Wukong Concept from Loban
Dear ladies and gentlemen, of course, the damage-scalings, or defensive-values of the individually proposed skills are not lying in my decisiveness. i also do not want wukong to become an op champion. only his outdated kit should be brought to the fore without destroying his possibilities. So please do not take things like "+ 10% bonus AD" seriously. These are just examples and i'm more concerned with the idea than with the final decision anyway.
Wukong's Passive
Same or similar to Passive from the Spear of Shojin:
- Unique: Reduces damage from champion attacks and abilities by 20 (+ 10% bonus AD), capped at 70.
- Unique: While within 500-units of at least 3 enemy champions, basic attack (or use of ability, since its wukong?) to gain Dragon Heart (90 second cooldown).
- Unique – Dragon Heart: For 6 seconds, blocks 200% more damage, for a total of 60 (+ 30% bonus AD). The duration refreshes on Damage rating takedowns.
Old Passive removed of course!
Q
- Without AD-scaling at Lvl 1, it feels like a punishment. Apart from that, this skill is awesome. Maybe the duskblade should be toned down a bit and the scaling of Wukong's Q should be brought back.
W
- Awesome skill. But AP-scaling should be removed. Have never seen a Wukong-Player with AP-Item. Except maybe back then, when trinity force brought some ap-dmg. I almost do not care how the damage would be replaced here.
E
- I wish he could jump to Wards with his E, like Jax. And/or to teammates and friendly minions, like Lee/Kata.
Maybe: If jump to ally minion or champion, both nimbus clones still dmg surrounding opponents. You trade half of your attackspeed-buff from E with your ally champion - no attackspeed-buff at all, if jumped to ally minion or ward.
The mythical creature Wukong with his extendable rod (lol) should actually be able to pass terrain in league of legends, or jump over walls like fizz. Being able to make the same jump as Fizz would be too much for Wukong, even if he is theoretically better suited for this "move" than Fizz. Therefore, this type of E-extension would be a good compromise.
R
- 3 charges like ahri's Ult. One-Turn-only Cyclones with every used Charge. - like Ahri's Ult, you can use R 3 times in a team fight. Enemies still can only be knocked up once, even if hit with all charges. Activatable while moving and with each charge a little Movespeed-Buff (you still need Wukong's Movespeed Buff from R)
Q W and E are Wukong's true strength. The further you advance with Wukong in the competitive field, the more often and earlier you break up your ulti while spinning (use R again to stop Ulti). Unfortunately, a lot of damage is lost, but if you do not, you just die. You can't do anything smart while spinning like a mor.. you have to continue with Q W and E, if you want to see a light in your fights.
