A new champion idea
I have always wanted to see an marksman type champion that can jungle without the need of a very hard leash. I can be like a forest deity that uses a bow to hunt down villainous men that threatens the forest he/she is protecting. He/she can have a passive on it's ability that has lifesteal and spellvamp or something. I just want to see a marksman that can jungle with no heavy leash and can gank in the early stage of the game.
This is a rough idea of the champ: Passive - The trinket gives him bonus passive that applies on his basic attacks. The champion can only have one animal trinket on him. He can change trinkets in the shop anytime. Fang trinket - that gives him life steal and spell vamp. Snake scale - he gets extra armor ,magic resist and health Eagle Feather - give him extra movement speed and attack speed while his basic attacks slow enemies. Acorn bulb - The first basic attack marks the target on the first strike and the second hit gets critically hit and gets an area-of-effect damage around the target. The first strike can't be a critically hit if he got the acorn trinket only the second hit can be critically strike. The mark can be put on to different targets
Q- Summons a spirit animal depending on the animal trinket he buys. .He got a fang he can summon a bat spirit . The bat spirit heals itself when it attacks If he got a snake scale the summons the snake spirit . The snake spirit can take more damage. Then an eagle feather will summon an eagle spirit . The eagle attacks faster than any other animal spirits. He can us the acorn trinket to summon a squirrel spirit . The squirrel spirit deals more damage than any other. And that animals are summon by the champions fighting spirit and if the champion hasn't attack anything for a while the animals disappear and the ability is back on cooldown. The animals will attack those who the champion attacks or enemy champs that attacks the champions
W- First cast- readies a magical arrow that is super charged with power depending on the animal trinket he has. Second Cast - fires the skill shot arrow with a bonus effect dependent on the animal trinket he has. Fang Trinket - Bat Spirit - For every enemy champion hit with the arrow he steals health and mana from enemy champs. Scale Trinket - Snake spirit - If the arrow hits an enemy champ ,the champion gains a shield for a couple of seconds. The shields duration is dependent on how many enemy champions are hit. Feather Trinket- Eagle Spirit - The champion will teleport to the first enemy champ hit with the arrow. The enemy champ are slowed down for a few seconds Acorn Trinket- Squirrel Spirit - The first enemy champ are stunned for a duration. Any other enemy champ hit with arrow are silenced for a few seconds.
E - ( work in progress , still thinking for an idea for this one )
R- Summons the spirit of the forest that hurt enemy champs and heals ally champ in the area. The forest spirit also has bonus effect depending on the trinket Bat spirit - The forest spirit give the mark of the bat to enemy champ that blinds them for a few seconds. If the champ hits the enemy champ with the mark they will take as a percentage of their health Snake spirit - The forest spirit gives the mark of the snake to ally champions that gives them extra armor and magic resists , and a shield for a few seconds. Eagle Spirit- Gives the mark of the eagle to enemy champs that slows them down by 99% for 5 seconds. Squirrel spirit - The forest spirit
******* Name suggestion , ideas for abilities and art concept are greatly welcomed and appreciated*************