@Riot Meddler - Karma's Direction and Uniqueness
I am going into 2017 being more optimistic about Riot Games towards Karma. I know her splash art is being updated which I cannot wait for. Karma just received a new skin that is amazing. Right now I feel inspired to create more communication about Karma and hope, at least, one Riot employee comes in and communicates with us about her. She has received little to no communication about what exactly Riot is having a problem with her. I am going to create several threads breaking down what works on Karma, what can be tweaked a little more to make her more unique, or what just isn't cutting it.
Please feel free to comment on the topic and insert your own ideas and thoughts.
New players and anyone else that really doesn't play Karma that well, will probably say . . . . there is nothing really wrong with her. Despite the overbuffed shield values, is Karma a somewhat balanced champion? Game health wise she is. The problem with Karma is that she has a kit with some amazing things on it, but it just doesn't really fit what she is supposed to be doing. Karma is not unique and suffers from a kit that really has no direction.
Is Karma a tank, support, battlemage, poke champion, or something else entirely? Karma needs a direction and she needs to be more unique. Here is one idea I have that people might like . . . and I would love some feedback. Thank you.
Karma should be a battlemage with abilities that can be used with or on allies. Her niche should be the fact that she has access to three different types of ULTS, but not at the same powerlevel of an actual ULT. She should be able to combo these mantra abilities together. Her mantra system functions a lot like Heimerdinger ULT. That is unique to him and to make it stand out on Karma, it needs to be done in a way that is unique to Karma. Here is my idea.
Remove current passive. Replace current passive with new passive that actually gathers fire and grants Karma a mantra charge. Here it is below:
Gathering Fire: Casting 4 abilities on Karma grants her a mantra charge. Karma can store one mantra charge at level 6 and increase the amount when she levels it up. When Karma levels her mantra up it increases the amount charges she can store as well as the damage it does. Building cooldown reduction on Karma decreases the amount of time Karma has between casting another mantra ability.
Each of Karma's basic abilities, Q-W-E have two different animations when an ability is cast. Casting a Q waves her hands as she shoots it out. Casting a W right after, Karma gracefully raises her leg and she shoots out the ability. Think of the different animations Karma can use when casting basic abilities that also plays on her passive and actually gathers something. Think of movements like https://www.youtube.com/watch?v=CKiYbyJU4iA every time she casts a basic ability.
I would love to hear what you guys think and if you have your own ideas.
Stay frosty,
- Hiemal.