Tenebris, The Shadow Seeker(Champion Concept)

Mr Voidling··2 votes·3,035 views

I did not create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/ba13fe64-ad1b-4914-88e2-083490f4cb46/d8ja1fn-01fe8bfb-a806-4431-8fdd-b4e43ed85b6b.png/v1/fill/w_1348,h_593,strp/arcra_by_circuitdruid_d8ja1fn-pre.png https://www.deviantart.com/circuitdruid/art/Arcra-516110531


Tenebris, The Shadow Seeker

Wandering around Runeterra, not sure of what to do, but searching for a home, Tenebris was originally from The Shadow Isles but wound up being teleported far away to a foreign land after the curse affected him. Tenebris isn't really hostile, just lost and confused, which usually makes him end up in even worse trouble. Before he was the creature he currently is he was a father with a family who lived on The Blessed Isles, but the curse twisted him so much that he lost all memories of who he was... or even what he was. An internal instinct drives him to search for what he lost, but his lack of memories clouds him from knowing what that is, so he searches endlessly in hope to discover it. He worked as a candle maker on The Blessed Isles, and was very accustomed to vanquishing the darkness, but now the darkness is his only solitude. Fearing him as a monster most towns and villages pursue him and try to claim his head, so he hides in the shadows. Occasionally Tenebris gets hungry and must feast, which regrettably his newfound body craves human flesh.


STATS HP|450+60 H5|8+0.8 MP|450+60 MP5|6+0.6 AD|55+3 AS|0.63+3 AR|32+4 MR|32.1+1.25 MS|340 RG|525


Passive: Silent Shadow Tenebris has great control over all darkness and shadows. After casting 3 abilities Tenebris gains Silent Shadow, and his next basic attack gains 100 range and marks the enemy for 5 seconds.

Spells or attacks that hit marked targets do an additional effect and consume the mark. Consuming the mark silences the target for 1-2 seconds.

Basic attacks that consume the mark will deal 15-60+(20% AP) bonus magic damage, restore 5% of missing mana, and trigger spell effects.


Q: Black Tendril | CD 10/9.5/9/8.5/8 | Cost 60/65/70/75/80 | Range 1,100 Tenebris shoots out a long black limb after 0.3 seconds that passes through enemies and deals 30/50/70/90/110+(60% AP) magic damage to enemies hit.

Marked: Pulls enemies back 250 units and refunds 50% of cooldown.


W: Shade March | CD 14/13/12/11/10(2 second recast) | Cost 60/65/70/75/80 | Range 300 Tenebris commands a shade walker to march 300 units forward, marching through enemies and dealing 40/60/80/100/120+(25% AP) magic damage to enemies passed through. After marching the shade walker stands guard over a 500 unit radius, chasing any enemies that enter its range for 1.5 seconds and leaping to enemies within 150 units, dealing the same magic damage to targets before vanishing. Shade walkers have a 100 unit radius, last 4 seconds before chasing, and have a movement speed of 350+(5% Max Mana) units per second. Holds up to 3 charges.

Marked: Fears the target for 0.5/0.70/0.9/1.1/1.3 seconds.


E: Dark Separation | CD 20/19/18/17/16/15 | Cost 90/100/110/120/130 | Radius 350 Tenebris bursts into shadowy birds for 1+(0.01% of max mana) second(s), dealing 50/65/80/95/110+(20% AP) magic damage around himself and then becoming untargetable and able to move through walls and units for the duration, dealing 5% of max mana to units he passes through. Once the duration is over he reforms and deals 50/65/80/95/110+(20% AP) magic damage in the area around him. Recast to instantly reform.

Marked: Snares the champion for 1.5/1.75/2/2.25/2.5 seconds.


R: Consume The Shadows | CD 200/175/150 | Cost 200 Tenebris channels for 1.5 seconds, and then deals 200/350/500+(60% AP) to all enemies out of sight, healing himself for 25% of the damage dealt and revealing them for 5 seconds after they are hit.

Only deals 25% damage against enemies in sight.

Marked: target is hit for full damage even when in sight, and takes 5/6.5/8% of Tenebris' max mana as true damage while out of sight.

Passive: Darkened Power Killing enemies that are out of sight grants Abyss stacks which permanently increase Tenebris' mana by 50/75/100. Tenebris also gains 1% of max mana as bonus Ability Power.


"Tenebris" comes from the Latin "Darkness".


Tenebris is an interesting mage, focused on getting items like item 3040. Tenebris is also a VERY squishy mage, offering 1,470 max health at level 18, only 50 more than dismounted Kled. He has better base defenses than most other mages, but is exceedingly vulnerable to true damage. He has no gap-closers or escapes, but can dodge skill-shots and heal with his E to help him in lane. If you get ganked make sure to attack the jungler or whoever it is with Q/W first and then use E, as the snare should give you plenty of time to safely run away.

