[CHAMPION CONCEPT] Rahbor, Army of One
To the surprise of quite literally nobody, I am again vomiting a haphazard concept into the public eye, again with the hope that perhaps someone might see the colorful, chunky mess and maybe gain some inspiration for their own work. Wow, that wasn't a pleasant analogy at all, was it? In any case, here's another weird one. As usual, I have no trust in my number-awareness, so I will can only include what I must assume are wildly inappropriate numbers and scalings. Any suggestions as to either that anyone may have are only welcome.
Also: I almost entered Rahbor in the November 2017 CCOS due solely on its greater number of upvotes. But I put more heart into Farjod, so, alas, Rahbor must remain yet in the backwater of forgotten concepts.
Check him out over here: Farjod, Running Scared
Name Rahbor Grandoak
Title Army of One (alternative titles include "Forest of Soldiers," "the Last One Standing," and "the Splintered Soul")
Classifications Mage (Melee)
Ratings Damage 2/3 Toughness 1/3 Control 3/3 Mobility 3/3 Utility 1/3
Lore The Short of It Rahbor is the wrathful spirit of the Grandoaks, mighty trees that once existed in a single, huge forest about the foot of Mount Targon. When that forest was reduced to splintered ruin by an ancient conflict in which reality itself was made to shudder and heave, a nature spirit of lands most remote saw the destruction, and the single scraggly sapling that yet survived. Determined that there should be answer made for such ruinous mishandling of the trees, of those silent overseers who grant naught but shelter and livelihood for those under their branches, the nature spirit scaled Mount Targon, there to ask the Aspects for an instrument with which to enact vengeance. What Aspect answered him, if indeed it had been an Aspect at all and not something else entirely, granted his wish at the cost of his life. From the flayed skin of the nature spirit, a blackened drape was made and thrown from the peak of the mountain. As it touched first to the ravaged ground it drew into itself the pained splinters of the Grandoaks. It writhed with unnatural life and leapt upon the lone sapling, twisting its form into a hideous, shrivel-limbed monster. The bent wooden thing pulled tight its macabre cloak and proclaimed onto all of Runeterra that it was Rahbor Grandoak, and that for every wooden body felled since the beginning of time it would fell two more of flesh and bone.
Rahbor sees the humans' forests of metal and stone to be hideous and unsightly. And what have the humans usually done to hideous and unsightly forests? Cut them down.
The Long of It The alarm bell clanged in panic, crying for all in the village to flee, flee to the south. An enemy army had been sighted at a neighboring village and had reduced it to rubble. It had been on its way all this last day. Now there was no more time for the stragglers to run for it.
The village militia formed their nervous line at the east gate. Many had not believed an army had been on its way. An army? In northern Demacia of all places? Unopposed? Absurd. Clearly some whimsical tale spun to scare the lesser-minded into packing up and running off for a few days to come back and be laughed at for having fallen for it.
No one was laughing now.
"I won't lie to you, men," said their commander now, an elderly, long-bearded man far past his prime but coveted for the position thanks to his having served with the Demacian army proper. "We're not Demacia's best. We're not even Demacia's great. But I hope we can be Demacia's good enough. At least long enough to let our families get away."
It wasn't much of a heartening speech. It honestly couldn't have been in the circumstances. Half the militia were old men similar to the commander, who tired now even to stand in their rust-stained armor. Most of the other half was made up of young upstarts who had never seen anything more resembling a battle than swinging at a wolf to keep it off the sheep. There were one or two eccentrics as well, more able-bodied men if not very able-minded, but these did not allow the force much morale. They would stall this phantom army and die doing it. It was all they could hope to accomplish.
The old Commander Durnphin turned away from his motley crew and pretended not to hear the soft crying from some of his younger subordinates, or the equally-disheartening murmurs of prayer and curse from his older peers. He made a show of surveying the landscape: a mess of stumps for about three hundred feet before meeting the rest of the forest. They had cleared it only a few months ago in preparation to expand the village's walls outward. Even now, quarry stone lay piled to one side: a task never to be finished.
"Ready!" Durnphin shouted, drawing his great, wooden hammer. His militia readied their weapons as well, if not quite as convincingly.
