Azir Balance Idea - Sand Tethers

DarthSpectrum·7/19/2016, 7:49:38 AM·2 votes·716 views

Hey guys,

We all know that Azir is in a strong state right now, and Riot wants to balance him by toning down his early game damage. However, I do not think that his high damage output makes him OP. Rather, it is his utility along with his hyper-carry potential that sets him apart from other champions who can also dish out a ton of damage. Azir has the best of both worlds, so I would like to tone down his utility to keep his identity as a hyper scaling mage.


Idea - Sand Tethers: Azir now forms tethers to his sand soldiers. Tethers can be broken by any terrain or enemy champions.

Soldiers that have a broken tether between themselves and Azir expires two times faster and suffers an AS debuff when attacking. Azir's Shifting Sands now only carries Azir to the end of the tether. However, it will grant Azir an AP ratio shield based on the length of the tether traveled.


The purpose of this change is to add counterplay to Azir's soldiers diving the back line and reduce his mobility. Tankier champions will be able to stand between Azir and his soldiers to remove them. Assassins will have an easier time chasing Azir as he can no longer directly go through walls as the terrain breaks the tether. Azir will still be able to use E Q combo to drift around obstacles. The AP ratio tether shield may be excessive, so it might be a good idea to not include it.

Anyway, that is my attempt to balance Azir. Let me know what you think.

6 Comments

TyrekGoldenspear7/19/2016, 1:57:23 PM1 votes

It would gut his mobility way too far for it to be worth keeping.

A lot of the issues people have with Azir can be focused mostly on his E. His free escape.

So I propose that he can be an immobile mage if his E instead either:

Summoned a different kind of sand soldier.

Or consumed his sand soldiers to self buff his MS and give him a shield depending on the number of soldiers out when he hits E. This way gives him an escape without being able to fly through walls and be impossible to catch.

Lord Azır7/19/2016, 8:27:08 PM1 votes

You realize the only mages he does more damage than in the average game are

Lulu Zilean Orianna Chogath

This is suppose to be the best late game carry and he has one of the lowest damages per game in all of league.

And you're saying he does too much damage and is strong right now LOL

For a comparison top lane Poppy does an average of 20,000 damage per game.

Azir does an average of 22,000 per damage.

So this "OP" mid lane champion literally only does 2k more damage on average than a full tank top lane Poppy

redfeenix7/20/2016, 6:14:17 AM1 votes

This is an interesting idea and oopns up some counterplay options.

Other viable ideas may include giving the sand soldiers 3 hit hp ( like wards) makes sense their weak because their made of sand, and now azir will can't just waste soldiers as the enemy cN kill them if their placed badly, similar to go barrels. This would be the best option it doesn't make sense the sand soldiers are invincible. They should actually be really weak since their made of sand, not invincible with no hp bar