Angra, the Awoken

Teneroth·1/10/2015, 12:14:02 AM·6 votes·3,339 views

Angra, The Awoken

Lore Magic and technology rarely mix, and often the consequences for doing so are extreme. In a secret lab researchers attempted to create a generator capable of powering an entire city, using incredibly complex spells and machines to fuel the reactor. So complex and powerful was the result that the spell came to life, breaking free from the lab and destroying everything in its path.

Appearance Angra is a living ball of energy; while small in appearance it has a large unit size and constantly has lightning arcing out to nearby ground locations, units, buildings and champions. These visual effects have no in game use, they just look cool.

http://locklip.com/wp-content/uploads/2014/12/ball-lighting.jpg

Role As the awoken heart of a reactor Angra is a powerful mage, who specializes in setting up massive chain reactions using its passive.

Abilities Passive – Arcane Discharge Whenever an enemy takes damage from one of Angra’s spells it gains a stack of Arcane Charge. Upon reaching 5 stacks the power detonates, dealing magic damage to the target struck and arcing to up to 3 nearby enemies dealing additional magic damage. The arcs will preferentially target enemies with stacks of Arcane Charge, and enemy champions. If a target has more stacks of Arcane Charge it is more likely to be hit with an arc from a detonating target. Additionally Angra’s basic attacks can trigger a detonation on a target with fewer than 5 stacks, but for reduced damage.

Targets hit by an arc from Arcange discharge gain a stack of Arcane Charge, note the detonating target does NOT gain a new stack of it.

Finally note that for a brief period after detonating a target cannot detonate again, it can however gain new stacks of Arcane Charge, though if it hits 5 stacks again during this time it will detonate once the cooldown ends rather than immediately.

Q – *Energy Spike* (4 sec CD)

Angra sends a portion of its energy into the ground, for it to erupt at target location, briefly slowing and damaging all enemies struck. If any enemies struck have more than 1 stack of Arcane Charge on them before taking damage from this ability they are briefly stunned instead, with the duration dependent on the number of stacks. Additionally, if this ability causes any Arcane Discharges Angra gains mana based on the number of discharges caused.

W – *Living Power* (16 sec CD)

Passive: Angra gains bonus movement speed based on its bonus mana Active: Angra consumes its built up energy to restore itself, draining a % of its current mana to heal itself based on the mana drained over a few seconds. If an enemy attacks Angra while it is consuming mana it causes a backlash, instantly draining a large portion of Angra’s current mana and dealing damage to the enemy that attacked it based on the mana drained. Angra loses its speed bonus while this ability is on cooldown.

E – *Bouncing charge* (8 sec CD)

After a short cast Angra sends a burst of energy in target direction, dealing damage to the first enemy struck. For a short duration after striking a target Angra may cast this spell again, creating another charge only this time it originates from the target of the first cast, dealing additional damage to the original target and the first enemy struck by the new bolt. Bouncing Charge may be recast in this way any number of times, however the source of the Bouncing charge must be visible to Angra and the mana cost increases the further the source is from Angra. Bouncing charge only goes on cool down once no bouncing charge remains.

R – *Meltdown/Collapse* (128 sec CD)

Angra explodes with power draining ALL of its current mana and dealing damage to all enemies in a huge area around it. Damage done is based on the mana drained. For a few seconds after casting meltdown Angra is untargetable, having dispersed itself across the area struck, this area is visible to Angra and its allies, but the area cannot be moved. Enemies who remain in this area are slowed.

While untargetable Angra may cast Energy spike anywhere within the area struck by Meltdown for free, and on a reduced cooldown. In addition Angra gains access to ‘Collapse’ and may cast it any time while dispersed. If Angra does not cast Collapse before the untargetable duration ends Angra automatically collapses, targeting the location Meltdown was cast.

Collapse targets an area within the dispersion zone, the energy released by the meltdown rushes to the target as angra reforms there. Enemies caught by this rush of energy take additional damage and are knocked a short distance towards where Angra is reforming. Upon reforming Angra regains mana for each enemy struck by Collapse, additional for enemy champions. Additionally Angra regains a portion of its missing health for each enemy champion hit by Collapse.

27 Comments

FlameHalbrdOkido1/10/2015, 2:33:38 AM3 votes

OMG, i think that ur a mind reader, I have also created a concept very similar to yours, and one of his abilities was named also Energy Spike O.O I gues great mind think alike, but you have created a better concept, much better, i really like this champion and all of her abilities. Her passive is very awesome. I freakin love her ult. You know what im not even gonna think of posting my take on the living generator, your champion was implemented so much better, she really took the cake GJ, this concept just blew me away.

Senteth1/10/2015, 3:29:02 AM1 votes

Very, very, nice. But I would not tie her only source of skill based mana regen to her ult.

Maybe make Energy Spike a no-cost practically no-cooldown spell that gives it mana based the damage dealt. Kinda like item 3508 only as a spell.

Of course that would make the CC part OP but I think that would be better placed on Bouncing charge anyway.

