Before you make a champion concept.....
If your new or not sure about your champion concept, see if they fit these guidelines. If you think your concept could/should be an actual concept then still check it. I find these are the necessities for a concept to be viable. Of course your concept can be great and not follow these, but for it to be a possible in game concept it would have to follow these guidelines:
Does League have something like this already???:
If your concept is a werewolf who's ult turns them into a wolf, we have warwick. If your concept is a sungod, we have leona. What is this champion bringing to League. Every champions brings something new to the table, what does yours bring. For example we haven't had a real "sniper" character before nor a sociopaths murderer like Jhin. Untill Tahm came, we never saw an ability like his Devoure, nor Azirs sand soliders, or Zed's shadow. Be it lore, kit, concept, or quotes, what does your champion have that makes it different and unique?
Give the champion multiple themes:
Give them a primary and secondary theme. Ryze is the rogue mage, but also a thorn-magic user. Rengar is a were-lion, and a master hunter. Annie is a pyromancer and the demon child. Tahm is a river demon, and a siren in the way he lures people in. Brand is a fire-spirit and a spirit of renewal. Give your champion a few small roles to fill. This isn't as necesarry, but help keep the champion unique.
DO-NOT make your champion cliche:
Do not give them cleche boring lore. Do not just give them a set of abilities that aren't unique. Give them something that is new. Don't do the classic "dark mage" because we have Veigar. Don't do a cliche lich as we have Karthus. Don't do a elemental as even though we don't have a wind elemental, we have Yasuo and the like, everyone has thought that up. Unless it has a really cool kit, in that case go ahead. Just make sure this is something awesome and unique.
** Develop your character!**:
Give them a personality! I suggest you think of three words to describe their theme and idea. For Brand you might pick: Rebirth, Uncontrolled, Forest fire. Reflect their life and personality into their gameplay. A dance might be graceful and swift, while a wanderer might pick a solo lane who works best alone, as a duelist. Finding art can help alot! It gives you and the readers an idea of who the champion is. Lore is very important too. Quotes, lore, and pictures really help give you an idea of who your champion is!
Think about counterplay annd issues:
Is this champion too gimicky? Are they too reliant on X ability or passive? Is one of their abilities overloaded? Do they have too many strengths? What are their weaknesses? Do they have something to cover everything (For example they have a heal, mobility, utility, tankyness, CC, and damage) Ask yourself these questions.
** Take your time**:
Make sure you spend the necesary time. If you have to leave the page open and work a bit on it everyday. Dont rush it and make sure its right.
** Try to think of the cons, then patch them up . Have someone else read it if you want.**
ll try to edit this post, but right now its here to help those who want a better concept.
Some other helpful links:
http://forums.na.leagueoflegends.com/board/showthread.php?t=2099323%3Cbr%20/%3E
http://forums.euw.leagueoflegends.com/board/showthread.php?t=1561959
Give me any links you have that you found helpful and I'll add them.
