[Champion Ability Rework Concept] Janna, the Storm's Fury
New Passive: Janna's W, Zephyr's passive/aura is available from the start of the game, taking the radius range and movement speed of the first rank, but the active cannot be used until the ability is actually upgraded to it's first rank.
New Q - Howling Gale: Cost: 90 / 105 / 120 / 135 / 150 Mana Cooldown: 14 / 13 / 12 / 11 / 10 Janna's Wind elemental begins to spin rapidly, creating a whirlwind it's location and vanishing into it's winds. The whirlwinds grows to full size (from 100, to 325) over 1 second (the center radius size remains the same at 75 at all times, including while growing), and continues to exist for 4 additional seconds or until Janna activates Zephyr or Eye of the Storm. The center of the whirlwind acts as fog of war for enemies, and stealths allies inside the 75 radius when no enemy units are inside or wards/other methods of sight are applied. (Wards do not have to be placed directly inside the whirlwind to grant sight of the center, the one difference between it and regular brush.) After the duration, the wind elemental reappears at the cast location.
Enemies within the whirlwind are damaged every second. The damage increases the closer to the center the enemies are. Minimum Damage Per Second (the edge): 18 / 28.5 / 39 / 49.5 / 60 (+10% AP) Maximum Damage Per second (the center): 27 / 40.5 / 54 / 67.5 / 81 (+16% AP) (Damage calculated per rank by taking Howling Gales Original minimum/maximum damage, adding half Zephyr's original damage and AP percentage to it, and dividing the sum by 5)
Champions walking toward the center of the whirlwind gain bonus movement speed (halved for enemies), and enemies walking away from the center are slowed. The boost and slow are increased the closer the champions are to the center. Minimum Slow/ Speed Boost (the edge): 10% at all ranks Maximum Slow (the center): 30 / 35 / 40 / 45 / 50% Maximum Speed Boost (the center): 20 / 25 / 30 / 35 / 40% (The slows and speed boosts have no duration and end the moment the champion exits the radius)
New W - Zephyr: Passive: Janna is accompanied by a wind elemental that she can move to any location or follow any target within 1300 range of her, granting sight 200 radius around it. The elemental has movement speed equal to Janna's movement speed plus 15 / 20 / 25 / 30 / 35%. This stacks with Zephyr's passive aura when Janna is in range. The wind elemental is not invulnerable, and has health equal to 50% of Janna's maximum mana, has 100% of Janna's armor and magic resist, and has 25% AOE mitigation. If the Wind elemental dies, 15 gold is rewarded to the killer and Janna sacrifices 50 / 55 / 60/ 65 / 70 mana to respawn it at her location after 6 / 5.5 / 5 / 4.5 / 4 seconds. (this is static and cannot be reduced by cooldown reduction) If Janna does not have enough mana, it will wait until she does to respawn.
Aura: The wind elemental increases allies movement speed by 8% within a 600 / 700 / 800 / 900 / 1000 radius around it. This bonus is increased to 9 / 11 / 13 / 15 / 17% (+2% per 100 AP) for Janna. This passive is disabled while Howling Gale is active and while the wind elemental is dead.
Active: Cost: 40 / 50 / 60 / 70 / 80 Mana Cooldown: 12 / 11.5 / 11 / 10.5 / 10 While howling gale is active, Zephyr's active becomes available. Activating it causes Howling Gale to disperse with burst, knocking up enemies within it for 0.5 seconds, or 0.75 seconds for enemies in the center, if Howling Gale doesn't reach full size before activation. If howling Gale does reach full size before Zephyr is activated, then the knock up is increased by an addition 0.5 seconds; a total of 1 seconds for enemies that are not in the center, and 1.25 seconds for enemy that are.
Enemies are also damaged for a tick of center damage upon activation, plus an additional 10 / 15 / 20 / 25 / 30 base damage if enemies are in the center. Damage: 27 / 40.5 / 54 / 67.5 / 81 (+16% AP) Damage plus center bonus: 37 / 55.5 / 74 / 92.5 / 111 (+16% AP)
E - Eye of the Storm: All is same except Janna commands her wind elemental to move to the target champion or turret at twice it's normal movement speed to shield them, instead of just shielding them instantly. This automatically procs Zephyr's active if not on cooldown (otherwise Howling Gale simply dissipates) if Howling Gale is active.
R - Monsoon: All is same except Janna can choose whether to cast the ability at her location for no additional mana cost, or at her wind elemental's location for an additional 50 / 75 / 100 mana. (Total mana cost is 150/175/200)