Kled Ability Concept

Godspeed Skank·7/22/2016, 3:52:50 AM·2 votes·13,188 views

A little pass time I have when I'm bored in school is to go and write down champion ideas and such. Seeing how school is out of the summer, I thought that I might share it to the world, because why the hell not!

Keep in mind that this could be crazy unbalanced or maybe their gameplay pattern isn't solid. This is just my ideas, and should be taken as a grain of salt.

This design i came up with makes him a jungler, giving him decent CC and damage, and letting him build tanky or bruiser. Keep this in mind while reading.

P - Skaarl: Gain 15/25/35/45% increased movement speed when on Skaarl You hop on Skaarl by using certain abilities, or by not taking damage after 7/6/5/4 seconds.

If you go into combat, you hop off of Skaarl, causing him to charge forward X/X/X/X in the direction your facing / toward your cursor, pushing enemies aside for .5 seconds.

Basically a free, less powerful Quinn ultimate, with a trade for CC instead of damage. Use this while in the jungle to start jungle camps, or to start ganks with some free CC. Ability scaling is leveled with points in the ultimate.

Q - Impale: Stab a target ahead of you in a linear, short-medium range, skinny-medium sized skillshot. These targets are slowed by 20/25/30/35/40% for 2 seconds, and take damage equaling X/X/X/X/X (+80% AD), with the first target hit taking 4/4.5/5/5.5/6% max HP damage and getting hit by a slow twice as potent, decaying back to its normal slow after a second.

If the target is a jungle monster, they take 85% damage, but halves the cooldown.

The cooldown is about ~6-7 seconds.

This is Kled's jungle clear tool. Using this, he can kite and clear camps fairly well. The damage on this should have low bases late game, but higher early, forcing him to build tank to stay relevant later in the game, while early in the game he can focus on damage.

As a bruiser, this is a good source of constant damage. On a ~6 second cooldown, it's a good way to poke down a laner/enemy.

As a tank, this is a cheap source of CC. Being a 40% slow on a smallish linear area, it isn't the most useful tool in his kit. However, on such a low cooldown, it's hard to turn it down.

W - Charge: Quickly mount up after .5 seconds and cause Skaarl to charge forward, doing the same charge as the passive, but doing damage as well. If you are already mounted, this has no cast time.

Use this a reliable way to get a quick charge off. If you pull this off, you can get 2 charges off in one gank. This alone is pretty powerful, but comboed with your ultimate and Q gives you the teamfight power you need.

E - Pistol Shot: Fire a shot from your pistol that does damage and causes Impale to slow for another 1 second. This shot is point and click, but hits everyone hit by the projectile, dealing less damage to targets that weren't the original selection.

This is your other damage move to bruiser Kled. This has a high AD ratio, and comboed with your Q can dish out some crazy damage.

R - Mount Up!: Ride on Skaarl for X/X/X seconds, regardless of if you are in combat or not. Targets you walk over are trampled, making them take damage, and slowing them by 10/15/20%.

Recasting the ability unmounts yourself, causing the charge that happens on the passive to stun for 1 second instead of knocking back for .5 seconds.

Use this to get to a teamfight quickly and to start one. A team wide 1 second stun is pretty good, as you can also your W and Q to combo your CC.

Tell me what you think of the concept! This was rushed, mainly because my internet is rockier than C9's chances at winning Worlds (never lucky T_T), but I think the idea still works. The parts I wish I could improve is really just the E, but due to amount of power he has with his Passive, and Q, E has to be very simple because of power budgets.

EDIT: Updating "Your Mount" to Skaarl, the real name of the mount. Props to "Tamur" for pointing this out. Also Added onto the closing regards.

