Ragnar the WARBORN. CHAMPION IDEA/CONCEPT (Updated)

Knightmere·10/13/2016, 1:04:32 PM·2 votes·2,008 views

Picture: http://www.hexapolis.com/wp-content/uploads/2015/05/Vikings_Amazing_Facts-770x437.jpg

Updated once again!! (3rd time now) Now he has some lore and some possible voice lines. (Still want good suggestions for R though!) :)

Hey, fellow warriors! After some really good feedback I decided to update my "Ragnar the warborn" champion concept. It had some great features, but some of them were too similar to existing ones, and he had lack of sustain, mobility and he didnt quite live up to the title "warborn". But here he is again, with reworked abilities. Comment your thoughts below (I apriciate every thought: good/bad) and tell me what was good and what should be fixed/added.

Picture: https://i.ytimg.com/vi/T76CYkdTr34/maxresdefault.jpg

Introduction:

I started to think of this idea, when I started to go tired of the champion pool I had. I couldnt find any champion I thought were both fun, had an interesting kit, skill-based and fitted my playstyle, so I began to think of a possible champion!

Ragnar the warborn is a melee fighter. The idea was that since he has a huge axe, it will be impossible to attack fast with it, therfore will some of his bonus attack speed be gained as armor penetration instead. He likes to build health and damage (brawler/bruiser), his passive generarly gives him all resistances he needs. He have good initiation, and a good escape as well. He can be really useful in teamfights, but he excels in targeting a single enemy and take him down. Life regen and/or life steal would be some of his core items, since he has little sustain and he is melee (his W helps him with sustain, and his E with gap-closer).

Abilities: item 3113

Passive: Warrior Spirit Courage: As Ragnar's Health is lowered, he progressively gains extra armor and magic resistance. It provides 3/5/7/9 bonus resistances for each 10% health missing, up to 30/50/70/90 at 10% health. (Effects improve at levels 1/6/11/16.)

Heavy Axe: 50% of Ragnar's bonus attack speed (From items, not from levels.) is converted into physical damage. For instance, phantom dancer provides 40% attack speed, but due to this passive, it only provides 20% bonus attack speed, but also provides 20 physical damage.

Rage passive is partly moved to W.

Q: Shield Breaker Cost: 50 mana Cooldown: 12.5 seconds

Ragnar winds up a powerful swing for up to 3 seconds. During the channel, Ragnar can move freely but cannot change the direction of the ability. On reactivation, Rangar swings his axe with brutal force into the ground in front of him, dealing (40/60/80/100/120 +.55 AD Minimum Physical damage) up to 120/180/240/300/360 +1.65 AD Maximum Physical damage) based on the time this ability was channeled. From 0-1.5 seconds, the ability slows all affected by 40% for 1.25 seconds. After 1.5 seconds, the ability stuns all affected for 0.25 (at all ranks), the slow is encreased to 45 to 95% (based on channel time) and shreds 5/10/15/20/25% of the target's armor.

W: Shattering blow Cost: 2.5% of current health Cooldown: 12/11.5/11/10.5/10 seconds

Passive: Ragnar gains 10/15/20/25/30 movement speed towards his marked target.

Active: Ragnar smashes his opponent with the handle of his axe, stunning them for 0.25/0.5/0.75/1/1.25 seconds, dealing 20/40/60/80/100 true damage. The target is then marked, and Ragnar's third attack against the target does bonus damage equal to twice the ability's cost, and he heals for (30/45/60/75/90 + 0.6 AD) over 3 seconds.

E: Barbaric Bash Cost: 70/65/60/55/50 mana Cooldown: 20/17.5/15/12.5/10 seconds

Ragnar leaps into the air to a target area (Can go over walls.) and then rolls once he hits the ground. (The roll does not cross walls.) If he hits a champion when he lands, he cripples it for 0.25/0.45/0.65/0.85/1.5 Seconds and are slowed 20%. All units in the impact zone (250 AoE) takes (15/30/45/60/75 +5% Max HP) true damage.

R: Might of the Warborn Cost: 100 Mana Cooldown: 120/110/100 seconds

Ragnar calls upon the strength of his ancestors, gaining a shield (150/200/250 + 0.25/0.5/0.75 AD) that rapidly decays over the first 3/4/5 seconds of the ultimate, and all CC on him is 20/40/60% as effective (duration remains unchanged). He also gains cleave damage 0.75 (of normal basic attack, and in a cone similar to item 3748. Buying item 3748 item 3077 item 3074 doesent add anything to this passive but instead increase the cone,) Champion kills and assists during the ultimate reduce the cooldown of his W by 75%. The ultimate lasts for 8 seconds.

In lane: He can poke With his Q, through minions and make it hard for his enemy to farm. When you want to start a fight (1v1) you should usually start With Q, get the stun off and then walk in With W and deal damage. If Your enemy manages to Escape, and you still want to fight: use Your E to jump at him. If you get caught up and need to Escape, you can also use E. Therefore it is important to save E, until you need it.

