Renzula, The Soul's Attendant
Renzula, The Souls Attendant Mage Ranged, Shadow Isle
Passive: Souls Reunion
Max Souls Unlimited Level 1 25 Souls = .2 Soul Damage, .2 Ability Power (5 Soul Damage, 5 Ability Power) Level 2 50 Souls = .5 Soul Damage, .4 Ability Power (12.5 Soul Damage, 10 Ability Power) Level 3 100 Souls = .7 Soul Damage, .6 Ability Power (35 Soul Damage, 30 Ability Power) Level 4 200 Souls = .9 Soul Damage, .8 Ability Power (90 Soul Damage, 80 Ability Power) Level 5 201+ Souls = .3 Soul Damage, .3 Ability Power (.3+ Soul Damage, .3 Ability Power)
Passive: Every 5 deaths that happen around you, you gain a soul. Herald, Dragon, and Baron have a 45% chance to drop 5 souls after they die instead on just 1. Your souls gathered increase the Damage of you Souls and also increase your Ability Power. You lose 25% of your souls when you die. (You gain Ability Power and Soul Damage by the increased amount does not stack with the last level, so when you gain a soul it will only increase by said amount).
Q Skill: Soul Siphon
Cost: 95, 90, 85, 80, 75 Cooldown: 14, 12, 10, 8, 6 Max Souls: Unlimited Magic Damage: 65, 70, 75, 85, 90 Magic Penetration: 3%, 4%, 5%, 6%, 7% Magic Damage Double: 90, 100, 110, 120, 130 Magic Penetration Double: 5%, 7%, 9%, 11%, 13%
Passive: After activiating Soul Siphon you gained increased soul generation which you have a 45% chance to drop 3 souls every 5 kills instead of just 1 soul, also you now have every 65% chance now to drop 5 souls instead of 45% chance on Epic and Raid Boss. Lasts ( ) seconds.
Effect: Increase you Magic Damage and Magic Penetration for ( ) seconds. If you gather a soul during this time you gain Double Magic Damage and Magic Penetration for ( ) seconds. (Does not Stack with first part of the ability).
W Skill: Soul Splitter
Cost: 95, 85, 75, 65, 55 Cooldown: 15, 13, 11, 9, 7 Base Magic Damage: 50, 60, 70, 80, 90 Passive Soul Damage: (5, 12.5, 35, 90, .3+) Double Soul Damage: (10, 25, 70, 180, .6+) Side Damage: 25, 30, 35, 40, 45 Shielded Side Damage: 40, 45, 50, 55, 60
Passive: When your Shield is up you gain increased damage on the targets hit to the sides of the target.
Effect: Fires mass of souls (10 souls) (Soul Damage + Magic Base Damage + 50% AP) that immediately start homing toward a target. Upon hitting the target they break into smaller souls and hit multiple targets for reduced damage.
E Skill: Soul's Journey
Cost: 65, 55, 45, 35, 25 Cooldown: 17, 15, 13, 11, 9 No Soul Damage Time: 7, 6, 5, 4, 3 Movement Speed Increase: 3%, 4%, 5%, 6%, 7% Movement Speed Slow: 3%, 4%, 5%, 6%, 7%
Passive: When an Ally goes through your Souls Journey you gain a Soul for each Ally that had a Debuff on them when they went through the portal. When an Enemy goes through the Souls Journey they become immune to Soul Damage for ( ) seconds, so only being able to take damage from Magic Damage. Effect: Jump forward using your souls around making you lose all debuffs and giving you a slight increase to Movement Speed at the end of the Journey. When you make it fully through the jump you can reactivate the button make you keep your portal open for little bit after so Allies can follow you through gaining a slight increase to Movement Speed. If an Enemy goes through it they're Movement Speed is slowed but are allowed to go through the Journey.
R Skill: Unleashed Souls
Cost: 300, 275, 250 Cooldown: 3:00 mins, 2:30 mins, 2 mins Soul Shield: 250 Doubled Soul Shield: 500 Base Magic Damage: 200, 250, 300 Passive Soul Damage: (5, 12.5, 35, 90, .3+) Time: 3, 4 ,5 seconds Magic Damage Increase: 15% Maximum Health Lost Percent: 20%
Passive: Whenever you gain a soul you gain a small shield to protect you from damage for ( ) seconds or until it breaks.
Effect: Empower yourself with your souls Releasing (Soul Damage + Magic Base Damage + 100% AP) them from your body hitting all targets in front of you for ( ) seconds. At the end of the spell increase your Magic Damage by ( )% but at the cost of losing ( )% of your Maximum Health and gaining Double Soul Damage and Soul Shield while this ability is on cooldown.