Gorgon, The Risen (Champion Idea)

DeepFriedPengu·3/8/2016, 11:06:52 AM·2 votes·466 views

To start this off, I want to say thank you for even taking the time to look at this. I have spend hours trying to come up with as much information as I possibly could to put out a full champion idea. I think I found something that brings something new along with something I am proud of.

Lore

A gun shot echos.

"Ah, you are awake. Again," said a mysterious voice. "What do you remember?"

"Remember..." Gorgon replied. "I.. remember.."

As Gorgon was about to finish, Mordekaiser walked from the shadows. "Nothing. You remember nothing."

"Yes... nothing. I remember.. nothing.."

Gorgon began to walk towards the road, but stopped. He could not move. "You will go nowhere. You can not leave!" Mordekaiser yelled.

Mordekaiser threw him to the ground, "You shall stay here. You will be loyal to your Lord. Without question."

Gorgon stood up and nodded. "I shall be by your side, Lord Mordekaiser."

Gorgon has risen once more.

"Even the life of a murderer is a life with a purpose." Gorgon

Lore Explained

Now, I have another way I could have wanted the lore to go, but I felt this way was a little better. The other way explains what goes on before Mordekaiser awakens Gorgon again. Goes into what lead up to his demise and why things are how they are. But, in short, his past life was filled with murder of children and goes a little into what he was feeling as this was going on. Its nothing terribly informative, but it gets the job done. If anyone wants to hear that, just let me know. I will be happy to post that as well. I just felt this was a little bit better of a way to put his lore. I wanted to emphasize his connection with Mordekaiser, rather than just say that he kills things and hates children. Although, it might explain the gunshot. hint hint

Champion Design

Now, I'm terrible with art. I cant give any visual representation for what my idea for Gorgon would be, so I will do my best to explain his defining characteristics.

For Gorgon, my first thought of what his appearance what a skeleton with four arms. He would have a long face, with dark soul less eyes filled with a black mist slowly coming out of them. His torso would consist of broken bones and twisted darkness within them, leading down to again a dark mist from his waste down. From the bottom up, it would look as though the mist was devouring him but could only do so up to about his waste, fading out to show his torso and upper body. Think of Cosmic Kassadin's lower half, but without the white robs. His four arms would consist of again, the dark mist coming from his hands and fading at his wrists.

Again, I am sorry for having to explain the idea of what he looks like, rather than actually having something to show for it.

Role

My original idea for this champion was to create someone that could go both tank or damage. So, that being said, the two roles I can think that would be perfect for him would be jungle and top lane. Although, support might be good and could provide some nice peel for the ADC.

Basic Stats

Health(Health per Level): 570(+75) Health Regen(Health Regen per Level): 8.175(+0.7) Armor(Armor per level): 26.4(+3.25) Magic Resistance(Magic Resistance per Level): 32.1(+1.25) Attack Damage(Attack Damage per Level): 58.5(+3.5) Attack Delay: -0.04 Attack Speed(Attack Speed per Level): 0.651 (+2.5%) Mana(Mana per Level): 300(+40) Mana Regen(Mana Regen per Level): 7.5(+0.7) Movement Speed: 335 Attack Range: 130

Abilities

Passive: Power in Death Kills and Assists on large monsters, large minions and champions leave behind their skeleton. Each skeleton on the map gives Gorgon increased Attack Damage by 8(+1 per level)[+5% of total Attack Damage], 6(+0.5 per level)[+5% of total Armor] Armor and 6(+0.5 per level)[+5% of total Magic Resistance] Magic Resistance. Skeletons stay on the field for 5 minutes. Skeletons can not stack on themselves (meaning if there is a skeleton on the field of blue side wolves, those same wolves will not drop a second skeleton) and stacks of bonuses will weaken by 10% after the first to a minimum of 50%. Minions have a chance to drop skeletons if Gorgon gets the killing blow on them.

