[Gamemode concept] Artillery Barrage

SteelMankind·2/14/2017, 9:42:42 PM·1 votes·219 views

Spell ranges, autoattack ranges, item active ranges, and aura ranges are doubled. Spell sizes themselves remain the same (ex. Brand W is same AOE but has twice the casting range). Everyone gets a permanent 50% MS buff if enemy champions have vision of you, starts the game with 45% CDR, and hitting a spell on an enemy champion restores 20% missing mana.

The game would be played on a variant of the ARAM map that's wider and has no brushes. Only the following champions are allowed: Azir Brand Ezreal Gangplank Jhin Karthus Lux Nidalee Syndra Taliyah Varus TwistedFate Velkoz Viktor Ziggs Xerath Jayce Orianna Corki

The game is won when one side aces the other. Minions are a thing, but they exist to be meatshields for enemy skillshots and are automatically smitten if they venture too far into the enemies' side of the map. No turrets, inhibs, or nexuses.

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