Out of the forest came a single man, naked but for a loose, black cloak. He was tall; incredibly tall. Durnphin wondered at this strange manner of baiting maneuver but saw it was no man at all: it was some manner of treant. No, that wasn't the right word. Treants had faces. This thing was a man-shaped splinter with a round, gnarled ball for a head under the hood of its leather-looking cloak. Were they to face an army of these not-treants? Durnphin wasn't sure how he felt about that. Besides being, well, trees, treants didn't have much going for them in the way of combat. Maybe they weren't doomed after all.
"Where's the rest of your army?" Durnphin demanded. That was the thing about non-Demacians: no sense of propriety. Always ambushes or sabotages. No honor at all.
The thing stopped its strangely jerky advance and swiveled its ball-head about the field of stumps. "You cut them down," it said in too many voices.
Durnphin didn't understand. He kept talking to it, though, to show his men he wasn't to be unnerved by atmosphere alone. "You mean those trees? They were cut down long ago!"
As they watched, something began to grow out of one of the stumps nearest the monster. A single spike of wood rose silently into the air to the full height of the cloaked not-treant before cracking apart with its own arms and legs. A black veil seemed to coalesce out of the very air to drape upon this new thing. Just like that there were two not-treants opposite the militia.
Durnphin didn't wait. "Demacia!" he cried, charging forward to fellow cries of "Demacia!" and "King Jarvan!"
He jumped at the original creature and found his hammer smashing through a different one entirely. Had it not been for the cloak, wispy like smoke and not leather like the original, Durnphin would never have noticed the substitution. The copy-treant burst in a painful spray of splinters, stinging into his skin and even pocking holes through his armor. He wiped at his eyes, tearing the painful shard from his lids.
He looked around and saw his men similarly engaged. They were surrounded by the strange facsimiles. Every time they swung, a blast of wooden pain tore into them. Durnphin hastily brought his hammer up to parry away an attack towards him in his brief moment of distraction, but the things opposite him hadn't moved at all. They just stared eyelessly at him, swaying slightly, anticipating.
Like trees.
He heard shouts of pain turn a shade more guttural. One of the things had responded to a crushing axe swing by bursting into particularly long rapiers of wood, skewering the offending warrior and sending him to the ground.
"Fall, flesh-tree, and run your sap to the earth," came the many voices of the not-treant.
Durnphin looked again at the things opposite him, still waiting expectantly, as if by principal they would not throw the first attack at him. Durnphin bellowed over the noise of pain and confusion as his men were quite literally killing themselves. "Stop swinging! Stop swinging!"
The order made itself heard in time to save only some half of the militia, the pincushioned bodies of the casualties laying among their feet and the stumps. The number of cloaked things surrounding them did not seem to have diminished in the least. They stood in resolute stillness, a demon forest surrounding them on all sides. The alarm bell wasn't ringing anymore. Durnphin hadn't noticed when it had stopped.
For a moment Durnphin and his men, all of them bleeding under their armor from the piercing splinters, stood with backs to one another, staring down the enemy. Silence on all sides for long, dragging moments. Only the distant shouts of confusion from those still trying to hurry away from the village.
"We can stand here all day," Durnphin said. "Demacians don't back down!"
A rather motley cheer backed him from his militia, but the not-treants did not respond. It seemed as if they were indeed ready to fence Durnphin and his militia in for as long as it took for them to grow impatient enough to strike anyway. Or perhaps even for as long as it took for them all to starve. Durnphin didn't think the things needed food at all. He wasn't entirely convinced they were even alive, for that matter.
Hours passed. Many of the men had put away their weapons to sit down and rest a moment. A few had sunken down to the ground entirely and had stopped moving. Too much blood lost, Durnphin thought grimly.
Finally, one of the things disappeared. Its cloak dissipated, and the wooden body beneath crumbled into dust. As the men watched, sluggishly getting back to their feet, more of the things vanished.
A mess of voices spoke in unison from some undiscernable direction. "Come and see," it beckoned.
Durnphin did not understand, but some of his men went running, panicked, back into the evacuated village. Durnphin followed them with the rest of the militia.