Q: Rise/Vanquish

Cooldown: 15/14.5/14/13.5/13 Mana Cost: 50/50/55/55/60

Rise: Gorgon summons two skeletons for 30 seconds to fight at his side. These skeletons attack with him, dealing 10(+5% of total Attack Damage) per hit and can cast Vanquish on an ammo system.

Vanquish(skill shot): Gorgon Throws two skeletons at target location, dealing 90(+50% of total Attack Damage) damage and slowing in an area (up to 40% slow) for 1.5 seconds. The farther the distance from the original cast, the greater the slow (minimum 20% slow if target is point blank range) but gives decreased damage to a minimum of 60%. Multiple activations of Vanquish throw only one skeleton and deal 60(+30% of total Attack Damage). If a target is hit by a second activation of Vanquish within 2 seconds, they will be stunned instead for 1.25 seconds.

Skeleton summoned per level: 2/2/3/3/4 Skeleton damage per level: 10/13/15/17/20 Vanquish damage per level: 90/130/170/210/250 Minimum damage per level: 60/100/140/180/200 Slow increase per level: 40%/45%/50%/55%/60% Minimum Slow per level: 20%/25%/30%/35%/40% Slow Duration: 1.5 seconds Stun Duration: 1.25 seconds

W: Trial/Punishment

Cooldown: 20/19/18/17/16 Mana Cost: 75/75/75/75/75

Trial: Gorgon absorbs incoming damage for .75 seconds, increasing his Max Health based on damage absorbed (up to a cap of 200), represented on his health bar as blue health.

Punishment: For 30 seconds, Gorgon can activate Punishment, dealing up to 100(+20% of damage absorbed through Trial[up to 200 bonus damage]) in an AOE around him. Gorgon loses the bonus Max Health on activation of Punishment. If Gorgon takes damage, but does not lose all of his bonus health from Trial, Punishment will deal full damage. If Gorgon loses all of his bonus health from Trial, can not cast Punishment.

Max Health increase cap: 200/250/300/350/400 Punishment damage: 100/115/130/145/160 Max absorb damage: 200/250/300/350/400

E: Death's Grasp

Cooldown: 14/13/12/11/10 Mana Cost: 70/80/90/100/110

Gorgon grabs target enemy champion or large monster and holds them, rooting and dealing damage over time for 1.5 seconds based on targets missing health(20+4% missing health per tick. One tick every .25 seconds [deals 50% increased damage to monsters]). All skeletons able to attack will target the enemy, dealing reduced damage (50% of normal damage) over the duration. Gorgon can cast Trial/Punishment during this time but can not move or cancel this ability. If Gorgon is knocked up or back while in Death's Grasp, both himself and the target enemy will be knocked around, but only Gorgon will take the damage.

Tick damage increased: 20/25/30/35/40

R: Undying Vengeance

Cooldown: 120/100/80 Mana Cost: 100/100/100

Gorgon bursts into flames, dealing 50(+30% of Ability Power) damage each second around him and summons all Skeletons on the field to his side for 15 seconds. During this time, Gorgon also gains double his passive bonuses from Power in Death.

Damage per second: 50/75/100 Power in Death's Skeletons Health: 300/350/400+70% of bonus Attack Damage Power in Death's Skeletons Attack Damage: 30/35/40+20% of highest Resistance(If Gorgon has 200 Armor and 199 Magic Resistance, the Skeletons Attack Damage will only increase by Gorgons Armor, not Magic Resistance)

Quates

Upon Selection: "Remember what it was like.. to kill."

Attacking: "Ah, their screams. I remember." "This feeling.. this feeling!" "How could I have forgotten." "Just.. one.. more.." "Or maybe five!" "Quite.. it will be over soon."

Movement: "I remember.." "Memories have left me.." "Do I remember.. will I remember.." "Oh what I would give to feel.. whole." "Let me.. give you a hug." "Come closer.. there is nothing to fear." "Hehe.. I remember.."

Taunt: "After this, you'll be wishing you were like me." "Even in the darkness, there is a place for you." "Hehehe, I'll remember this one."

Taunting Annie, Amumu, Ekko or Lulu: "Gah, do you ever shut up!" "Shut up, shut up, shut up!"

