Idea to make more champs viable bot lane.
So, the champ diversity in bot lane has been an issue for a fairly long time and I think I might have an idea to help solve it! A couple of item lines that work similarly to sup items, a champion is limited to one, that restriction also applies to gold items, you will not be able to have both a gold item and a “carry” item.
They would have a starting form, mid-tier and final form. Just like support items, they would have variety in stats and effects to encourage more classes, even tanks and whatnot. Ultimately, bot lane will no longer be restricted to a marksman, but a champion that you want to set up to be strong (if you feel like you’ve got a ton of damage already, having a strong frontline be possible in bot would be a nice option).
Those items would work similarly to a knight’s vow or Kalista’s oath, making you stronger when team mates are present, the way the pairing works would be quite unique though. At the start of the game, the items will be statistically weaker than dorans on their own, but in the presence of champion with a support item, you’ll gain some small stat boosts to help your laning phase and to avoid making roaming support extinct, the effects will still work if you are in the presence of at least two enemy champions. (HP regen, damage to minions and things similar to that, those bonus stats will be change as you upgrade your items). The items will have also questlines for some really unique and powerful effects! For the “Assassin” option, maybe a small stealth (Long enough at least for Draktarr to reset), for tanks, maybe some kind of mass taunt. Once you complete the quest lines, you’ll also be able to get stats permanently.
Also, I believe making those items have adaptive stats would be great, you wouldn’t build them purely for the stats they offer, but for the effects, the tanky option could have adaptive mr/armor in addition to some base hp.
Now you get where I’m getting with this, those items will be extremely powerful, but will have to actually fill in conditions to reach those insanely high powerspikes.
Those conditions will need to take time to complete, but be fairly straight forward. None of the items should have a “kill” request as to avoid a feast or famine situation. I’m not completely certain of what they should be, but the main ideas I have right now are:
1: Purely time restraint, for example, wait 15 minutes have passed in the game or something. That would be a fairly boring option, but quite safe, allowing absolutely everyone to have a fair chance at late game (it doesn’t mean snowball can’t happen, it just won’t be caused by this item). Now whether it’s 15 minutes of game time or 15 minutes of having that item is up to debate.
2: Special tasks, like total damage dealt (counting minions and everything). Damage received or mitigated could be something for tanks. Farm (but that’s not great and it would be too similar to cull). Some more whacky ones could be time spent in a bush or combat time with champions (could also be just combat time)
Also, to help champions being to harassed in bot lane, they’ll have a similar gold effect to support items, when minions die you get a bit of gold (quite a bit more than sup items though, but you only obtain that gold when it’s a minion that kills another minion, towers and champions don’t count)
So that’s what I got so far, what do you think?