Maverick Bolt - The Junkyard Inventor

SlimChances·6/8/2019, 1:18:45 AM·1 votes·826 views

Piltover based champion, let's just jump into the abilities.

Passive - Recycle: At the end of his Q and E the modules break off and leave scraps on the ground. He can pick up these scraps to charge what is his ultimate known as PROTOTYPE: CQC. 10 scrap is needed to cast the ultimate.

Q - Module: FIREPOWER - Maverick actives a second pair of fire arms increasing his attack speed by 15% each level increasing by 4% to a max of 35%. The second guns eventually break down in about 4 seconds and then the skill is put on cool down. The time per level is increased by .4 seconds topping of at a 6 second duration. Cool down of 10 seconds, lowered by .8 every level down to a lowest of 6 seconds.

W - Module: DETERRENT - Maverick can fire 6 small bombs in a diamond pattern in front of him, however as he charges the ability the direction of the bombs moves out from the cluster to 3 on each side of him in almost a surrounding pattern, all the way to a diamond behind him. At this point the ability will fire and be placed on cool down. Each bomb deals 70 physical damage (60% physical damage). The ability can be fired at any point during the transition, but will be fired at the end. Every level increased bomb damage by 30, giving a max of 220 damage per bomb, and a cool down of 15 seconds lowered to 10 seconds at level five making a 1 second reduction per level.

E - Module: MOVEMENT - The small pack on Mavericks back fires up and gives him a great dash in a line. At the end of the dash if no collision was made the pack will fly off and send scrap (if level 6) forward, or a short distance away in the direction of the dash. If a collision is made the pack collides with the target and explodes dealing 60 physical damage (35% physical damage) to the target and drops scrap at point of impact, Maverick is sent back a very short distance and knocks the enemy back a decent amount. (I don't know units in this I apologize for any unsure distances). 10 damage per level maxing it at 110 damage. Cool down is 12 seconds, lowering it down .6 seconds per level giving it a lowest 9 second cool down.

Finally R - PROTOTYPE: CQC - After gaining 10 scrap and meeting his level 6 requirement to have his ultimate, Maverick can activate this ability causing him to go into a melee attacking state and a short dash dealing 40 damage (90% physical damage) with activation as well as a 150 health shield. His damage is boosted by 15% however his other modules are not compatible with this prototype suit. He loses his abilities except for the ultimate dash with is refreshed after a kill allowing for reactivation. The ability lasts 8 seconds, every level increases the damage by 3% to a max 30% increased physical damage, increases the shield by 100 health to a max of 350, it also increased the dash damage by 15 giving a max 85 damage per dash. Lastly it's cool down first level is 100 seconds, lowering by 25 per level dropping it to a low of 50 seconds.

Maverick is meant to be fairly passively, his Q ability doesn't increase his damage, but it still can be a pain in early game and late game. His mid game can be weak so using DETERRENT to hold off enemies or clear waves of minions can keep him in the game and possibly throw him into late game sooner. His ultimate PROTOTYPE: CQC is meant to change the pace turning him from passive to aggressive. Using this to take out some of the squishier targets can be useful although if they have a dash it is better to make sure to activate this after they have used it. With the large shield it can be used simply to escape, but be careful, it may be large, but it has no scaling so it isn't good to use this in a group of enemies.

His E is a bit of a weird use, it can be used to go pretty far, but also used to close the gap on some enemies, pick your points wisely as neither outcome shortens it's cool down.

As for design? He is a junkyard sort of scrapper. His base suit is fairly well put together, but the pack and extra arms for his abilities are very improvised and clunky. This being said it still doesn't look like Piltover quality gear. His Ultimate suit, is very sleek and a whole step up from his base one. Still a bit of a junkyard theme, but almost hard to tell. He is basic human character, he regards himself as one of the best inventors in Piltover, his gear may not be up to standard, but with what he has he seems very proficient. As far as modeling, I am not a stickler for how the character comes to life. I doubt this will be considered, but if by the slight chance it does, and I mean lottery ticket, struck by a meteor, and then hit by lighting turning your into the flash slight chance. Some concept art would be very nice, although I have seen what they do to champions and I have no worries.

Interactions include, but are not limited to; Ezreal (Something about how he is lost and Maverick could swear he had a map on him) Heimerdinger (Honor to meet him) Camille (Looking sharp) Vi (How her arms hold up her hands) Jayce (His hammer is lame) Viktor (I have more arms his 2 back arms blow up like the ability Arms are overrated) Other Zaun (Something about how chemicals are bad for your health) Other Piltover (How do you like me now) Jhin (Plays are boring) Rumble (Mech is awesome) Void creature (Something about not preparing for that) Galio (Something about how his joints work) That's all I got.

Fairly young fellow I guess so more like an ezreal kind of age. If you need a voice ; ) call me, Just kidding But yeah, Piltover could use a fresh face, I personally think it would be cool to throw in someone who bring a very confident, but improvised success sort of vibe. Like "I totally knew that would work! mumbles Not on fire? Good." sort of thing.

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