Taunting Annie: "Oh, I remember you!" "Ah! Why! Do I feel! This pain!" "BEGONE!"

Taunting Amumu: "Come here.. its your turn for a hug."

Taunting Ekko: "Time wont save you from me!"

Joke: "Oh how I wish I had some... body.. to dance with." "I've got a.. bone.. to pick with you." "Remember that one time when! Oh wait. I don't remember."

Co-op vs AI Match Start: "It feels like I have been here before.."

Co-op vs AI Player Team Victory: "GG!"

Co-op vs AI Team Defeat: "I will remember this!"

Final Thoughts

Thank you so much for making it this far. This was the first idea for a champion I have come up with, and I really hope that you guys enjoy it. Please leave any feedback about this. I would love to hear it. :)

8 Comments

THE RlVER KlNG3/8/2016, 1:32:19 PM1 votes

I think that this idea is very good but the missing health mechanic on E needs some tonight down. If it deals 4% missing health every .25 seconds for 1.5 seconds, then this ability will deal 24% missing health. Basically mini Garen ult, to be honest. You could lower the damage, or make it a slow instead of a root so people can avoid it....? Otherwise, up vote from me!

fatyboomboom3/8/2016, 3:56:41 PM1 votes

This is a pretty unique kit and I love it. Can't nitpick it too much either without doing the math with his stats (which I don't do), the abilities were very clear and understandable.

Lore - Not gonna lie, with the name you gave this guy I thought you were going with the Greek mythology. If anything though this is a good first tidbit of story for him: gives you speculation as to how he died and gives a short explanation as to his place in the world. Plenty of open ground to use for whatever direction you want to take him.

Passive - The passive pretty much nails him into a jungle role though for his passive to play any major role (it would give him a ton of early game power for ganks). The jungle control role is mostly unused and you'd have to keep control to make use of that passive (can't really defend the skeletons you make in lane all the time). It might be better to just give the skeletons a duration, downplay the raw stats they give gorgan and make it so they can't be destroyed so he's not tied to guarding to make use of them. Counter-junglers like lee sin would have no problem just making his rounds and smashing those skeles. If this skill was more reliable it could make this champ a big snowballer for fast paced gameplay.

Q - The only thing I have to ask about this is what is Vanquish's cooldown, range, and cost (if there is a cost).

W - This abilities first activation feels a little lack-luster for its duration, I like that it increases your hp though (I'm not sure how you could program and show this temporary health while your being damaged). I'd suggest to simplify it and make it a shield though. Give it something like a 10 second duration, being able to recast it for the next 10 seconds for Punishment, damaging enemies around you for the same amount of damage the shield currently absorbed. If you want to keep the unique theme of gaining extra health it might need to be better defined.

E - I'm loving this ability and I think it makes this guy unique. I'd suggest scaling the duration of the ability with levels though, and making it a suppression (like malz or warwicks ult). It would probably work better since he can't cancel the root he's placed on himself to cc his target and a fair trade-off for the risk Gorgon is placing on himself (seeing as how situations can change in moments and his positioning is important since he has no movement abilities). If you wanted to make this skill even more unique you could also have it were if Gorgon is displaced (knocked up, moved around, etc) by abilities that do so he can take his target with him, giving him a literal grasp on them.

R - Before talking about the ability itself I was wondering why you chose the name you gave this skill? The lore was short so there wasn't any mention of betrayal (the gunshot might hint at that but even so, having trouble with his memories is a theme you've put on him as well). Based simply on what the ability does I'd name it something like "Army of Bone" or some other reference to an undead them. As for the ability itself I'd say its a pretty solid steroid ability that most fighters need and thrive on. The only real weakness to it is simply that it relies on your passive for two-thirds of its effects. Given this and the way your passive is currently built the enemy team simply needs to have good map awareness and roam a fair amount to trim down your skeles and your steroid just gives you a strong sunfirecape effect. I said it earlier but your passive I think needs to be more reliable for Gorgon's ult to rely on it so heavily.