To his horror, the village hadn't been totally evacuated at all. Bodies were strewn liberally throughout the haphazard wreck of the buildings. Every last house and market and fixture had been smashed to pieces to mix with the similarly-broken bodies of men, women, and children, all joining the greater wreckage as a single, many-lumped atrocity.
A not-treant grew from the ground nearby one of the younger men of the militia, who had been bent over the vaguely-recognizable lump of flesh Durnphin recognized as the man's mother; more from the iconic apron than the mass it was attached to.
The young men looked up at it as its many voices mocked him. "I have cut down the old trees, and the young trees. I have torn up your roots and spoiled your soil. I have torn up even the youngest sapling, smashed even the greenest of fruit. There is no forest left here now." A few other cloaked wooden figures rose up around them, all of them laughing in a mess of voices, an aimless rustling of sound.
Before Durnphin or any of the steadier men could stop them, many of the younger members of the party flung themselves forward in blind rage. The creatures didn't only burst in splinters this time: they burst in great dark-colored explosions of magic, filled with wooden needles the size of flagpoles. The militia was reduced to ruin in a split second of explosions and screams and laughing.
Only Durnphin, by some miracle of random placement, had not yet joined the uniform mire of destruction of flesh and stonework. He lay on the ground, clutching at a giant splinter that pinned him by the hip to the earth below, gasping for air.
As Durnphin's vision faded, a not-treant crept into his view. It was the real one: this close Durnphin could see the substance of its cloak: wrinkled, rotten leather, burnt black as if by fire. "Another forest of flesh and stone felled," it said in its many voices, lifting its fingerless, needle-like hand.
It plunged its hand down into the old man's face in a single swift motion.
"And yet many more to go."
Appearance Rahbor is a tall, slender-limbed wooden monster. Its body is thin and featureless, most resembling a rough-textured toothpick with thinner toothpicks for arms and legs. Its limbs end in sharp points. Its head is a round ball of wood. It wears a black, leathery hood that hugs its head and drapes down around its arms and down its back like a shawl. Rahbor is tall like Ivern, but to set Rahbor's model apart its torso is longer and it remains straight rather than leaning in most of its walking and idle animations. When it moves, its arms and legs jerk slightly, in such a fashion as might call to mind stop-motion. Rahbor's voice is a composite of several voices, male and female, speaking in unison.
Abilities
Passive: Splinter Spray Rahbor's abilities apply Splintered to enemy champions and epic monsters. When Rahbor auto attacks a Splintered target, Rahbor recovers Mana equal to the damage it deals with the attack and removes Splintered from the target, applying the remainder of Splintered's damage immediately and using that damage to count towards Mana recovered. If Rahbor removes Splintered from a target in this way, that target may not be affected by Splinter Spray again for 5 seconds. Splintered: Victim takes 1% of their Max Health as magic damage every second for 5 seconds and is Slowed by 5%, decaying over that duration. =Splintered targets have a mess of small wooden spikes spread on their model. =If Rahbor attacks a Splintered target, Splintered is removed as soon as the attack lands, canceling any further damage or Slow it would have provided. =Tenacity can affect the duration of the Slow, which will decay faster over the reduced application time. The damage, however, will tick as normal over 5 seconds independent of the Slow. A unit is considered Splintered as long as the damage is ticking, independent of whether or not the Slow is active. =If Splintered is reapplied to a target already suffering from Splintered, the duration is refreshed.
Ability One: Crooked Sting Rahbor holds its arms together for 0.1 seconds and remains still, displaying a targeting indicator 250 units wide and 700 units long in the target direction. After that time, Rahbor thrusts its limbs forward, dealing 15/25/35/45/55 (+50% AP) magic damage to all enemies in that area as the thrust travels along it at 1400 units per second. The first enemy champion or epic monster hit by the thrust is Taunted for 0.25/0.5/0.75/1/1.25 seconds and stops the ability early, ending the thrust. If the thrust completes and no enemy champions or epic monsters are hit, Rahbor slams its limbs down over 0.1 seconds, dealing damage a second time to all enemies in the area immediately. Cost of 60/65/70/75/80 Mana. Cooldown of 6.5/6.25/6/5.5/5 seconds. =Rahbor stands still for 0.1 seconds before casting [reeling back with arms pressed together], for 0.5 seconds while the thrust completes [jerking forward with arms pointed forward], and a further 0.1 seconds if it performs the second part [slamming the arms downward onto the ground]. =If an enemy champion or epic monster is hit by the second part of Crooked Sting, they still become Splintered. =The second part of Crooked Sting will not occur if an enemy or epic monster is hit by the first part, regardless of if it dealt damage or applied the Taunt, and regardless of if Rahbor has sight on such targets.