Tenebris is tied with Ivern on having the highest base mana in the game, at 1,470(same as his health), pairing this up with item 3285 item 3100 item 3027 item 3030 and item 3040 will grant you 3,250+1,470 for 4,720 total mana, a bonus of 188 AP. item 3041 can also be included for 4,920 mana(+196 AP). Your best option would probably be to build item 3040 item 3285 item 3152 item 3089 item 3020 and item 3027, the health from ROA and Proto makes up for your naturally lower health and puts your stronger base defenses into action. Luden works nicely with your R. All the mana gain helps work with your R passive to really dish out bonus AP from Seraph's Passive. 2/3/4 AP per R passive stack. And Proto gives you a nice wave-clear or mini-escape.

Early game is not your friend, but late-game you will be able to deal insane amounts of damage with your R passive tying into Seraph's, granting 40 AP from 10 stacks, or 56 with Rab. If you can manage to get 10 stacks and also go for the full mana build with Rab, then you'll have around 1,240 AP. Or 1,310 with Elixir, and 1,338 with blue buff added. Add in 3 infernals for that 24% increase and you can go 1,500+ easily, or 1,600+ with Elder buff. Still gonna be squishy though. Every 1,000 mana adds 0.1 seconds to E's duration.

Try to lane against late-game champions, as early-game champs will shut you down before any power spikes can happen.

Karthus R does 550+(75% AP) at rank 3, for reference. At least, according to the website.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

27 Comments

Gilgayu1 votes

[deleted]

nasu0101 votes

What the duce where you come from

Gilgayu1 votes

What does that even mean...

nasu0101 votes

Not big on cards are you What the two? (2 comments) where did you come from.

Was the first to comment and the same second i posted you had already posted twice.

nasu0101 votes

{quoted}

It is still much better than any of my concepts lolol


Lol, sigh....... Then who are you to say it doesn't work. I read through you're entire post and I contest it ( = beg to differ) you seem like a OK person with the right intention but from what you just said you sound as though you lack a creative mind and fail to understand the base premise of hoe a concept is created and more importantly how to use it. Not to offend but if you are the type of person who uses a character and makes them fill some specific role then i urge you to open your mind, we as concept creators try to push the boundaries of the game with each concept we release in attempt to find new unique ways to play the game, ( which honestly, to me has lost its luster). Now i do agree that there are some areas to be corrected/improved, but from the core concept he is working from he only deviated a little to add his own spin, as always i support such and refrain from jumping to conclusions and judging a character while they are still immaterial thought. I applaud voidling for this take on an otherwise difficult yet powerful concept considering he attempted to recreate it to fill the role of a mage instead of its native hunter/assassin nature/tendencies.

Unlike most mages, Tenebris doesn't have a continuous damage source, and therefore he is much more like an assassin than an mage despite building like a control mage

Yes this concept is originally supposed to be an assassin but like i said no character is supposed to be confined to a single specific role and because of that way of thinking your entire post above can be disregarded eg i play this jungle, this now becomes an entirely different concept since i no longer have to focus on wave clears and would have all my abilities up before i hit my next camp. This is a game of prospective and your above critic is focused/based from a close minded understanding of this concept.

Sorry to say but that's just how it is. This is actually a good concept shows void can bring originality And change into other wise out/over used ideas and make them his own.

Again i fully support this piece and would suggest you implement some of the changes in my original thread and have your self a good night void [vlad-salute] Nasu010 out

Mr Voidling1 votes

Hmm... Yeah I can shake it up. I guess sometimes I just inadvertently avoid making easy combos and whatnot... [sg-lulu] I think maybe adding in some kind of mana ratio on an ability(like a heal or shield) might be good to emphasize mana as an importance. Snare on E is designed to make it prevent people from running you down. Not much point in slowing a guy down when he is already breathing on your neck, right? That's why I didn't choose a slow. So maybe change E heal to just letting you reposition and put the heal on R? That could work.

More directed to Gilgayu: It pulls them toward you. This champ is a lot more utility focused than Karthus, Karthus has NO hard cc. And cc is very important. Karthus has 0 escapes vs le wild Rengars, this champ kinda does. So it's just preference as to who you'd want to play. This guy is more team friendly, and the passive silence can really put in some work during teamfights ;) And it makes the enemy think before destroying your wards, something no other champ really does:P

Gilgayu1 votes

You're right. I've been looking things as if they need to fulfill a specific test/roll.

we as concept creators try to push the boundaries of the game with each concept we release in attempt to find new unique ways to play the game

Yeah... perhaps I have been close-minded and heavily opinionated, sorry to all those concept creators I've commented to.

I'll try to better...

nasu0101 votes

{quoted}

You're right. I've been looking things as if they need to fulfill a specific test/roll.