23 Comments

Tamur7/22/2016, 3:57:27 AM2 votes

His mount's name is Skaarl

Arakadia7/22/2016, 4:49:36 AM2 votes

Really awesome concept, pretty cool! It's not the most interesting kit but it works. The passive, W, and ultimate are especially cool. I hope in game if he can dismount they become seperate entities. Love it +1

PeytonLamb7/22/2016, 1:47:52 PM1 votes

item 3070

Valkyrous7/22/2016, 7:45:46 PM1 votes

If this was actually his champion concept, I would insta buy, his abilities looks fun and fresh

gamer197/22/2016, 8:32:21 PM1 votes

that ability concept is awesome. i thought in a different way about the championconcept. my idea was that they introduce an other recource like panik for skaarl. if Kled get hit by enemys, skaarl produce stacks of panic, like Gnar rage, when he attacks enemys. when he get 100 panic, he flee from kombat into the next bush and kled change from meelee to range form. that would fit in this posterannouncement. P.s Sorry for my bad english. im from germany

Kykłwpãs7/22/2016, 11:13:37 PM1 votes

So he is going to be a jungler

TSC Carpediem7/23/2016, 7:22:02 AM1 votes

Nice Concept well done(:

TOXIC Scupazzo7/23/2016, 12:27:28 PM1 votes

Very intresting concept, i think too Kled is a jungler! But i think he is similar to Nida or Elise, with hir R, decide to control Kled or Skaarl, in this way u have 6 abilities, and 2 passive too because of two different champs in one. Sorry for my bad english, i hope to explain clearly my opinion about Kled.

Gromp Licc7/23/2016, 3:12:53 PM1 votes

this is so cool, however I read somewhere that the next champ after taliyah will not be a jungler or mid because before there were two mid champs released , aurelion and taliyah. So this champ is either top, adc or support but I might be wrong so don't take this too seriously.

PuppyInAJar7/23/2016, 3:16:38 PM1 votes

Just one problem...Riot already said Kled isn't a jungler.

You Overextended7/24/2016, 4:50:02 AM1 votes

I figured that since led was pitched to be separate from skaarl, he would have an ultimate that worked a lot like annie's. except his would be global and available at level one. wouldn't it be cool if both of them had unique effects to their abilities that, if done when separated, would have reduced effectiveness, but when done together, act as a complete move. what if Skaarl had movement speed based abilities and Kled had most of the damage. have them come together and you've got a mini hecarim. the most important part about the ultimate is that Skaarl could use items like wards. it would be the next roaming support with a little presence in lane. i really hope i can play him support. is that obvious?

Otter Fire7/25/2016, 2:51:50 AM1 votes

I like the concept. But from watching the video and seeing the posters as well as the bushes event, made me wonder about a few things. Maybe the passive is like a game of hide and seek or a timed effect (kind of like corki's passive except anytime skaarl can appear anywhere like in the video) and the mounted and unmounted would have unique but similar abilities. I like the idea of his q and e, but maybe while he is unmounted he just auto attacks with his gun. While he is mounted he uses his halberd/spear to auto attack and he would have tankier stats. This would make things more difficult for multiple parties, for one, the enemy team would have to deal with two different playing styles from one champ, two the ally team would kind of have to work around to kled's playstyle to have more success. on the topic of the mount and unmount, i don't think skaarl would run from combat and from the posters it seems there was a falling out, so maybe Skaarl leaves Kled when he leaves combat. These are my thoughts as I went with them.

jnvr107/25/2016, 5:21:14 AM1 votes

What if there was like a summon ability, you know like Annie's ult, "Summon : Tibbers". And it was like a q, w, or e called "Summon : Skaarl", and it would give you completely different spells or something. Maybe they could add a binding into the game that made it so that you could switch between champions, like press "A" would switch your spells to the other target, And the new mage update would include a few "Summon : (insert name)" abilites. I don't know, that is a long shot but it would be pretty cool, it could have like an 100 second cooldown so there would be a mechanic where you start the ability and summon Skaarl as soon as you can so that you can start the cool down faster, and he could tank for you, POSSIBLY you could even buy and put items onto him but i am just thinking out of my ass at this point XD. In Dota 2 there is a champion names Lone Druid who has literally everything that i have explained here. Anyways i like your concept man.