Ability Two: Arboreal Army Rahbor places a Woodgeist at the target location within 550 range. Cost of 150 Mana. Cooldown of 20/19/18/17.5/17 seconds. Additionally, if Rahbor activates Arboreal Army while targeting an unactivated Woodgeist, Rahbor immediately blinks to its location, destroys it, and places a new Woodgeist on its previous location before turning Invisible for 0.01 seconds. If Rahbor had Taunted, Charmed, or Terrified an enemy when it blinks, that cc treats the new Woodgeist as the source of that crowd control. This second part of Arboreal Army has no cost and no cooldown: it may be used even when out of mana and while Arboreal Army itself is on cooldown. Woodgeist: Uncontrollable pet that summons to cast location immediately. On taking damage from any non-turret source, the Woodgeist activates and immediately begins moving at 1850 units per second toward the source of the damage. On colliding with that source or after 1 second of movement, the Woodgeist detonates in a mess of splinters to a radius of 250 units, dealing 45/55/65/75/90 (+70% AP) magic damage to all enemies in that area and applying Splintered to applicable targets hit. The Woodgeist has the same stats as Rahbor does when it is made, including Current Health and Current Mana at that time, but with 0 Health Regen and 0 Mana Regen. Woodgeists are immune to all crowd control until after they have started moving. If a Woodgeist's Health is reduced to 0 before it can detonate, it dies harmlessly without a death animation and gives its killer 50 gold. If a Woodgeist is struck by a turret or fountain laser it dies immediately. Woodgeists last indefinitely until destroyed or activated, but do not provide vision of any sort. When a Woodgeist is activated, a neutral ping is placed at its location on the minimap for Rahbor's team. There is no limit to how many Woodgeists Rahbor can have on the field at a time. =A Woodgeist's damage scales off its own AP, not Rahbor's. Exhausting Rahbor will not reduce the damage from a Woodgeist. =To Rahbor's team and spectators, Woodgeist cloaks are white rather than black to differentiate them from Rahbor. =Woodgeists are visually similar to Rahbor in every way. When Rahbor flashes an emote above its head, the emote appears as well over every Woodgeist. Any visual item effects, such as those of Guardian Angel or Sunfire Cape, are visible on Woodgeists any time they would be visible on Rahbor. If Rahbor gains a blue buff, red buff, baron buff, vilemaw buff, or any drake or dragon buff, that buff is present on all Woodgeists as well over the entire duration. Such buffs are present in visuals only and give a false buff description if examined: the Woodgeists never actually benefit from such buffs. Woodgeists do, however, have the same inventory as Rahbor, updated constantly (every second) as Rahbor purchases and combines new items, and they benefit from only the stats of these items; not the passives. Other buffs or debuffs are unique to Rahbor and individual Woodgeists. =Woodgeists can receive buffs from outside sources, such as Kayle's Divine Intervention or Lulu's Wild Growth. This does not change their behavior and does not activate them. Woodgeists can also be healed by healing abilities and items. Zilean's Chonoshift will revive a Woodgeist only if it is reduced to 0 Health before detonating. In such a case, it detonates immediately upon revival. =A Woodgeist placed on something like a Skarner crystal or Rek'Sai tunnel will capture/break it as if it were a champion. The Woodgeist can be targeted by anything that would target a champion. It does not qualify as an enemy champion for the purposes of stack calculations. =On enemy minimaps, a Woodgeist has Rahbor's indicator icon. On allied minimaps, Woodgeists appear in the manner of minions. =When a Woodgeist is summoned, it appears immediately in Rahbor's idle animation with only a very brief flourish of its cloak to give it away. It remains looping through Rahbor's idle animations until activated, although if Rahbor emotes the Woodgeists will perform the same emote animation in synchrony in their own voices. =When a Woodgeist is summoned, it is summoned facing Rahbor's location at that moment. =When Rahbor blinks to a Woodgeist and destroys it, it vanishes immediately without animations. =When Rahbor blinks to a