[Champion Concept] Emma - the Hexsteel Sentinel
CCOS Reviews
Good Neighbor:
Outreach:
Champion Type
Warden
Champion Concept
Though she does have some ability to shield allies and cc enemies away, Emma is largely a warden of a different kind, and protects her allies by forcing enemies away with the threat of huge damage output if they come into her zone of control, and is an ace at fighting in or against a seige. When at her best she's completely immobile - in the literal sense - but just as her expertise is in holding a line, she can come back from a hopeless situation if she keeps up the fight.
Short Lore
A visionary in need of motivation from the days of her youth, Emma explored Valoran searching for the spark she'd give to the world. Instead she found the remnants of the wars between Demacia and Noxus. Fearing that those flames could spread even to her homeland, she returned home and began experimenting on the means by which Piltover (and even Zaun) could fight back against an armed external threat. Her result was the T-28 Hextech Self-Sufficient Assault Unit. Though a marvel of design, boasting self-sufficient arms and ammo manufacturing, her design was also prohibitively expensive, and none that she pitched her idea to viewed it as a necessary use of funds. Left with little other choice, she constructed her testbed model with her own two hands, to prove prove her design first on whatever unsavory elements she could find it deploy it again.
Gender: Female Birthplace: Piltover Residence: Piltover Occupation: Would-be soldier Faction: Piltover
Friends: Jayce, Heimerdinger
Appearance
http://i.imgur.com/k3jEy9E.jpg http://i.imgur.com/ZYTOFFJ.jpg
Statistics
Health: 600 (+ 95) Health Regen: 8 (+ 1) Mana: 300 (+ 50) Mana Regen: 5 (+ .7) Melee: 175
Attack Damage: 55 (+ 3.5) Attack Speed: .638 (+ 3%) Armor: 27 (+3.5) Magic Resist: 32.1 (+ 1.25) Movement Speed: 335
__ __
Abilities
War Machine
Hextech Armor: Emma spawns and respawns riding her Hextech Armor. Should she take lethal damage, Emma enters stasis as her Armor begins shutting down over a 1 second period. At the end of the duration, Emma Bails Out On Foot with 100% of a modified maximum health. Her Hextech Armor remains on the field and generates a Repair Zone.
On Foot: Emma gains bonus movement speed, bonus attack speed, and 350 attack range, gaining ranged attacks, but her health, armor, and magic resistance are capped. Her mana is also replaced by Self-Repair, which starts at 0 and caps at 100.
While On Foot, Emma's basic abilities are replaced with Evasive Maneuver and her ultimate is replaced by Last Resort.
Remount: While On Foot, Emma generates 5 Self-Repair every second, doubled while within the Remount Zone. Starting at 50 Self-Repair, she can remount her Hextech Armor with a modified current health by interacting with it while within the Repair Zone.
Returning to the summoning fountain while On Foot causes Emma to summon and mount her Hextech Armor at a different modified current health.
Emma always remounts with 30% of her maximum mana.
Core Failure: If Emma's Hextech Armor shuts down a second time within 160 seconds of Emma remounting outside the fountain, Emma gains Core Failure for 15 seconds. Core Failure prevents Emma from gaining Self-Repair.
Repair Zone radius: 450 Remount current health when outside the fountain: Current health + .1875% base health per point of Self-Repair + .60% bonus health per point of Self-Repair Remount current health when inside the fountain: Current health + 12.5% base health + 40% bonus health
On Foot bonus movement speed: (15 + 1 per level) On Foot bonus attack speed: (10 + 1.25 per level)% On Foot health cap: 75% base health + up to 20% bonus health On Foot armor cap: 75% base armor + up to 20% bonus armor On Foot magic resistance cap: 30 magic resistance + .5 magic resistance per level + up to 20% bonus magic resistance
Evasive Maneuver
Cast range: 450 Static Cooldown: 8 seconds
Passive: Emma's basic attacks reduce the cooldown of the ability by 1 second and generate Self-Repair on-hit.
