Wukong Concept from Loban

Løban·9/23/2018, 12:52:41 PM·3 votes·1,883 views

Dear ladies and gentlemen, of course, the damage-scalings, or defensive-values of the individually proposed skills are not lying in my decisiveness. i also do not want wukong to become an op champion. only his outdated kit should be brought to the fore without destroying his possibilities. So please do not take things like "+ 10% bonus AD" seriously. These are just examples and i'm more concerned with the idea than with the final decision anyway.

Wukong's Passive

Same or similar to Passive from the Spear of Shojin:

  • Unique: Reduces damage from champion attacks and abilities by 20 (+ 10% bonus AD), capped at 70.
  • Unique: While within 500-units of at least 3 enemy champions, basic attack (or use of ability, since its wukong?) to gain Dragon Heart (90 second cooldown).
  • Unique – Dragon Heart: For 6 seconds, blocks 200% more damage, for a total of 60 (+ 30% bonus AD). The duration refreshes on Damage rating takedowns.

Old Passive removed of course!

Q

  • Without AD-scaling at Lvl 1, it feels like a punishment. Apart from that, this skill is awesome. Maybe the duskblade should be toned down a bit and the scaling of Wukong's Q should be brought back.

W

  • Awesome skill. But AP-scaling should be removed. Have never seen a Wukong-Player with AP-Item. Except maybe back then, when trinity force brought some ap-dmg. I almost do not care how the damage would be replaced here.

E

  • I wish he could jump to Wards with his E, like Jax. And/or to teammates and friendly minions, like Lee/Kata.

Maybe: If jump to ally minion or champion, both nimbus clones still dmg surrounding opponents. You trade half of your attackspeed-buff from E with your ally champion - no attackspeed-buff at all, if jumped to ally minion or ward.

The mythical creature Wukong with his extendable rod (lol) should actually be able to pass terrain in league of legends, or jump over walls like fizz. Being able to make the same jump as Fizz would be too much for Wukong, even if he is theoretically better suited for this "move" than Fizz. Therefore, this type of E-extension would be a good compromise.

R

  • 3 charges like ahri's Ult. One-Turn-only Cyclones with every used Charge. - like Ahri's Ult, you can use R 3 times in a team fight. Enemies still can only be knocked up once, even if hit with all charges. Activatable while moving and with each charge a little Movespeed-Buff (you still need Wukong's Movespeed Buff from R)

Q W and E are Wukong's true strength. The further you advance with Wukong in the competitive field, the more often and earlier you break up your ulti while spinning (use R again to stop Ulti). Unfortunately, a lot of damage is lost, but if you do not, you just die. You can't do anything smart while spinning like a mor.. you have to continue with Q W and E, if you want to see a light in your fights.

MonkeyKing

7 Comments

David 7779/23/2018, 10:54:35 PM3 votes

The change on R looks kinda interesting

Blue Moon Wolf9/23/2018, 11:58:17 PM2 votes

I agree with the AP scaling and apparently Riot Maple said that it's not that crazy of an idea to have it scale with AD as that was one idea they had to make his decoy more punishing. would be neat to see a bit more to the decoy, something like multi-decoys or something, but if it's just changing the damage and making the animation look more like pressing S, then I think that would be enough. No need to fix what isn't broken and all that.

painkills9/26/2018, 2:18:01 PM2 votes

I absolutely love your ideas. The passive to Shojin change would be much welcome. If theres already an item that duplicates our passive (Gargoyle Stoneplate), why cant we steal the passive off an item that may not be published? It would require 0 effort for Riot, since the passive is already coded and tested (in Blitz).

Also, the change to R to make it not a constant spin, but a reactivatable one.... genius!

Løban9/28/2018, 5:27:44 PM1 votes

Hi again,

his W does not have to be changed at all. only his AP-Scaling makes no sense. Nevertheless, I would like to somehow keep the dmg. The AOE-dmg is important for the Jungle-clear. Not to cause champions harm.

With R it should stay with 1 knockup per opponent. 2+ knockups against the same opponent would be too much. In my Idea, i use R once and can use it 2 times again in a period of time. like ahris ult. Just to prevent the non-stop-spinning, because its against Wukongs kit (example: u dont need attackspeed buff from E, while spinning the whole time)

would be really nice, if riot would say "we've read this Loban" or something like that ^^