Woodgeist, its movement command is interrupted. It arrives at its new location idle with a very brief flourish of its cloak, the same animation of a Woodgeist being summoned. =Despite their behavior, Woodgeists are not traps, and cannot be disabled by things that would disable traps. =Woodgeists recognize pets as damage sources separate from their owners. For example, if a Woodgeist is activated by Tibbers, it will go after Tibbers and not Annie. =Woodgeists detonate on colliding with their target, to whom a tether appears as warning. Colliding with other units while moving does not cause it to detonate early until its 1-second timer is up. =Rahbor turns Invisible for only the briefest moments to break auto-attacking or previously cued targeted spells from going off immediately after it blinks. An opponent has to find it again and resume attacking, or else may accidentally strike the Woodgeist and activate it. =If Rahbor activates Arboreal Army while the cursor is within 100 units of a Woodgeist, the second part of the ability is used, even if the cursor wasn't actually on it. =Rahbor can activate the second part of Arboreal Army on the Woodgeists of other friendly Rahbors. =If the enemy team gains vision of a Woodgeist, even if it doesn't see Rahbor, the team's Tab menu will display Rahbor's updated cs, K/D/A, summoner spells, and item inventory as if the real Rahbor had been seen. =Kleptomancy may activate off of Woodgeists as if they were champions.
Ability Three: Leafless Limbs Rahbor targets a Woodgeist with more than 1 Health within 300 range and siphons the life from it into itself. Rahbor stops moving and a black, airy tether forms between Rahbor and the targeted Woodgeist. Every second while the tether is active, Rahbor pays 50/45/40/35/30 Mana to increase its Health by 75/90/110/150/200 and reduce the Woodgeist's health by the same amount. If this damage would be enough to kill the Woodgeist, the Woodgeist is reduced to 1 Health and does not die. This healing is unaffected by effects that would increase or decrease healing. The tether remains active until either Rahbor's Health reaches maximum, the Woodgeist is reduced to 1 Health, the Woodgeist is activated or destroyed, Rahbor becomes unable to pay the Mana cost, Rahbor is subjected to hard crowd control, or Rahbor reactivates this ability. After the tether breaks, Leafless Limbs goes on a 5 second cooldown, unaffected by cooldown reduction. =While Leafless Limbs channels, Rahbor whirls its arms rapidly and the targeted Woodgeist sways back and forth with its limbs slack. =The tether from Leafless Limbs does not break if the Woodgeist is displaced or subjected to crowd control without activating. =Rahbor can activate Leafless Limbs on the Woodgeists of other Rahbors, friendly and enemy. Doing so against an enemy Woodgeist does not activate it during or after the channel. =Leafless Limbs does not apply Splintered. =Leafless Limbs activates Summon Aery on the targeted Woodgeist if it was a friendly Woodgeist, granting it a shield. Leafless Limbs will not activate Summon Aery, Frozen Assets, or any other runes on enemy Woodgeists.
Ultimate: Splintered Storm After channeling for 0.2 seconds, Rahbor and all its Woodgeists release messes of wooden shrapnel in radii of 400 units. Enemies in these circles take 25/40/70 (+100% AP) magic damage are are Taunted to the source of that circle for 1/1.25/1.5 seconds. Cost of 100 Mana. Cooldown of 150/125/100 seconds. =If an enemy would be hit by multiple circles of Splintered Storm, they only take damage as if they had been hit by one. The Taunt applies with priority to Rahbor, and then to the Woodgeist nearest Rahbor's position at the time of the cast. =Rahbor and all its Woodgeists cross their arms and then throw their chest outward in a synchronous animation. If a Woodgeist is under hard cc that would otherwise prevent spells being cast, it participates in the cast of Splintered Storm anyway. =If a Woodgeist is moving when Rahbor casts Splintered Storm, it stops to participate in the cast before resuming its previous movement. The 0.2 seconds of cast time do not count against its 1 second of movement. =If Rahbor's channel is stopped, it stops also for all participating Woodgeists. =Damage from Woodgeists through this ability applies individual Woodgeists' stats for calculation.
