Brand
I was thinking of Annie as a child with conflicting emotions. Reading the lore on Brand, it seems I am the one who has conflicting emotions. A creature of fire, living in an ice cave with the sea as floor? This is the last type of champion I would connect with Freljord. I think it would have been more reasonable to make him a prisoner in Ionia, that was freed after the destruction. Whatever, some people just want to watch the world burn, and apparently Brand is one of them. I don't know how Riot chose the name, but Brand means "fire" in Swedish. Specifically, it is the kind of fire that occurs in buildings or forests, a consuming fire that over a long time eats up everything unless you get there early to put it out. So for me, having damage over time seems obvious for Brand's kit, and preferably damage over time that will kill you unless you work against it.
It's curious how Brand puts enemies on blaze, while Annie doesn't. Thing is, Brand doesn't seem to consume the body of his host, but his fire is still damaging based on body size / health. Just like Annie, he has a stun, which doesn't make sense to me in a fire based kit. What do you do when you catch fire? Drop and roll? Run around waving your arms? A lot of possibilities, but just standing there doesn't seem to be an option, does it? I think it is obvious that we need to make a few drastic changes with this kit.
Blaze (passive)
- Mostly unchanged, except: Every application of Blaze will renew the duration of previous applications and stack a new Blaze on top of them.
Just like the new Annie passive, I want Brand to have a fire that consumes and it should be a fire that you really don't want to be around for any extended period of time. As a player, you should really want to make an effort to not have multiple Brand spells hit you.
Sear (Q)
- Brand hurls a ball of fire in a line away from him, applying a 5 second damage over time effect to any enemies it passes by.
So the stun is removed from Q, but instead it is converted to an AoE ability. And instead of doing a lot of up front damage, I want to change it to a DoT effect. To me, searing is not being in the actual fire but rather a bit too close. Burn wounds are also the most difficult to heal, so I was pondering to put a reduced healing effect on here, but I'm not sure if it's too strong.
Pillar of Flame (W)
I think the pillar is fine the way it is. It helps to define his kit as being a bit different from others (e.g. Annie), and it puts emphasis on his desire to just cause everything and everyone to be engulfed in flames.
Conflagration (E)
- Unchanged, except addition: Units affected by conflagration run away in fear for 2 seconds.
- Also, damage converted to 5 second DoT.
So I removed a stun from Q, but I added a fear on E that can potentially be an AoE CC. So while fear is a weaker form of CC than a stun, this is actually a buff. But it is also easy to counter; just don't stand so close together. I think a fear makes a lot more sense than a stun, and I also think it fits better on conflagration because if people all around you start bursting into flames, you'll probably start running.
Pyroclasm (R)
- Changed to always prioritize champions.
- Changed to have 25 % of damage applied as a 5 second DoT.
If you haven't noticed, I really want most of Brand's damage to be applied over time. First the 5 second DoT's on abilities, and then the stacking passive as well. Since Brand has so low mobility, this may mean that he ends up dead a lot. But he should also be able to kill a few opponents a few seconds after he himself dies. And people who aren't calculating the DoT's properly will just slowly burn down from poke. With all his abilities as AoE, this also emphasizes his desire to watch the entire world burn.
Honestly, if I would have done Brand from scratch, I probably would have done him quite different from this. Using things like Shyvana's trail of fire, for example. But identity matters a lot.