If you use E as Your engage tool, you don can use Your W, and save Q to cover Your Escape or denying enemy's Escape.

Lore: Ragnar uses a two-handed bearded Axe as weapon. He has some protection (mail and an iron helmet), which gives fearly good protection for the covered ereas.

Bearded Axe: http://www.kultofathena.com/images%5CXD628G_2_l.jpg Helmet: https://armstreet.com/catalogue/full/viking-helmet.jpg

as his title says, was born into war. He came from north of Freljord, a place were only the strongest thrive. The land of Freljord had no ruler nor king that controled the whole land (and many lands still has no ruler). People were divided into groups: tribes or families. They fought to make one king of Freljord. Surely, they fought for honor and some for glory as well but there was no bigger honor than what was in the title "king of Freljord". War ruled the lands for hundreds of years. Ragnar was born during this time. He had (like everyone in the north of Freljord) to be strong to survive. Because the north of Freljord were a place were only the strongest thrived. But war was not the only danger: storms and huge creatures were also common, and could take the life of even the strongest warrior.

Ragnar was tought how to fight as soon he was able to walk. He fought in many duels, and won. He tried many different weapons, but his favorite was the large two-handed bearded-axe. His father had told him that every warrior needed a form of defense and ofense. A shield could be the defensive weapon and a sword the offensive. But one day Ragnar told him: "I know I should have a way of defending myself in battle, and I know an axe is purely offensive, but I like it. Isnt offense the best defense?" The axe was the perfect weapon for such a fearsome and strong warrior like Ragnar. It was capable of breaking shields, cleave helmets and crush bones even beneeth armor. The only protection Ragnar needed was his helmet and a mail.

Ragnar ready for Battle: https://s-media-cache-ak0.pinimg.com/736x/0f/72/fa/0f72faa06a3c6e100183cfb61106aa18.jpg ...

Ragnar's first battle his a folklore were he come from (Any ideas for place? Name of family? Example: Olaf is from Lokfar). If it is entirely true or not, no one knows. But it sure are glorius! 7 The story is:

Ragnar was in his first battle when he was 12-years old (not uncommon where he came from). The battle was against fearless warriors from Lokfar, which were well known for their strenght (Olaf is from this place, but he had already left the village to fight large monsters). Ragnar and the army he was part of met the warriors of Lokfar at a open plain. Here did he stand, behind the first line (the shield wall) and from here he could see it all. The two armies closed slowly into each other, until they were close enough so the front lines could see each other faces. They spoke and screamed and howled against each other, until the battle broke out.

The army Ragnar was part of, took the lead early on, but for every man they chopped down three more came and took the dead's place. This countinued until Ragnar and his army was heavily outnumbered. Ragnar was scared (it was his first battle) and he hid behind the shields of his allies, but he could still clearly see his friends get torned apart and fall to the ground in front of him. A friend of Ragnar, who was the one who told this story the first time, looked at Ragnar. But something changed about him during the battle. His face clearly showed fear and his eyes death, but suddenly his face went totally blank. Then a spark got visible in Ragnar's eyes, and a wide smile showed on his lips. He walked past his fellow warriors, forward, closer to the enemy. The warrior spirit had awoken inside of him. He suddenly cried loud and broke out of the shield wall and jumped into the enemy line. Everyone who stood in his path: friend or foe (mostly foes) got chopped down like trees. His allies charge shortly after to his aid, but the fight was not over. It continued and no one could tell which army had the lead. Ragnar paused, and stopped for a while. He looked around him, saw all the dead bodies. Then he looked at himself: his mail had been hit by so many weapons, that it just hang around his belly like a shirt full of holes. But this didnt stop Ragnar: He threw it away and rushed into fighting again. Suddenly the resistance of the enemy forces grew weaker, some ran away, and those who were left didnt stand a chance against Ragnars overwhelming strenght. They had won the battle!

(What did Ragnar do later? What is his goal? Ideas?)

Voice lines:

"We are clearily outnumbered: HOW FUN!"

"Me against you five, you say? That's not fair... Not for the five of you!"

"Offense is the best defense"

"Hold your ground!"

"I have not killed anyone... Today!"

"And there is some who call me "the bloodaxe", I wonder why"

"I am never alone. This Axe is always With me..."

"I don't need armour, but it's useful!"

"I'm high you say? Haha, no. I am much worse when I am drunk..."

When killing enemy champion: "Ha! Pitty weaklings!", "Done already?"

Taunting enemy champion: "Come here, or I have to walk!", "Bah! haha!", "Come closer... so I can see who I am killing!"

Taunting Olaf: "Why do you WANT to die, when you can earn honor and glory by living?

Tauntung Aatrox that is saying: True Warriors are born in blood. "As long as they are born With blood, they dont need to be covered in it, but it helps..."

Taunting Aatrox that is saying: Fight as a hero or die as a Coward. "That's why I have to kill you so many times, isn't it?"