Quotes Selection "The forest reclaims all." Banned "Trees are known for their patience. Your day will come." Movement =moves in a lurching and predatory manner with its head held high, swiveling occasionally; all of Rahbor's animations are characterized by a jerky movement reminiscent of stop motion "They will see why trees oughtn't be allowed to walk." "Walking. Wasteful whim of the flesh-trees." "Regardless of speed, we will reach them. Patience." "Let them run themselves ragged. Nothing escapes the inexorable crawl of roots." Attacking =jabs downward with its hands; crits by jamming its needle-like foot down in a stomp "You are naught but a juicy ornament for our branches." "Skewered!" "Impaled!" "I shall tap you for sap." "Bleed, murderer, bleed." "Choke on it." on attacking a Splintered target "Pain on pain." "Hurts, doesn't it?" "Riddled with holes." Crooked Sting "Kraaaaah!" "Hur-kiyaaaah!" "As a kebab!" "All the way through!" summoning Woodgeist "Grow to fell the fallers." "Feel your new limbs." "Pay them back." "Make them bleed." "Make them cry." "Make them scream." blinking to Woodgeist "We are the new Rahbor." "The cloak, the cloak." "Only one may wear it." "So long as the cloak survives." Woodgeist, when activated "AaaaaAAAAAHHH!" "ReeeeEEEEEEE!" "Murderer!" "Feller of friends!" "Feel the pain!" "Bleed!" "Cry!" "Scream!" Leafless Limbs "Empower this vessel." "This cloak is the one that needs it." "Join our wood." Splintered Storm, spoken in synchrony by Rahbor and all Woodgeists "HuuuuurAAAAH!" "A tempest of torture!" "Know who you have killed!" "Water us with your blood!" "Water us with your tears!" "Water us with your screams!" "Come at us!" Champion Kill "Timber." "Tree down." "Fallen." "Blood sack." "Fertilizer." =killing Maokai, Zyra, or Ivern "We are sorry." "It could not be helped." "For siding with the flesh-trees." =killing Brand "Good." Death =Rahbor disintegrates into black leaf-like particles that blow away. The cloak drops to the ground and burns quickly in a flash of smoke. A single, tiny sapling grows where it landed. " cacophonic screaming in many voices " "Winter has come ..." "Nature ... needs us ..." "We join the pyre ..." Joke =A trio of Woodgeists appear behind Rahbor, all facing the way Rahbor is facing. Rahbor exchanges places with them swiftly several times and then they all stand idle a moment. After a moment Rahbor raises its arm and hops lightly in place. The Woodgeists disappear. "Keep your eye on the prize ... Here! We were here!" "How about a game ... Here we are! We were this one!" "How good are your eyes ... Right here! We're the real Rahbor!"
Taunt =Rahbor takes a sudden step forward, stretches to its full height, and throws its needle arms up over its head threateningly, flaring out its cloak. It puts its arms down and rolls its shoulders before returning to its idle stance. "HuuuurrrrRRAAAAAAWWWR!" " cacophonic yelling " "We are bigger! We have always been bigger." =taunting enemy Maokai, Zyra, Ivern "You will have no mercy from us!" "We are pained to do this." =taunting friendly Maokai, Zyra, Ivern "We are glad to have you here." "We wish to help and be helped." =taunting Brand "Go away! Shoo!"
Dance =Rahbor brings its legs together and stands at its full height with its head sagging forward and its arms out stiffly to the sides. It waves its body, undulating upwards along the legs and up to the head, waving its arms up and down rhythmically. It then starts rocking circularly with its arms and head pointed upward before repeating the loop.