Active: Emma rolls toward the cursor's location and modifies her next 3 attacks to steal 15 movement speed each from her target. Evasive Maneuver can be cast during the period in which Emma's Hextech Armor is shutting down to Bail Out early, placing the ability on 50% cooldown.
The ability cannot cross terrain.
Self-Repair generated: [(5/7.5/10) at levels (1/7/15)]%
Last Resort
Static Cooldown: 100 seconds
Active: Emma overloads the core of her Hextech Armor, causing it to discharge after a 1.25 second delay, dealing physical damage to enemies within the Repair Zone and knocking them directly away if they're within a 200-unit epicenter.
Afterward, Emma's Self-Repair resets to 0 Core Failure is applied. The ability is disabled while under Core Failure.
Physical damage: 200/300/400, increasing with the rank in R-42 Defense Matrix
Q: A-39 Radiant Barrage
Cast Range: 650 Blast radius: 175 Radiance minimum radius: 150 Radiance maximum radius: 300 Cost: 70/80/90/100/110 mana Cooldown: 16/14/12/10/8 seconds
Active: Emma fires a small barrage of missiles to the target location that deal physical damage to nearby enemies.
Afterward, the missiles leave behind an irradiated zone for 3 seconds that grows for the first 2 seconds of its duration. Enemies within the zone receive a mark that stacks up to 4 times, one mark per half-second. Marked enemies are slowed and dealt magic damage each half-second per mark on them. Marks fall off at a rate of one per .5 seconds after leaving the zone.
Enemies cannot be marked by more than one zone at once.
Physical Damage: 60/100/140/180/220 + 80% Bonus AD Magic Damage per half-second per mark: 5/7.5/10/12.5/15 + 3% AP + .5% of the target's maximum health Maximum Magic Damage possible per cast: 140/210/280/350/420 + 70% AP + 14 % of the target's maximum health Slow per mark: 5/7.5/10/12.5/15%
W: M-11 Territory Controller
Toggle Static Cooldown: 2.5 second Cost: 30 mana per attack
Toggle On: Emma locks her Hextech Armor down at her current location, preventing her from moving or being forced to move by any means. Additionally, her other basic abilities gain 300 additional range, and her basic attacks use MSM-01 Beam Gattling.
Toggle Off: Emma releases the locks on her Hextech Armor, allowing her to move and be moved. While mobile, Emma restores mana with every 350 units she travels by any means.
Emma requires 1.25 seconds to lock or unlock her Hextech Armor, during which time she is rooted and disarmed.
MSM-01 Beam Battling: Emma's base attack speed reduces by 20% but her basic attacks gain bonus range and spray a volley of energy projectiles at her target and nearby enemies, dealing them physical damage 3 times over a 1.5 second duration. Only the first instance of damage per volley triggers on-hit effects, and only against the primary target. This attack is still treated as a melee attack.
This ability deals 66% damage to enemy turrets.
Mana restored: 5/7.5/10/12.5/15 Bonus Attack Range: 325/375/425/475/525 Physical damage per .5 seconds: 10/22.5/35/47.5/60 + 45% AD Total physical damage: 30/67.5/105/142.5/180 + 135% AD
E: D-25 Reflector Bit
Cast range: 650 Area of effect radius: 450 Cost: 60 mana Cooldown: 26/23/20/17/14 seconds
Active: Emma launches several Reflector Bits to the target area which begin hovering after a .5 delay and generate a protective area for a brief duration. Whenever Emma or one of her allied champions in the area would take damage, one Reflector Bit sacrifices itself to generate a shield for the champion that absorbs damage for 2 seconds. A champion cannot be shielded by the Reflector Bits more than once every 5 seconds.
Passive - Parting Gift: Upon breaking down, Emma's Hextech Armor launches an emergency Reflector Bit that immediately sacrifices itself to shield Emma for 4 seconds.
Shield amount: 20/40/60/80/100 + 10% of Emma's maximum health Reflector Bit count: 2/3/4/5/6 Duration: 5/6.25/7.5/8.75/10 seconds
R: R-42 Defense Matrix
Cost: 100 Cooldown: 120/95/70 seconds
Active: Emma deploys a defensive screen of 6 pylons that form a field in the shape of a hexagon around her for 8 seconds, slowing enemies within the field. Each pylon generates 350 units from Emma's location and moves alongside her.
