S, the Mystery
Unlike Lamb from Kindred, S is also a female lamb, but she is quite the opposite of a ruthless killer.
S knows not of her true name, nor where she came from or how she was born, all she knows about is who she is. S wields no weapon, just the magic that she possesses and quite powerful it is, capable of destroying massive armies in seconds, on a creature that will never kill for sport. S will try all she might to save everyone, but sometimes she has no choice.
Whenever she does end up taking a life, darkness will absorb into her, borne a creature of light it will take awhile before anything bad will happen... but how much can a pure and kind soul withstand the darkness before it takes over? All she cares for right now is having a smile on her face, showing kindness to others, and helping the world as much as she can rather than think about herself at all.
S is a happy mage that does not have a true basic attack, she unleashes magic that lingers from all of her projectiles and movement, her basic attacks unleash this as well though they are directly harmless - when she gets attacked or a nearby ally gets attacked then the magic becomes violent and damages all that was standing on it, restricted based on her attack speed.
Attack Range: 725 units Movement: 340 units per second Attack Speed: 0.540 +4% per level Attack Damage: Very High
Magical Delight (Passive):
S's attacks cannot directly harm an enemy, instead her attacks, other projectiles, and movement leave behind magic as they travel for 3 seconds. Whenever any enemy damages S or any nearby allies, then the magic becomes violent and damages enemies above for (+100%AD)(+40%AP) magic damage, this can only occur over so often.
Sweet Treat (Q):
Cooldown: 8 seconds; Cost: 60/70/80/90/100 mana; Range: 750 units
S throws a sweet treat to the target champion.
Ally Cast: Heals for 20/30/40/50/60(+25%AP) health, quadruples to 80/120/160/200/240(+100%AP) health if the target was damaged by a champion or epic monster in the last 1.5 seconds.
Enemy Cast: Polymorphs the target for 1.2/1.4/1.6/1.8/2 seconds. If the target damaged a champion or structure in the last 1.5 seconds, then they are also dealt 80/120/160/200/240(+80%AP) magic damage. Always deals damage in a darkened state.
Too Cute (W):
Cooldown: 19/16/13/10/7 seconds; Cost: 65 mana; Range: 500 units
S makes herself irresistibly adorable for 1.5 seconds, charming enemies near her for 1.5 seconds. Deals 50/75/100/125/150(+60%AP) true damage while in a darkened state.
If an enemy manages to damage S during this 1.5 seconds of cuteness, then they are dealt 40/55/70/85/100% increased damage from Magical Delight.
Happily Skipping Along (E):
Cooldown: 10 seconds; Cost: 30 mana
Passive: While out of combat, S will skip for her movement and grant her 10/25/40/55/70%(+5% per 100AP) total movement speed.
Active: S skips twice as fast and remains skipping while in combat for 1.5 seconds, but disables this passive while on cooldown.
Light or Dark (R):
Cooldown: 5 seconds; Cost: 75 mana; Range: 600 units
Light - Active: S will strike light magic around her, dealing 80/140/200(+70%AP) magic damage and blinding for 1.25 seconds to nearby enemies.
Dark - Passive: Gaining a kill places S in a darkened state for 4 seconds and assists for 2 seconds. While in a darkened state, the power of all of her other abilities is halved, including all durations, but she deals 50% more damage and gains access to Dark.
Dark - Active: S will prolong the darkness for a further 1.5 seconds and blasts dark magic around her, dealing 120/210/300(+105%AP) split between magic and true damage and silencing for 1.25 seconds.