Laugh =Rahbor squats low, its knees splaying out to the sides, and pounds the ground repeatedly with one arm in hysteria, the other arm pressed against the side of its head. This is a looping animation that does not end until interrupted and continues to play its sound on a loop. " cacophonic laughter "
Strengths and Weaknesses Rahbor's damage and usefulness come largely from its ability to fool others with its Woodgeists, in a manner similar to LeBlanc. Unlike LeBlanc, Rahbor's damage without pets around is paltry, and a Woodgeist needs to take damage to become active. Rahbor has several tricks to make enemies hit Woodgeists, namely its Taunts, but these are still mechanically-intensive to pull off properly. Rahbor's passive allows it to keep Mana at manageable levels while laning, but only if it is being aggressive, meaning defensive playstyles will soon go oom.
Woodgeists are Rahbor's most powerful tool and the greatest contribution it gives to its team. Even though it cannot see out of them, leaving a Woodgeist near an objective can still prove helpful, as enemy AoEs aimed at the objective or even damage auras or the objective itself can activate it and make it ping the map. Woodgeists deal significant damage after Rahbor has gotten some items in, and can chunk enemies in transit if left in the jungle or the river. As well, Rahbor itself can remain idle in some cases to pass itself off as a Woodgeist to a plethora of interesting outplay opportunities. Woodgeists can be cc'd after activating, allowing quicker players to hold them off, but move fast enough that they have a reasonable chance of catching the less-prepared.
Without its Woodgeists, though, Rahbor is a lackluster AP burst character who offers only a Taunt or two to its teamfights. While it is certainly a significant Taunt, Rahbor itself is frail to be using such an effect and almost always wants to redirect damage to a Woodgeist or else simply die. Though it can heal itself in sneaky ways with Leafless Limbs, it does so at the cost of its mana pool, which necessitates a champion or objective nearby to be replenished. Moreover, reducing a Woodgeist too far by healing off it means it will die to the attack that activates it and give 50 free gold away to the enemy. Moreover, the suddenness of Rahbor's switching with Woodgeists might also juke allies into wasting important abilities, like Kayle's Divine Intervention, on Woodgeists.
Skin Ideas =Elderwood Rahbor Largely the same, but the cloak is replaced by one of purplish thorny leaves, and there is a pair of orange orbs on Rahbor's face, lopsided but still almost like eyes. Additionally, its body is bleached white wood with black speckles, and some small textured spines along the extremities. Woodgeists have an orange cloak. Splinter particles are replaced with purple, thorny leaf particles. Leafless Limbs's tether is orange instead of black. =Bone Wraith Rahbor Rahbor is a yellow-white color with a smooth texture. Its head is smooth and featureless, save for two huge holes, with tiny red lights burning inside. Instead of a cloak, the head has ratty, tangled grey hair that clings to it and then clings to the shoulders and body. Woodgeists have ruddy red hair. Splinter particles become white with red splashes. Leafless Limbs's tether is red-orange. On dying, the hair blows away with the rest of the body and a small cross rises from the ground in place of a sapling. =Definitely Not Rahbor Rahbor is largely unchanged, but untied boots are stuck on the ends of its legs and empty white gloves cling to the ends of its arms. Its cloak is absent. Instead, a long, high-colored black trench coat, closed at the chest but open from there down, drapes around its body. It has long blue pants on red suspenders visible under the coat. There is a low, wide-brim black hat on its head with sunglasses on its face. Woodgeists have all black colors replaced with white. On dying, the sapling that grows is wearing sunglasses.
Issues =Not the easiest kit to use to its fullest. That's not really a problem by itself but can factor into other issues. =Maybe a little too dark? Sure there are other murderous characters in the League, but they aren't usually so explicit. Leastwise none of them are wearing skin. Of course minor lore changes can fix that, but still. =Comes off as a bastardized fusion of Ivern with Fiddlesticks when looked at at a glance. =In thematic concept similar to Maokai, if still fundamentally different. Perhaps it might be considered too close. =Arguably a tad too gimmicky. Relies far too much on freedom to place Woodgeists throughout the map. The same can be said for Teemo with his shrooms, though, who, if certainly not on the cutting edge of the meta, is still at least operable in the game. =This is my third champion and it's also kinda on the dark side. Maybe I need to lay off the cynical pessimism.