Trixi, the Swift

Darkmoon Yorshka·3/23/2016, 11:57:44 PM·6 votes·1,700 views

Look http://i.imgur.com/qdgCRpY.jpg

Art belongs to it's creator

Stats HP: 589 -- 1975 MP: 322 -- 976 Melee AD: 61 -- 112 AS: 0.625 (+0% -- 39%) Armor: 36 -- 83 MR: 30

Background Trixi would be primarily a jungler. Her ganking potential comes from her Q and should she gank a mobile enemy, she could quickly change her direction either engaging on the enemy or disengaging if it's too risky for her.

Passive, With the Winds Trixi has a fixed movement speed of 360/405/450. Trixi can not lose her movement speed, however she can be stunned, rooted, and snared for 25/20/15% longer durations.

Trixi's magic feathers occasionally molt from her wings and can be picked up by her and her allies. Allies that pick up her feathers gain a 30% boost in movement speed for 1 second. If Trixi picks up a feather she is also healed for 50/100/150. Feathers can be destroyed if stepped on by enemies.

Quickdart, Q Cooldown: 20/18/16/14/12 60/65/70/75/80 Mana Skillshot Trixi shoots in a straight line directly in front of her damaging enemies in her path for 40/55/70/85/100 (0.4 AP)(0.3 AD) magic damage. At 50%-90% range, Trixi can change her direction for the remainder of the range. Champions hit by her first dart cannot be hit by her second.

Echolocation, W Cooldown: 18/17/16/15/14 60 Mana Trixi emits a sonar in a straight line, invisible to enemies and allies, that erupts on terrain hit. Once it erupts it explodes out then implodes revealing enemies within both sound waves. Enemies discovered are revealed in true vision for the next 5 seconds.

Featherburst, E Cooldown: 12/11/10/9/8 80 Mana V-Shaped Skillshot Trixi tucks in her wings and then shoots 3/3/4/4/5 feathers out from each wing damaging the first enemies struck for 60/70/80/90/100 (0.5 AP) per feather they're hit by. Feathers thrown out can be picked up, if they strike a champion they are consumed.

Banshee's Scream, R Cooldown: 120/105/90 100 Mana Very large AoE Skillshot - 3000(?) units Trixi channels for 1 second and screeches in a large area dealing 100/200/450 (0.6 AP) magic damage over two soundwaves, keeping herself in place. Enemies in the screech's range are silenced for the duration.

10 Comments

Hyper10sion3/24/2016, 12:02:10 AM2 votes

Her passive just seems really weird and counter intuitive. Why would any teammate pick up the feathers if it adds to an infinite scaling? Also a static movement speed at 500 makes her really broken early game and a Quinn on steroids level roamer. Not a bad champion idea, just a combination of broken and awkward.

Mister Modesty3/24/2016, 1:04:02 AM1 votes

An 8 second cooldown on an ability that allows her to retrieve 5 feathers, where each feather grants 2 permanent AP is WAY TOO OP. 45% CDR- turn that 8 seconds into ~5. This means your champion will be receiving a permanent bonus of 10 Ability Power every 5 seconds. In one minute- that's 120 Ability Power- oritem 3089.

If you let this game run a course of 10 minutes after maxing her "E"- she would have over 2k AP just in 'feathers' alone. A- Veigar would melt her in half a second. B- She would melt everyone else regardless of MR.

VoxGodus3/27/2016, 12:02:05 AM1 votes

I love the concept, i think we need a harpy like champion in the game. The feather passive sounds great for jungle sustain, but what if when when an ally picks up a feather, they are healed and trixi regenerates mana. I think that the Q and W mecânica are original and fresa, but as a jungler she should have some sorte of CC, like if the enemy is hit by both parte of Q they are stunned, but are only damage by one. Or if they are detected by her W and hit by her E they could be rooted. All and all it seems like a great ap jungler concept