Yeah... perhaps I have been close-minded and heavily opinionated, sorry to all those concept creators I've commented to.

I'll try to better...

Its cool though you still gave a good analysis so now with a bit more of an open mind read my thread lord end posted above and evaluate the difference between and see what he can do to add to his mage concept mine is however still a bit raw since i made it with no damage values and % based on health ( still subject to alterations) and give me a critic this should help me refine this concept and see how far off i am from target and help you with critical analysis skills as well as (hopefully) broaden your mind to the berth that i aim to bring to this (more likely my own) game .[sg-ahri-2] Duces

Gilgayu1 votes

Imagine picking Tenebris against Nocturne though.

Give him a nightmare, xP

nasu0101 votes

A mage!!. You create the shadow stalker, with shadow form/disperse but you make him s mage. Lmao dude that's a serious underrating. But its not half bad. I actually did a shadow stalker but he's more assassin/ jungle.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5EtU6hzB-lord-end-the-soul-stealer

Let's see the q is the primary like/wave clear, oh ha, this is the pull (check). The w seems original (but is likely the shadow clone, (check) i have some questions how does this work really, is it like azir sand army all going in a single direction or like a item 3312 shades that track solo champs? ( scratch that, am guessing its the first Cuz i cant see it working the other way, ( unless.... They all fly outward to a certain distance from you similarly to self cast aoe.... Hmm i should make a move like this). The E, seems like you purposely left out the reposition in this ability, also how does this snare work on the burst or reform, if you had the relocation the snare would work beautiful but the way it is feels more like it should have a slow/bleed(dot) effect than a snare, (so switch that slow here, snare on w) (also makes a good combo, slow then stun or both at the same time, seems more likely). Hahaha consume the shadows (check) good to see you left the name as is but whereas the life steal? This is a nice take don't get me wrong but the "consume" aspect is empty its more like a "chase/reveal" the shadows, damage is good thou (for what this is its name should be "see no evil") The stack effect is your add-on but fits well with the concept. Again its not bad just as a bit of a pureist I'd prefer to see the full effects of the character. (Just my thoughts though).

Looks like you made this around using those items... Hmmm OK am not one to keep additional weapons in mind when creating concepts thus the general low damage values on my concept, good job keeping all this in tact.

Mr Voidling1 votes

"Consume The Shadows" I honestly forget these things, forgive me xD

nasu0101 votes

Not much point in slowing a guy down when he is already breathing on your neck, right?

Ohh contrere. See if you can move them he's not on your neck, your on his, remember this concept was originally a hunter thus your title seeker (which is ment to be stalker) but since you made it more mage focused, you are forgetting how to use the abilities. So as a mage consume the shadows can give the mana shield lol i see you made a new mech again mana into time ( huh.... interesting maybe I should make one) maybe add magic Penetration to the q like a % mana based and like i said you are forgetting how to bring these abilities together, if he has a pull, what next (e) first combo but then what with the shades he's lacking burst am assuming that the ult is the last part of the combo here (q+e+r) so then (w) should have its own rotation here's my thought the w can break his e making it a damage and fear sending the ghosts after a delay to haunt the feared champion and stun anything that is marked. Put a decent amount of ap% here. Also watch how i did mine and see how it all connects

Mr Voidling1 votes

I wasn't really making this based off of any particular concept, in all honesty it was mostly the image I was trying to capture. Sometimes it is difficult when we literally make a concept for every possible champion to not cross-over each other xD

Problem with W doing any sort of stun is right now it is like a mini Maokai R. Putting a stun on it will make it almost EXACTLY the same. So I think I need to try going in a different direction with it... I could make it more like Elise spider/Maokai sapling? So they walk in a line and then chase nearby enemies. Then I could add in a stun/fear. Would that work? Make them leap to targets and fear them for a duration? It would give him great zone control. And their speed can be based off of mana... :)

nasu0101 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=00030000,timestamp=2019-01-18T19:30:34.295+0000)

I wasn't really making this based off of any particular concept, in all honesty it was mostly the image I was trying to capture. Sometimes it is difficult when we literally make a concept for every possible champion to not cross-over each other xD

Problem with W doing any sort of stun is right now it is like a mini Maokai R. Putting a stun on it will make it almost EXACTLY the same. So I think I need to try going in a different direction with it... I could make it more like Elise spider/Maokai sapling? So they walk in a line and then chase nearby enemies. Then I could add in a stun/fear. Would that work? Make them leap to targets and fear them for a duration? It would give him great zone control. And their speed can be based off of mana... :)

Ok so here's what change it from them being in a line to them going out in a ring around you so all 5 start from your location them there's a burst of aoe damage and fear and each goes 600 units in a separate direction they stun first champions they encounter so if you are surrounded by enemy champions and they each get hit they each get stun but shades don't target they just go in a straight line. No one has this yet it's damage then cc so it works

Mr Voidling1 votes

Went ahead and gave it charges. I think that gives him a fair amount of skill-cap when paired with his passive. Pretty sure I have to remove his passive basic attack effect to make him balanced now. Previously it was to help him stack Seraph, as it applied spell effects.

nasu0101 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=0003000000000000,timestamp=2019-01-18T20:19:02.616+0000)

Went ahead and gave it charges. I think that gives him a fair amount of skill-cap when paired with his passive. Pretty sure I have to remove his passive basic attack effect to make him balanced now. Previously it was to help him stack Seraph, as it applied spell effects.

