Kayle Rework Idea

Hideousbeast·11/22/2017, 1:09:48 AM·2 votes·413 views

Kayle

My thinking with Kayle is to work with her Judicator theme and focus on the ideas of Justice and Mercy. This focus allows her to play support (mercy) or build damage in a solo lane (justice). Also, the main part of her kit to me is the ranged fighter idea, so bring that into her passive. The splash damage would scale with both AD and AP, to keep her build path broad. Finally I would remove her current ultimate and give her some mobility.

Passive: Kayle fights as a ranged melee fighter (so she can purchase melee only items as well as ranged items, also has no projectile, so can't be blocked by Yasuo's windwall, for example). Any of Kayle's basic attacks on a marked target deal bonus splash damage.

Q: Fires a flame of justice that slows the target dealing damage. Also marks the target for 1/2/3/4/5 seconds.

W: Creates a circle of holy ground that heals allies the longer they remain in it. (opposite of Morgana's W)

E: Shields Kayle and provides increased movement speed toward a marked target.

R: Flies Kayle a short distance in a direction. When she lands she fears nearby enemies and marks them. Deals no damage.

Thoughts?

3 Comments

FullmuteAll play11/22/2017, 1:56:50 AM2 votes

ok ,so first thing the only reason to play Kayle support is her R, you want to remove it ,so -support. W well really depends on the numbers, but as I got this is the only supporting ability Kayle would have. if E could be casted on allies well it could be kinda support. And as carry Kayle , you can't control her damage input in terms of increasing it other than items ,what makes her leveling not efficient. Her damage is AOE , when she flies into enemies she spreads them, what makes her damage output worse. So in overall bad idea both for support and carry.

zero35611/23/2017, 4:19:27 AM2 votes

Way to basic to really give feedback

But, I think mixing in a mark is a decent idea. I would suggest her being ranged only against marked targets. Given how she currently breaks AS items, marking someone shouldn't be point and click. I think you could also mix in some type of something similar to Garen. Kayle still has the final choice, but the game selects, say, 3 potential candidates, or makes it easier to make this or that enemy.

Shields and heals don't really fit a Judicator, unfortunately. At least, not in as direct a way as you suggest. And a judicator should be fearsome, but not in the fiddlestick type of fear. This, I think, should be immobilizing fear.

DarthCorpse11/23/2017, 8:18:05 AM1 votes

It's interesting... but how about this modification to both the abilities and text? Just a suggestion :)

Passive: 80%AD, 60% AP: Righteous Retribution: Kayle's basic attacks call down a flicker of holy fire by swinging her sword. This counts as a ranged melee attack allowing her to purchase melee-only items as well as ranged-only items. This bypasses projectile blocking such as Wind Wall or Unbreakable. Any of Kayle's basic attacks on a marked target burn them causing an aura which deals Magic damage to the target and any nearby enemies of Kayle.

Q: 80% AD, 60% AP: Flames of Judgment: Kayle's sword lights aflame as she swings it; creating a cone of fire that marks the target for 2/3/4/5/7 seconds. Cooldown: 10/9/8/7/6 (While marked the target is slowed by 20/30/40/50/70% which decreases by 10% every second.)

W: 50% AP: Tears of the Light: A brief rain creates a circle of Consecrated Ground that heals allies 1/2/3/4/5% + 50% AP health every second for five seconds. Cooldown: 20/18/16/14/12 (If the target is marked they take magic damage)

E: 50%/50AP+%Max HP: Divine Benediction: shields Kayle for 10/15/20/25/30% damage for 1/1/2/2/3 seconds and provides increased movement speed toward a marked target. Upon ending, the shield blasts outward and latches unto nearby allies: shielding them for 1/2/3/4/5% of her max health +50% of the damage she took/50 AP for 1/2/3/4/5 seconds. Cooldown: 20/18/16/14/12

R Call the Masses, Cull the Marked: Kayle flies a short distance; bypassing any obstacles. When she lands, Kayle taunts nearby enemies towards her for 1/2/3 seconds. If those taunted are marked: they take 3/6/9% max health as True damage over 3 seconds. Cooldown: 240/180/120