[CHAMPION CONCEPT] Kyora, the beast of the mountains
>passive: Rock armor
When kyroa is near summoned rocks, she receives bonus armor. If kyroa shatters a rock, she temporarily absorbs the rocks and deals damage in an area around her the next time she deals or takes damage.
>Q: tail smash
Kyroa swings her tail in a small area in front of her, dealing damage and knocking back enemies a small distance. If kyroa hits a summoned rock it will be launched a short distance away from kyroa, dealing damage in its path, stunning enemies on impact and stays at the position it lands for the rest of its lifetime.
>W: Mountain spike
summons a rock for 20-40 seconds. If this ability is used on a place where another rock already stands, it will make the previous rock larger, dealing a small amount of damage and if tail smash is used on it, instead the rock will be shattered, dealing damage in the normal aoe, but with a bigger radius. If relentless charge is used on the enlarged rock, it will also shatter in a cone in the direction of the dash, reducing the armor of enemies hit.
>E: Relentless charge
Kyroa dashes forward, carrying any summoned rocks or enemy units with her, shattering any rocks and dealing damage in an aoe on impact. Minions that are hit will be stunned for 2 seconds on impact.
>R: Fissure
Kyroa channels and reflects any damage back to its sender for 1 second while spinning in the air. Then Kyroa crashes down on the floor, creating a circle of smaller rocks around her, dealing damage to enemies inside the circle. The rocks aren't perfectly back to back, so enemies can still walk out. These rocks are treated like the w rocks and are affected by Kyroa's Q and E, however they only last for 10-20 seconds.