Fertsa1/10/2015, 4:43:28 AM1 votes

i've always wanted an almost completely incorporeal champion, and Xerath doesn't count. :P

Humbly Exalted1/10/2015, 8:03:28 AM1 votes

NICE I SUPPORT (:!! And bro Look at my Sivir Skin i jus opened today! >_< support me ? i support u?

infinate 8s1/10/2015, 6:16:33 PM1 votes

This is a really cool idea ^^ I would love to play ... it? (sorry don't know if magic orb has gender :p) a champion with chain reaction attacks would be amazing but idk if its just me but it seems like it could easily snowball.... with a few mana items and cool down reductions pretty scary.. attacks would probably have to be sort of skill shots like ezreal or delayed reaction like veigar's w for a fairer game board. That aside (and idk maybe i'm wrong) I hope this is picked up by league :3 cuz it's awesome

IJN Taiyou1/21/2015, 10:19:35 PM1 votes

Fix the W. You shouldn't be penalized for attacking a target that is healing. The stacks have very little impact overall. Q should trigger at 3 stacks+. You're also creating something of a better lux here, and that'll remove lux from the game.

Fertsa1/11/2015, 11:27:31 PM1 votes

Is angra going to do the zac hidden passive size thing, except with mana?

FlameHalbrdOkido1/12/2015, 3:07:05 AM1 votes

Thanks for responding its cool to see -- WAIT... did you say that you do commission work for Riot? its cool to see a skill without a really range limit, its interesting, it does feel more like an ult though when you put it like that. Ok I get W thats cool. Ok i get that on the active field. hah using the ult like that would be awesome.

Fertsa1/15/2015, 4:45:26 AM1 votes

i think the passive discharge should just be that discharges cannot happen more than once every .5 seconds. infinite reactions arent really a concern because of the way it targets, as 3 bolts per 5 champs means 15 stacks, and it would try to finish off other stacks before moving on to apply more to previously detonated targets.

and having a slight stutter between lightning strikes would look cool. :P

Fertsa1/11/2015, 6:23:09 AM1 votes

item 3020 item 3174 item 3027 item 3040 item 3040 item 3040 FLEE IN TERROR!!!

FlameHalbrdOkido1/11/2015, 5:16:22 AM

so whats the CD on The Passive, maybe 15 sec, maybe higher? Just now realizing this... this kit is just so chock full of inter-kit play, i can tell that you spent a lot of time developing this. Noting that she was born from a generator, and incredibly complex spells and fuel is a part of its composition, are any of its abilities inspired by radiation, I think that that would be very cool, and it could possibly fit her theme. When i say radiation, it could be any number of things; a DoT AoE spell, any DoT spell, or a silence field. I think that a second minor ability, conditional passive, or a recast ability of a short lasting small silence field to one of your abilities that already exist, could possibly fit into its kit very well. My rationale is that its recasted ult draws people to it endangering itself, and i also imagine that if an enemy champion got too close to it, it would be disastrous. So to counter act these things it could have a conditional passive of a short lasting silence field, I call it Active Field. Maybe the backlash caused by an enemy hitting her while its W is active is a short range AoE spell, so that way if two enemies hit it, it'll hit both back: It would be like small a pulse of energy flashing out. While this backlash damages all enemies in a small radius around it, it could also silence them for 0.75 sec. But you are probably set on the current kit, so its all up to you. I think that this champion was really well designed and implemented so I just want to help, since there's not point in posting my own concept any more. So on Bouncing Charge, when Angra reactivates it, will the remote charge always shoot from the target she first stuck, or will it bounce from the last champion struck (kind of an inception of a spell), or will it always prioritize the 1st person stuck and if that target leaves site it would prioritize the 2nd target struck, or will it always prioritize the enemy struck that is closest to it to reduce mana cost. Can Angra move while dispersed after using Meltdown? Or can she only change her location when Collaspe is activate (u know the coolest thing, before i read this, I was thinking that we needed, a champion with an implosion, or black hole ability, GJ mind reader! :D)

S0lShadows1/11/2015, 2:40:09 AM

cool concept. However, his splash art reallllyyy reminds me of Io from Dota 2

FlameHalbrdOkido1/11/2015, 7:30:26 AM

well its only respectful that i refer to Angra as it, because you created it to be that way and it makes sense. Your right! DoT's would make its passive OP, ok i get why you didnt do that. And now i see that you have balanced the low Passive CD with low AP cool, that means you can really optimize its passive, and have more fun with it. Especially since its kinda one of its most iconic abilities, as well as super thematic, and a big part of its kit. Its also really fun, the passive. And the W has a really cool new mechanic, skill shots from a targeted enemy, that's geniusly novel, great way to extend your range. Whats the range cap for how far a affected target can before W wont work anymore? is it the sight radius 1200 units? So for the ult the area affected must have to be some where around 2000 units, which is 1.7 times the normal sight radius, that should giver her enough extra sight and area to deal damage, or should it be doubled? also what are your thoughts on the Active Field that i suggested?