Yabora, Guardian of Shurima
So recently I had been thinking of how some of my more favored champs are from Shurima, such as Azir, Xerath, and Amumu. And I thought, "You know... there's not designated 'Support' from Shurima.'" And yes, I'm well aware Xerath is a decent enough support, but he's designated as a mid laner rather than a support. And Amumu/Rammus CAN be played support (but let's be real, why would you when there's MUCH better options). So I got to thinking of a new support character based on the Ascended.
#Lore (WIP)
WIP
Appearance
Yabora is a large, Ascended being whose skin is made of whirling sands and wears armor made of stone. He wears a chestplate with a red stone in the center of the chest. From the bottom of the chestplate hangs a fauld that is engraved with runes. He also ordains layered pauldrons on either shoulder. He bears the head of a Curly-Horned Ram adorned in armor.
#Statistics
#Base Stats
- Health: 575 (+96)
- HP5: 8.455 (+0.75)
- Mana: 286 (+35)
- MP5: 8.65 (+0.7)
- Attack Damage: 58 (+3.45)
- Attack Speed: 0.634 (+2.11%)
- Armor: 36 (+4)
- Magic Resistance: 32.1 (+1.25)
- Attack Range: 150
- Movement Speed: 335
#Abilities
Passive: Sand and Stone
- For every 200 Bonus Health, Yabora gains 5 Armor and Magic Resistance. This effect has a cap of +40 Armor and Magic Resistance.
- At 2,300 Bonus Health, Yabora gains an additional +20 Armor and Magic Resistance.
Q: Sand Slide
- Yabora dashes to a nearby target (330 Units). If the target is an enemy, he deals magic damage equal to 60/80/100/115/130 (+20% AP) and knocks the target into the air. If the target is an ally, they are shielded for 2.5% (+30% AP) of Yabora's Maximum Health.
- Cost: 70/75/80/85/90 Mana
- Cool-Down: 8 Seconds
W: Shifting Dunes
- Yabora creates a 300 Unit area of shifting sands around himself. Enemy units within the range of Shifting Dunes are slowed by 30/35/40/45/50%. After 2 seconds, the area collapses, rooting all enemies caught within its range.
- Cost: 55/65/75/85/95 Mana
- Cool-Down: 14 Seconds
E: Monolith
- Yabora creates a monolith at target location, knocking up enemy units underneath it and dealing 40/50/60/70/80 (+25% AP) Magic Damage. Enemy units within 300 units of the Monlith are grounded and take 10/12/14/16/18 (+15% AP) points of Magic Damage every second.
- The monolith counts as terrain and lasts for 2/2/3/3/5 seconds.
- Cost: 80/85/90/95/100 Mana
- Cool-Down: 16/15/14/13/12 Seconds
R: Wrath of Shuriman Sands
- Yabora charges up a ball of magically infused sand that he can launch at a target location. Upon landing, depending on distance thrown, Yabora creates a 300-850 Unit sandstorm. Enemies within its range are slowed by 70% and can only see 450 units around them. After 3 seconds, the sandstorm drops onto all enemies within its range, dealing 100/150/200/250/300 (+40% AP) points of Magic Damage.
- Cost: 100/120/140 Mana
- Cool-Down: 200/160/140 Seconds
Build Path
As a tank who's primary focus is building high Maximum Health values, all, if not most, items Yabora builds should have a health bonus. I see Yabora being played mainly Support with secondary potential in the Jungle. Thus, I will supply a support build and a jungle build.
Support Build
Starting Items

First Back

Essential Items

Aggressive

Defensive

Jungle Build
Starting Items

First Back

Essential Items

Offensive

Defensive

Voice Lines
WIP
Update Log
12/26/2017
-
Passive Bonus Health threshold reduced from
2,500to 2,300 -
Q mana cost increased from
60/65/70/75/80to 70/75/80/85/90 -
Q damage scaling reduced from
50%to 20% AP -
Q shield scaling reduced from
60%to 30% AP -
W mana cost increased from
35/50/65/80/95to 55/65/75/85/95 -
E initial damage scaling reduced from
75%to 25% AP -
E AoE damage scaling reduced from
45%to 15% AP -
R damage scaling reduced from
70%to 40% AP