Before you make a champion concept.....

Arakadia·9/24/2016, 6:38:42 AM·33 votes·3,471 views

If your new or not sure about your champion concept, see if they fit these guidelines. If you think your concept could/should be an actual concept then still check it. I find these are the necessities for a concept to be viable. Of course your concept can be great and not follow these, but for it to be a possible in game concept it would have to follow these guidelines:

Does League have something like this already???:

If your concept is a werewolf who's ult turns them into a wolf, we have warwick. If your concept is a sungod, we have leona. What is this champion bringing to League. Every champions brings something new to the table, what does yours bring. For example we haven't had a real "sniper" character before nor a sociopaths murderer like Jhin. Untill Tahm came, we never saw an ability like his Devoure, nor Azirs sand soliders, or Zed's shadow. Be it lore, kit, concept, or quotes, what does your champion have that makes it different and unique?

Give the champion multiple themes:

Give them a primary and secondary theme. Ryze is the rogue mage, but also a thorn-magic user. Rengar is a were-lion, and a master hunter. Annie is a pyromancer and the demon child. Tahm is a river demon, and a siren in the way he lures people in. Brand is a fire-spirit and a spirit of renewal. Give your champion a few small roles to fill. This isn't as necesarry, but help keep the champion unique.

DO-NOT make your champion cliche:

Do not give them cleche boring lore. Do not just give them a set of abilities that aren't unique. Give them something that is new. Don't do the classic "dark mage" because we have Veigar. Don't do a cliche lich as we have Karthus. Don't do a elemental as even though we don't have a wind elemental, we have Yasuo and the like, everyone has thought that up. Unless it has a really cool kit, in that case go ahead. Just make sure this is something awesome and unique.

** Develop your character!**:

Give them a personality! I suggest you think of three words to describe their theme and idea. For Brand you might pick: Rebirth, Uncontrolled, Forest fire. Reflect their life and personality into their gameplay. A dance might be graceful and swift, while a wanderer might pick a solo lane who works best alone, as a duelist. Finding art can help alot! It gives you and the readers an idea of who the champion is. Lore is very important too. Quotes, lore, and pictures really help give you an idea of who your champion is!

Think about counterplay annd issues:

Is this champion too gimicky? Are they too reliant on X ability or passive? Is one of their abilities overloaded? Do they have too many strengths? What are their weaknesses? Do they have something to cover everything (For example they have a heal, mobility, utility, tankyness, CC, and damage) Ask yourself these questions.

** Take your time**:

Make sure you spend the necesary time. If you have to leave the page open and work a bit on it everyday. Dont rush it and make sure its right.

** Try to think of the cons, then patch them up . Have someone else read it if you want.**

ll try to edit this post, but right now its here to help those who want a better concept.

Some other helpful links:

http://forums.na.leagueoflegends.com/board/showthread.php?t=2099323%3Cbr%20/%3E

http://forums.euw.leagueoflegends.com/board/showthread.php?t=1561959

Give me any links you have that you found helpful and I'll add them.

78 Comments

ModEchoing9/24/2016, 3:39:19 PM7 votes

+1.

Also, before you make a champion that uses two swords, ask yourself "Am I going to be that nitwit that makes each sword do physical or magical damage and creates this stupid binary split?"

If so, punch yourself, then erase the champion and try again. I see that damn thing in the CCOS all the time, and it never fails to disappoint how poorly designed and unoriginal the champion is.

If you HAVE to have two swords, avoid the duality theme. Opt for more of an incomplete collection thing, e.g. you have the swords of water and wind, but you don't have fire and earth, so that's what you're stuck with.

fugertech10/17/2016, 1:14:19 AM4 votes

When you get on the Boards to find cool concepts, click on this link, and find like 3-years worth of people hate commenting this post and you're just like:

"These were not the droids I was looking for."

I, personally, think this is great advice. For anyone just coming onto the Boards to make a concept, this info is what they need to hear. Screw the 5 spelling mistakes and the info that may or may not be a bit outdated. So what? What's important is that the main info is here and is easy to understand. I sure wish I'd heard this stuff when I started making champions. So, without further ado, I bid you all farewell. Oh, and all you keyboard warriors need not get triggered; feel free to comment on this all you want. I won't give you the satisfaction of an argument.

Ýones10/9/2016, 8:21:03 PM3 votes

Why haven't I seen this before? It's great! I didn't learn anything new, but this would be good for people who are just beginning to create their fancy champions.

CrazyBear198711/6/2016, 10:41:35 AM3 votes

Bump for another reminder on Boards!

[slayer-pantheon-thumbs]

Rozair9/25/2016, 1:48:12 AM3 votes

"Think about counterplay annd issues:

Is this champion too gimicky? Are they too reliant on X ability or passive? Is one of their abilities overloaded? Do they have too many strengths? What are their weaknesses? Do they have something to cover everything (For example they have a heal, mobility, utility, tankyness, CC, and damage) Ask yourself these questions."Fizz Ekko Yasuo

Tamur9/24/2016, 1:29:57 PM2 votes

I've always tried to stay away from Lore (mostly cause I suck at story writing). But finding someone who will help is more frustrating than doing myself.

As for uniqueness it gets hard when you post an idea when 3 other people post nearly the same type of idea.

KillAMoose10/14/2016, 4:43:09 AM2 votes

Eh.

This seems to focus more on a champ being "orijinul karacktur, plz dont steel" than anything, and the logic OP uses would exclude a good many of the wonderful champions we already have based on similarities in theme, or role.

Ivern, Maokai, and Zyra all play differently? Nope. All plant-people. Two of them need to go, because not "unique" enough. Need to get rid of all those damned Yordles too. All of them are just knock-offs of Tristana! Can't have Swain, or Quinn either. We already have Anivia. Gotta get rid of Annie too, because we have brand doing fire stuff. While we're at it, we need to axe all the Shadow Isles champs except Yorick, because there are too many damn ghosts in this game.

It's ridiculous, and showcases an extremely rigid and restrictive way of thinking that stifles creativity. Not helpful. Not helpful at all.

Now that I think about it, your post on my page seems less like helpful tips (since this isn't really helpful at all), and an awful lot more like shameless self-promotion.

Rockman9/25/2016, 5:21:23 PM1 votes

The fuck is this part

Ryze : THORN MAGIC Rengar : WERE LION

are you smoking the wacky tabacky

no stop it

its Rune Magic and he's a anthro-lion not a were lion

and its spelled cliche, but you realized that halfway through?

this hurt to read

Glowshtick9/24/2016, 6:40:14 AM1 votes

tl;dr version?