Non-turret and non-epic monster projectiles originating from outside the barrier deal reduced damage to Emma and her allies inside the barrier.
While Emma's hextech armor is locked down, enemies within the field are also grounded.
Slow: 30/50/70% Projectil damage reduction: 20/30/40%
Long Lore:
Emma Schmid, born into house of middling prestige in Piltover, spent her childhood unsure of her place in the bright city of progress. Though she was a bright, she had difficulty applying her native talents to problems that didn't bestow her with a jolt of creativity and interest. Though she apprenticed under a clan of fair regard, she could never find the spark that might have led her to creating the sort of wondrous hextech machinery that was expected of those of her birth and standing.
And through it all, Emma endured her own shortcomings with a sense of dejection. She could see her parents and mentors slowly losing hope in her, day by day, and she began to sense that the source of her problems pure lay within her. She took to gazing off into the horizon or the sky, wondering whether her inability to find progress meant she wasn't worthy to live in the city of progress.
Or maybe she just needed to see something new.
Finally deciding to leave the city and search for something that might inspire some mechanical creativity out of her, she packed some travel gear, did a little brushing up on wilderness survival, and booked passage on the first ship sailing out of the great ports of the city.
First she traveled to Ionia, hoping first that a complete reversal of her life's normal venue, only to be met with disappointment. By all accounts she had a good enough time in the island nation, but their highly traditional (or primitive, as she was prone to think in her more disgruntled moments) ways of life proved unhelpful in her pursuit. One thing that did manage to strike a cord with her were the physical memories of an invasion some years ago - which she soon learned was of Noxian design. Ruined villages, memorialized grave sites, the remnants of war camps, and old battlefields which were starting to overgrow with plantlife.
A chill crept up her spine whenever she saw such things; foreign invasions was an alien concept to the citizens of Piltover. It was something you only heard about. The signs of past destruction and loss of life weren't things you experienced.
Hoping to put such grim matters behind her, she next returned to the mainland, to the northern regions. There she traveled from village to village, from place to place, searching desperately for her spark. One night, she was shaken from sleep by a sound she hadn't heard in years - an explosion. Thinking for a wild moment that she was hearing the sounds of an experiment gone awry, she reached blindly for the oil lamp that stood on her bedstand back home, but her hand brushed against the canvas of her tent instead. She might have brushed the incident off as a wild dream, but for the clamor off in the distance.
Metal on metal, people screaming, more explosions. Her heart racing, she rushed to the edge of the forested cliff on which she'd set camp, and saw the sight of two armies facing off against one another in the valley that her cliffside retreat overlooked. One uniformly equipped with gleaming armor and armaments, the other a varied assortment of tarnished gear. A lump formed in her throat - she'd managed to make camp barely a mile away from a battleground between Noxian and Demacian forces.
She spent the night riddled with terror, hoping against all hope that her camp would go unnoticed. When the sun finally rose and the battle in the valley reached its end, she quietly packed up her camp and left, her body quivering all the while.
This was different from the aftermath she'd seen in Ionian. This was people dying, lives destroyed, for reckless reasons. Her heart barely calmed that day as she marched toward the nearest port town. What would happen if Noxus came from Piltover? Piltovans were taught that their city was a zenith among Runeterra - a marvel of progress and success. What if somebody decided they wanted a piece of that success? Could Piltover - a single city, however booming - overcome a foreign nation's might?
Something had to be done.
Without making a conscious decision of it, she set her course back home. Her often sleepless nights were spent in frenzied planning as she waited for a boat sailing back to Piltover, as she schemed a way to forge a competitive fighting force using all of the might given to Piltover by its technological and financial prowess. Progress was slow while on the road, but upon returning to the city she finished a workable schematic of a mobile battle platform in under a week. Her finally finished, she smiled to herself and set out to find financial backing for her designs.
