Dayna- The ilusionist (Champion suggestion)
Dayna The Illusionist Role: Assassin/Marksman
Passive: Mimic: Dayna can copy an ability (Q,W or E) of one of the selected ally champions at any point in the game (Dayna will select an ally champion as Kindred would select a foe). This passive replaces her ability with theirs. Note: This does not effect the ally champions abilities Ex. Dayna's Q can be replaced with a Poppy Q When spell is activated, this causes Dayna to take exact form of the ally champion she copies (ex. Poppy) until spell duration is over. This does not allow Dayna to copy the ally champions stats. Once an ally champion is selected, Dayna is unable to switch selections.
Q: Dayna Attack!: Dayna spawns an illusion of herself with 50hp (175hp lvl 5). This illusion auto attacks the nearest target dealing the same auto attack damage as Dayna but, has a standard attack speed of 1.2. Dayna can spawn up to 3 illusions at once. The illusion lasts for 45 seconds and can only be destroyed by champion auto attacks, spells or turret damage. Cooldown: 18seconds (10seconds lvl5) Mana Cost: 45mana (90mana lvl5)
W: Dayna, Dayna!: Dayna spawns an illusion of herself with 50hp (175hp lvl5). This illusion does not auto attack but, copies any spell (Q,W,E and R) used by Dayna. Dayna can spawn only one "W" illusion at once. The illusion lasts 15seconds and can only be destroyed by champion auto attacks, spells or turret damage. Cool down: 18seconds (10seconds lvl5) Mana cost: 60mana (120mana lvl5)
E: Dayna Vanish!: Dayna spawns an un-targetable illusion of herself. This illusion does not auto attack. When spell is used "Dayna" (the illusion) leaps into an area and sinks into the ground which immediately fears any enemy within target radius of the spell (Twitch "W") for 1.5seconds. Cool down: 16seconds (12seconds lvl5) Mana cost: 70mana (140mana lvl5)
R: Where's Dayna!?: Dayna will charge up for 0.5seconds and bursts out 2 other Dayna's whom charge at a target location following Dayna's lead. Each illusion (and Dayna) are equipped with two swords in hand. Once "Where's Dayna!?" reaches the maximum ranged point (same range as Ms. Fortune's "R") Dayna will spin around with her swords (like Yasuo E+Q combo). Dayna's illusions will slow the enemies by 15% while Dayna will knock up the enemies for 1second dealing 150 damage ((300 lvl3) +physical damage). Dayna can press "R" during the ultimate (which lasts 3seconds) to replace herself with one of her illusions (clockwise rotation), making it easier for Dayna to target a specific enemy. Ex. If Dayna randomly starts on the far left the player presses "R" once to get to the middle and twice to get to the far right. Cool down: 150seconds (100seconds lvl3) Mana cost: 100mana (250mana lvl3)
_Dayna's stat table_
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Attack: |\\\\\\\\\\\\\\\\\\\\\\\\| (100%) Health: |\\\\\\ | (25%) Ability Power: |\\\\ | (20%) Difficulty: |\\\\\\\\\\\\\\\\\\\\\\\ | (90%)
Lore: Dayna was born with an unusual power which allowed her to copycat anyone she desired. Her parents were accused of witchcraft and killed, the village people of Mizer then chased Dayna out of their village, convinced that she was a witch or demon. Dayna took residence in an abandoned witch hut, in the Kumungu jungle, where she trained her power and enhanced her skills. Thanks to the help of Zyra, Dayna now fights in the League of Legends where she hopes to one day overthrow the people of Mizer and reclaim her homeland.