to Karma. At the end of the duration, Karma's next damaging spell deals bonus magic damage equal to 50% of the redirected damage.

Enemy:	Karma forms a tether on an enemy, dealing 30/50/70/90/110/130 (+45% AP) magic damage. If it holds for 2 seconds, the enemy is 
	rooted for 1/1.2/1.4/1.6/1.8/2.0 seconds, and the damage is reapplied.

	MANTRA: Karma is healed for 20% of her missing HP on cast, and at the end of the tether duration.

E: Soul Shield Karma shields an ally for 45/65/85/105/125/145 (+40% AP) for 4 seconds and grants them 30% bonus movement speed while the shield holds. When the shield is destroyed or its duration expires, it explodes, dealing 45/65/85/105/125/145 (+40% AP) magic damage to surrounding enemies.

	MANTRA: The bonus movement speed is doubled. Karma is also shielded.

R: Mantra Empowers Karma's next spell cast. Recharges every 30 seconds. Has no mana cost. Learned for free at Level 1 and cannot be upgraded.

P.S. With fans

6 Comments

Rudino11/1/2017, 1:26:18 PM1 votes

Really good idea. But how does her Q heal her allies? Does she need to target them or?

FF MACHlNE11/1/2017, 2:59:02 PM1 votes

that q damage is pretty broken but I do like the idea, maybe a bit overloaded kit but the numbers can all be tuned

zero35611/1/2017, 5:42:35 PM1 votes

I would suggest keeping Q as a skillshot; the healing is a good touch

I like the passive, but am extremely wary of true damage anything

CPU Lyrica11/2/2017, 7:40:30 AM1 votes

Im reading this.. as a support main. and i just keep thinking "Soo, you made her worse?" and not worse as in less powerful. worse as in a slightly more supporty brand.