Xeno The Fire Lightning Mage
Sorry but i couldn't think of a lore. If you want me to i could try by editing this. Health 568 - 1595 Health Regen 6.75 - 12.96 Mana 324-764 Mana Regen 5.3 - 14.6 Melee 175 Attack Damage 62 - 107 Attack Speed 0.64 - 0.92 Armour 28 - 64 Magic Resist 35 - 69 Move Speed 340
Passive: Adaptive Battle Style When in combat with Champions,Monsters, and Large Monsters, Xeno chooses either Fire or Lightning Magic. Xeno cannot switch to the other magic instantly so Xeno has to wait for 7 seconds until he can choose which magic he wants to use at the time.
Q: FireBall/Lightning Strike Cooldown 5 seconds.Mana cost 40 at all levels. Range 975 Skillshot (Quick Cast/Manual Cast) Magic damage (60/80/105/135/165 (+50% AP) Xeno fires a Fireball dealing magic damage to the first thing that gets hit by it. If Fireball hits a target it causes the enemy to burn that scales with (15% AP) and lasts 3 seconds. Xeno fires a Lightning Bolt that deals damage in a line meaning it does damage to everything that it goes through until the end of it which does bonus damage. (+25% AP)
W:Fire Field/Lightning Rebellion Cooldown 14/12/10/8/7 Mana Cost 55/65/75/85/95 Range 600 (Point and click/Quick Cast) Magic Damage (75/95/115/135/155) (+25% AP) Xeno activates a fire field around himself or an ally that deals magic damage to any enemies around and gives him or the ally 25% damage reduction. Xeno releases a shock around him that deals magic damage. If Lightning Pulse is activated while there is an enemy in front of him, the enemy takes 3 Lightning bolts that deals 55% less damage but stuns the target as well for 1.5 seconds.
E: Flame Mark/ Lightning shock Cooldown 4.25/3.75/3.25/2.50/2.25 Mana 40/50/60/70/80 Range 615 Magic Damage (55/75/95/115/135) (+30% AP) Point and Click Xeno put's a flame mark on an enemy champion,monster/epic monster, or minion which deals the magic damage and burns the enemy (same burn from q). If Flame Mark kills the enemy a slow detonation happens under the enemy's body dealing the same magic damage as Flame mark put on an enemy. If the slow detonation Also kills an enemy it repeats the slow detonation. Xeno shocks an enemy dealing the same amount of damage as Flame mark. If the shock kills the enemy it bounces from enemy to enemy dealing the same amount of damage. If the bounce is from a minion it is possible that the bounce from the minion can go to a champion, then minion, then another minion, into the champion again. So max amounts of time's an enemy can get shcoked is twice with 1 cast of Lightning Shock.
R:FireStorm/ Lightning Annihilation Cooldown 110/80/60 Mana Cost 100/125/150 Lightning Annihilation damage (300/400/500) (+100% AP) Xeno fires 10 Fire Balls 2 each second that deals 25% more damage. Xeno can turn a full 180 while he is firing the fireballs. Xeno Charges a Giant Ball of Lightning for 5 seconds. The Range depends on how much time Xeno charged Lightning Annihilation. Xeno can press r again to release it unless if charged fully in which will be instantly casted. 1 second charge/ instant cast rage. Base to inhibitor of midlane 2 second charge - Base to end of base of midlane 3 second charge - Base to inner turret of midlane 4 second charge - Base to outer turret of midlane 5 second charge - Base to Half of midlane If the ulti seems to far of range i can change by your suggestions but for today i hope you enjoy this champion concept.