[Champion Concept] Ren & Rei, The Forsaken Twins
Ren & Rei: The Forsaken Twins
The Idea: I designed this champion to fill the role of a form changing champion that actually lets you play as two separate champions, and also to fill the role of twins in League of Legends. Unlike the canceled champion concept of the twin yordles, Ren & Rei have very synergized kits, and it would feel as if they are working together in game rather than working independent of one another. It is also worth noting that the two are not yordles, and would most likely be from either Zaun or the Shadow Isles, depending on how I develop their lore. When designing this champion, I had Ren in mind as a more serious guy who fills the role of a tanky mage, whilst his counterpart Rei is much more free spirited, and she’s closer to an AP assassin. Both Ren and Rei are AP.
Primary Roles: Ren & Rei would most likely be played in top lane or in the jungle.
Items: Ren & Rei would most likely build a bunch of tanky AP items such as Rylai’s.
Abilities: R: Soul Swap Cooldown: 30s/25s/20s/15s Cost: No Cost Range: 300 Active: Ren & Rei possess two bodies but only one soul. Upon activating soul swap, the twin who currently possesses the soul transfers it to their sibling, allowing them to materialize from where they are in orbit (see passive) and cast abilities. Passive: When Ren is active, 20% of his bonus Ability Power is given to him as extra Armor and Magic Resist. When Rei is active, 20% of her bonus Health is given to her as extra Ability Power.
Passive: Twin’s Blessing Whichever twin is currently in spirit form will orbit around their twin, protecting their sibling by absorbing incoming enemy projectiles. Upon absorbing a projectile, Ren & Rei gain a stack. After receiving 3 stacks, Ren & Rei are healed for 100(+25% bonus Ability Power) health, and their stacks are reset.
Ren Q: Soul Flare Cooldown: 10s/9s/8s/7s/6s Cost: 30/35/40/45/50 Mana Range: 500 Active: Ren conjures a burst of damaging aura in front of him, dealing 100/120/140/160/180 (+60% bonus Ability Power) magic damage. This ability also burns its targets for 2% of their maximum Health in magic damage over 4 seconds.
Ren W: Unending Shield Cooldown: 18s Cost: 80 Mana Range: 1 Active: Ren shields himself for 50/65/80/95/110 (+60% bonus Ability Power) damage. This shield lasts for up to 8 seconds. Passive: If Ren casts Soul Swap during the 8 seconds that Unending Shield is active, he transfers the shield to Rei who then gains a shield worth double the original’s value. This shield lasts for up to 1.5 seconds.
Ren E: Pulsing Aura Cooldown: 20s/18s/16s/14s/12s Cost: 60/70/80/90/100 Mana Range: 450 Active: Ren sends three pulsing rings out around his body, each dealing 50/65/80/95/110 (+30% bonus Ability Power) magic damage, with each pulse having a 1 second delay. If an enemy champion is hit by two pulses, they are slowed by 40% for 2 seconds, and if they are hit by all three, they are stunned for 1 second.
Rei Q: Essence Thief Cooldown: 12s/10.5s/9s/7.5s/6s Cost: 30/40/50/60/70 Mana Range: 400 Active: Rei fires a blast of aura at a target champion or minion, which bounces to up to 5 enemies, dealing 30/40/50/60/70 (+40% bonus Ability Power) magic damage and marking each enemy hit for 5 seconds. Ren or Rei’s next auto attack to a marked minion or champion then deals 80/100/120/140/160 (+60% bonus Ability Power) magic damage. If the target minion or champion is killed by this attack, Ren & Rei are healed for 10/15/20/25/30 (+10% bonus Ability Power) health.
Rei W: Swift as the Night Cooldown: 15s Cost: 70 Mana Range: 1 Active: Rei gains 60/70/80/90/100 (+30% bonus Ability Power) in a percent movement speed bonus for 6 seconds. Upon activating this ability, Rei’s next 3 basic attacks deal 100/125/150/175/200 (+70% bonus Attack Damage) (+50% bonus Ability Power) magic damage.
Rei E: Leap of the Soul Cooldown: 20s/18s/16s/14s/12s Cost: 40/50/60/70/80 Mana Range: 600 Active: Rei dashes to a designated target (champion or minion), leaving a trail which slows enemy champions by 50% and lasts for 2 seconds and dealing 30/40/50/60/70 (+30% bonus Ability Power) magic damage to any minions and champions hit during the dash. Upon reaching the designated target, Rei deals 65/80/95/110/125 (+60% bonus Ability Power) magic damage to her target.
And that concludes my champion concept for Ren & Rei! Let me know what you all think and any changes and improvements that I can make, or any cool ideas that you may have. If you liked this concept, please do me a favor and upvote this thread! This is my first time attempting to design a champion, so if some of the numbers seem off, or seem like they are too OP, please let me know and I can adjust them, also I’m planning on adding concept art as well as some lore for Ren & Rei in the future. Thanks again for all of you who took the time to read (or skim) my concept, and hope you enjoyed! -Jakenator7