Nyr, The Elusive Bandit
Nyr is a fast paced, critical strike oriented assassin.
In the laning phase, Nyr wants to farm safe and during the end of a wave, if he has procced his passive, dashes into his opponent and lays waste with his high burst.
In team fights, Nyr has the ability to fly into the backline, pull someone with him and pounce on them with his ultimate, finishing one or more of the backline swiftly. But, once he is in a fight, he won’t always have a way out.
In terms of builds, Nyr is heavily focused on AD and critical chance, though the variety comes in with enemy team comp. The tankier the enemy team is, Nyr may decide it best to build more critical strike chance rather than raw AD for the true damage over time his first ability offers on critical strikes. If the team is low on tanks, raw AD may prove more useful for reducing his ultimate cooldown time and overall ability damage.
Nyr, The Elusive Bandit Health: 560 (+75 per level) (8 regeneration (+0.7 per level)) Energy: 400 (50 regeneration) Attack Speed: 0.580 (+1.70% per level) Movement Speed: 335 Armor: 23 (+4.5 per level) Magic Resist: 29 (+1.1 per level)
Passive: Adrenaline Rush After killing a target or taking 40% of his health in damage over a 4 seconds period, Nyr enters an adrenaline rush based on what he killed or if he took enough damage, increasing his bonus AD. This effect cannot stack but if you gain another adrenaline rush while one is active, the highest value AD will be applied with a new timer. You cannot gain an initial adrenaline rush until 6 seconds have passed the first and adrenaline rush lasts 4 seconds. After killing a minion or monster: (+2 per level AD) After killing a champion: (+3.5 per level AD) After taking 40% of max health in damage: (+5 per level AD)
Q Ability: Swift and Serrated Nyr dashes quickly in a line, stopping at the first champion hit and slowing them by 15 (+3% bonus AD)% for 2 seconds, drawing a second dagger. For 4 seconds, Nyr’s basic attacks are doubled, dealing their own damage but the second strike being unable to critically strike, but instead applies a 13/16/19/22/25 true damage per second for 3 seconds on landing a critical strike with the second attack. Energy: 50/45/40/35/30 Cooldown: 22/20/18/16/14
W Ability: Peak of Performance Nyr makes an effort to keep track of his every move. Upon activating this ability, Nyr dashes back to where he was 1.25 seconds ago, becoming invulnerable and invincible for .25 seconds during the dash. Energy: 60 Cooldown: 7 seconds
E Ability: Nyr makes a blunt blow with his fist, dealing 70/120/170/220/270 (+60% bonus AD) physical damage while also embedding a grapple under their skin. If Nyr moves a certain distance away from the target, the grapple is ripped from them, dealing another 40/60/80/100/120 (+90% bonus AD) physical damage while pulling them a short distance closer to Nyr. Energy: 90/80/70/60/50 Cooldown: 15 seconds
Ultimate: Sini-star Nyr draws both daggers, one in each hand and summons great power. Nyr leaps to a specified location nearby, slowing all enemies hit by 40% for 1.5 seconds. Afterward, over the next 2 seconds, Nyr dashes in a star pattern, becoming unstoppable and dealing physical damage to anyone in his path on each dash (5 dashes total to complete the star) equal to 20/50/80 (+40% bonus attack damage) on each strike. If the same target is hit multiple times, the damage is increased by 10/15/20% bonus attack damage per stack. If Sini-star kills at least 1 enemy champion, the cooldown is reduced by (7% total attack damage). Energy: 100 Cooldown: 140/120/100 seconds
Basic poke combo: Q, Auto, E, W Basic all in: Q, Auto, E, W, R, Auto...