Tink, the Noxian Bandit

Stacona·1/23/2016, 8:29:22 PM·2 votes·189 views

Tink [tee-nh-k] was a yordle abandoned when he was very young and then soon founded and raised by a Noxian civilian. Many scenarios lead to where he is now with him being an orphan, being raised not only in Noxus, but being raised in the dangerous slums where it is filled with thieves and gangs.

Tink has learned how to use dual-wielding samurai-type swords, he moves very fast in combat darting back and forth to try to deal damage as much damage as possible while taking as little to no damage as possible. His main position will be a unique one where he will be a duo-lane damage dealer, replacing the role of the marksman entirely and still fulfilling its over-all purpose.


Basic Attack Range: 175 units Movement: 340 units per second

Dual-Wield (Passive): Tink attacks twice every basic attack, once with each sword, but he deals 60% damage with each attack against non-minions. Damage from on-hit effects is also reduced to 60% damage against non-minions.

Tink has ninja-like properties causing him to not stop his movement when basic attacking.

Jump Strike (Q): Cooldown: 6/5/4/3/2 seconds Tink jumps to his next basic attack target dealing (+130/135/140/145/150%AD) physical damage which can critically strike.

Back Step (W): Range: 200/275/350/425/500 units Passive: Whenever Tink basic attacks an enemy he can cast Back Step for the next 1 second one time.

Active: Tink quickly darts directly away from the target he last attacked. Tink takes 60% less damage while performing this dash.

Jump Strike's enhanced basic attack gains 200/275/350/425/500 units bonus range to it when used within 1 second after Back Step was used.

Blood Blade (E): Cooldown: 10/9/8/7/6 seconds; Cost: 85 health Passive: Every attack from Tink heals him for 6/9/12/15/18 health.

Active: Tink goes into a blood rage for the next 3 seconds, disabling this passive during this time, to go berserk unable to cast abilities and double his total attack speed including his attack speed cap. Tink gains 60/65/70/75/80% bonus attack speed during this time, this bonus is applied before the attack speed is doubled.

Bought Power (R): Cost: 20 tokens; Range: Global Passive: Every dying unit drops a token that only Tink can see that remains in play for up to 60/180/300 seconds until Tink walks over it and picks it up to place it into his coin pouch. Every token Tink currently has in his coin pouch grants him 0.10/0.15/0.20 bonus attack damage.

Active: Tink spends some of his tokens to gain 140/170/200% bonus movement speed for 2 seconds.


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