Israc, the Enraged Vanguard [Champion Concept]
Information
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Role(s): Top/Jungle
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Class: Fighter
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Subclass: Skirmisher
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Damage Type: Physical
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Primary Item Stats: Attack Speed, Health, Attack Damage
Resilient Rage (Passive)
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As Israc basic attacks, he gains 3/4/5 (Levels 6/11/16) stacks of Rage per auto, up to a maximum of 100. Rage will persist for up to 8 seconds out of combat. Once out of combat for 8 seconds, Israc gradually loses 10 Rage per second.
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For every 5 points of rage, Israc gains 1 AD, 2 Armor, and 2 Magic Resist.
Bludgeon (Q) / Cost: None / Cool-down: 15 seconds
- Israc slams his bludgeon down, dealing physical damage in a line. Enemy champions hit are slowed by 35/40/45/50/55% for 2 seconds.
Press On (W) / Cost: None / Cool-down: 22/22/20/20/18 seconds
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Upon activation, Israc gains 10/12.5/15/17.5/20% attack speed and 10% (+2/2.5/3/3.5/4% Bonus AD) lifesteal on his next 3 basic attacks.
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On the last basic attack, Israc will deal 7.5/7.5/7.5/15/15% of the target's current Health if he has at least 50 rage.
Piercing Lunge (E) / Cost: None / Cool-down: 16 seconds
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Israc lunges forward 375 units, stopping on the first enemy champion hit, and pierces all enemy units he passes through. Enemies hit take physical damage.
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If Israc has at least 50 rage, Piercing Lunge will shred 30/35/40/45/50% armor of all enemy units hit.
Aggressive Presence (R) / Cost: None / Cool-down: 30 seconds
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Israc loses 2 rage every .5 seconds while active.
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While active, Israc gains 30% Tenacity and Slow Resist. Additionally, Israc gains +5/15/25 (+1.5% Maximum HP) Attack Damage. If Israc falls below 20% of his maximum health, all effects are doubled.
Update Log
3/27/2019
- Posted concept