Unfortunately, few were interested. Those that didn't give Emma strange looks when she expressed her concerns over foreign powers balked at the prohibitive cost her units were projected to run. Despite Emma's promises that inevitable streamlining would ease financial burdens, nobody was interested in giving her a chance. Not deterred, she set out to prove the merit of her designs by simply building a prototype on her own.
It took over a month - partly because a lot of the technology was experimental - but finally the night came when her T-28 Hextech Self-Sufficient Assault Unit (attempts 1 to 27 being complete failures) successfully powered up and began moving, guided by Emma herself in its reinforced cockpit. Capable of moderate self-repairing and manufacturing its own armaments while on the move, she felt certain that she now possessed the means to prove herself.
She just needed something to prove herself against.
It was in that moment that the door to her workshop was busted down by a dozen armed men. Emma immediately realized by their motley appearances that they were thugs from Zaun. She stared, baffled for a moment - how had they snuck into the city? How had they learned about her prototype already?
She had many questions, but no time to think. She was in a powered and armored apparatus intended for military operations - these thugs had chosen the wrong target. Though she was hardly experienced in piloting her hextech behemoth, Emma crushed the thugs in short order. They were stricken dumb at the power of the Hextech Armor. It smashed walls and workbenches, shrugged off hextech-powered shells, and sent grown met flying with a sweep of its arms. When the dust finally cleared, her workshop was in ruins, but Emma's heart was racing. It could work. Her weapon could work!
It was in the middle of her jubilation that somebody she would never expect strode calmly into her workshop. Lord Rames, one of the city chairmen. So struck dumb was she that she immediately unsealed her cockpit and exited her armor, all danger forgotten. Looking back on that night, Emma wasn't sure what she might have expected, but Lord Rames' invitation to dine with him at his manor probably wouldn't have been it.
She shook almost nonstop as she was escorted to Rames' manor, feeling completely out of place in her plan engineering outfit. The meal was wonderful by all accounts, but Emma didn't remember eating much. Rames was explaining some of his business ventures, his discussions slowly but surely steering downward, towards Zaun. Emma eventually came to realize that Rames had less than legal work associates in the undercity of Piltover. Then, finally, came his simple proposition.
He'd heard rumors of her ambitious plans for a war mech and had her watched while she completed her prototype. Having proved its worth, he wanted her assistance in some of his "business ventures" in Zaun. In return, he'd provide her the means and resources to both test and perfect her Hextech armor - and once it was in a more practical state of design, he'd put a good word in on her behalf.
Emma was struck dumb. Refusal was clearly no option - she'd never be heard from again. Not after learning that Rames was involved in illegal dealings. She thought for a moment of pretending to agree but immediately reporting him, but that was only a little smarter than refusal. It would simply be her word against his, and even Caitlyn herself would surely be hard-pressed to find evidence against Rames - assuming she believed Emma in the first place.
Besides, what would the sense in that be? Businessmen in Piltover prided themselves on keeping to their ends of transactions. If Emma did right by Rames, surely he'd do right by her. A dirty means to her ends, to be sure, but a golden opportunity to see her armor units built was right there before her eyes.
Emma's days took on a new turn from that night onward. Often she'd awake to look over her notes on her "jobs" in Zaun, thinking over ways to improve her hextech armor. Most days she'd tinker with her armor's parts in her - now much better-funded and equipped - workshop. Some evenings - not always, but often enough - she'd receive news that she had a job to do.
Crushing gangs who got in the way of Rames' associates, guarding shipments of chems and materials, one night a terrifying stakeout for the dreaded blood hunter of Zaun that, to Emma's relief, bore no results, were just a few of the tasks set before Emma and her hextech armor. It was a machine built to weather sieges in a war, so it proved more than sufficient to reduce injuries and deaths among Rames' muscle in Zaun. Rames showered Emma with praise. Although she knew in her heart that she had become nothing more than an accomplice in Piltovan crime, Emma renewed her resolve by thinking back to that night when she watched the Demacians and Noxians war amongst each other.
That wouldn't happen to Piltover.
Emma wouldn't allow it.