Cool so now the shades really haunt you but as if you left our how marks are set? Most likely basic attacks make it every third basic

Mr Voidling1 votes

Oh, it was mentioned above, at the beginning of his passive. 1 for 1, spells mark and consume marks.

So casting W 3 times would: Mark. Consume. Mark.

Full combo can consume 3 marks, if you land every W. W Mark, Q Consume, W Mark, E Consume, W Mark, R Consume. Or however you wanna consume the marks.

I should probably change it though so that he has a need to auto attack, since Lich Bane grants Mana I don't mind making it a good item on him.

EDIT: I changed his passive, for the better I think.

nasu0101 votes

OK so for some reason i still have an issue with the r so lets try bursts into shadowy birds dealing damage and becoming untargetable while able to roam over walls for xseconds , enemies he passes through receive a small amount of damage and are slowed for 20% for .6 secs (scalable) and reforms at his current location, recast to instantly reform. Stuns marked targets.

After this you're done here I just feel that he should still be able to do some damage and cc while in form and a slow works best here since he needs to make an escape + now item 3751 becomes s viable option helps with utility and i think it can build into an Ap item cant really remember, yeah health is good at times*[galio-happy]* ^ (looks so gay) smh summoner 4 summoner 11

Mr Voidling1 votes

I was picturing it more like Fizz's ability, but I can try working in some immediate damage and whatnot. Dabble dabble dabble.

nasu0101 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=00040000,timestamp=2019-01-19T02:38:43.747+0000)

I was picturing it more like Fizz's ability, but I can try working in some immediate damage and whatnot. Dabble dabble dabble.

Haha yes i knew you'd get it. Good job damage on the burst and on the reform that's how we do it substitute the cc for more damage haa.... Classic. [slayer-pantheon-thumbs] Approved

nasu0101 votes

OK so now that were done with abilities and tweaks explain how the shade walkers work, i get that they travel to the location and stand guard (Azir comes to mind) of 500 unit area but the other values threw me off.

nasu0101 votes

So now that were done with tweaks and abilities explain how the shade march works. They travel to a location stand guard over 500 unit area ( Azir comes to mind) but then the other values three me off. [zombie-brand-facepalm] [zombie-brand-mindblown] Duplicates

Mr Voidling1 votes

They work exactly like Elise spider/Maokai sapling. Once they are in guard mode. Chasing you down. And when within 150 units they leap and deal their damage.

Gilgayu1 votes

Every 1,000 mana adds 0.1 seconds to E's duration.

So.... 0.01%? 0.0001% means 0.1 second every 10,000 mana lol.

Mr Voidling1 votes

Hahaha, yeah... I was tired. I was just multiplying 1,000 by 0.0001 xD Not factoring in the whole percentage part. Good catch.

Senteth1 votes

Eh... I don't like that karthus 2.0 ult.

But i do like the idea of hunting people he cant see.

Here is an idea, what if he has an ability that blinds himself but increases the damage of his skill shots if he lands them?

Mr Voidling1 votes

I was thinking of something similar but my witch doctor champion kinda took that ability... So I diverted. However case in point these are all concepts and don't actually exist, so making similar abilities isn't necessarily bad? I guess. It would let his R passive actually come in to play and not be "random" as to whether it happens or not.

How about this:

R: Consume The Shadows | CD 200/175/150 | Cost 200 Tenebris channels for 1.5 seconds, and then enters the Shadow Realm for up to 10 seconds. While in the Shadow Realm Tenebris can only see darkness, the feint out-lines of walls, and subtle energies when enemy champions move within 1,000/1,100/1,200 units of him. Tenebris heals for 25/40/55% of all damage dealt. Tenebris can recast to end Consume The Shadows early.

Marked: While in the Shadow Realm all abilities apply marks on non-marked champions.

Passive: Darkened Power Killing enemies that are out of sight grants Abyss stacks which permanently increase Tenebris' mana by 50/75/100. Tenebris also gains 1% of max mana as bonus Ability Power.

This would let him kind of spam abilities while in Consume The Shadows, but not make it a direct damaging ability. More of an ultimate utility mode.(works kind of like Rek'Sai sonar)

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