Taunting Braum: "I like you: strong!"

Taunting Kha'zix: "Wings, eh? You will need them!"

16 Comments

Mole Lord10/13/2016, 5:04:59 PM3 votes

Very nice concept, I'll check in on this post to see if he gets any updates. +1

Edpool6910/13/2016, 3:59:51 PM2 votes

I really like your concept, nice work! But how would the armor penetration work from his passive? And does he have 3 passives in 1? It seems to be a little overloaded. Perhaps one of those passives can be moved to one of his abilities, where it could scale with the ability's level? Also, the Q's channel time seems to be too long, Sion's is 2 seconds, and it seems that Ragnar is AA reliant, using the Q would significantly decrease his DPS.

I have a possible ultimate idea for you, here it is:

R: Might of the Warborn Cost: 100 Mana Cooldown: 120/110/100 seconds Ragnar calls upon the strength of his ancestors, gaining 25/50/75% Cleave Damage (AoE is a cone, like Titanic Hydra item 3748. It does not stack with other sources of cleave, if Tiamat, Titanic Hydra, or Ravenous Hydra is bought on Ragnar, it ignores the cleave effects of the items.), a shield (150/200/250 + 0.25/0.5/0.75 AD) that decays over the first 2/2.5/3 seconds of the ultimate, and champion kills during the ultimate reduce the cooldown of his W by 75%. The ultimate lasts for 8 seconds.

Once again, great work! I'd love to see Ragnar on the Rift!

Edpool6910/13/2016, 6:05:07 PM2 votes

Alrighty, since I have a little time, I thought I would throw in some numbers for Ragnar's abilities. Here it goes :)

Ragnar, the Warborn

Health: 598 (Around Master Yi/Sejuani base HP)

Health per level: 90 (Same as Jayce/Skarner/Nasus)

Health Regen per 5 seconds: 8.25 (Same as Fiora)

Health Regen increase per level: +0.9 (Tryndamere/Yasuo)

Mana: 330 (Between Orianna and Kha'Zix)

Mana per level: +47 (Gragas/Swain)

Mana Regen per 5 seconds: 8 (Tahm Kench/Fiora)

Mana Regen increase per level: +0.8 (About 40 champs have the same number, including Viktor, Jhin, and Braum.)

AD: 62 (Slightly lower than SInged.)

AD per level: +4.5 (Equal to Garen and Skarner.)

AS: 0.625 (Equal to Corki, Blitzcrank, Darius.)

AS per level: _ +1.8% (About equal to SInged.)_

Armor: 28 (About Malphite and SInged.)

Armor per level: +3 (Equal to Garen.)

Magic Resist: 32.1 ( Equal to Garen/Nocturne/ Plus like 40 other champs.)

Magic Resist per level: +1.25 ( Equal to Olaf/Gangplank.)

Movement Speed: 340 (Equal to Ekko/Sejuani.)

Attack Range: 125 (Melee)

Passive: Warrior Spirit Courage: As Ragnar's Health is lowered, he progressively gains extra armor and magic resistance. It provides 3/5/7/9 bonus resistances for each 10% health missing, up to 30/50/70/90 at 10% health. (Effects improve at levels 1/6/11/16.)

Heavy Axe: 50% of Ragnar's bonus attack speed (From items, not from levels.) is converted into % armor penetration with a 2:1 ratio. For instance, phantom dancer provides 40% attack speed, but due to this passive, it only provides 20% bonus attack speed, but also provides 10% Armor Penetration.

Rage passive is partially moved to E.

Q: Crush the Defenseless! Cost: 50 mana Cooldown: 12.5 seconds

Ragnar winds up a powerful swing for up to 3 seconds. During the channel, Ragnar can move freely but cannot change the direction of the ability. On reactivation, Rangar swings his axe with brutal force into the ground in front of him, dealing (40/60/80/100/120 +.55 AD Minimum Physical damage) up to 120/180/240/300/360 +1.65 AD Maximum Physical damage) based on the time this ability was channeled. From 0-1.5 seconds, the ability slows all affected by 40% for 1.25 seconds. After 1.5 seconds, the ability stuns all affected for 0.25 to 1 seconds (Based on channel time.) and shreds 5/10/15/20/25% of the target's bonus armor.

W: Shattering Blows Cost: 2.5% of current health Cooldown: 12/11.5/11/10.5/10 seconds

Ragnar smashes his opponent with the handle of his axe, silencing them for 0.25/0.5/0.75/1/1.25 seconds, dealing 20/40/60/80/100 true damage, and knocking them back 150 units. The target is then marked, and Ragnar's third attack against the target does bonus damage equal to twice the ability's cost, and he heals for (30/45/60/75/90 + 0.6 AD) over 3 seconds.

E: Barbaric Bash Cost: 70/65/60/55/50 mana Cooldown: 20/17.5/15/12.5/10 seconds

Ragnar leaps into the air to a target area (Can go over walls.) and then rolls once he hits the ground. (The roll does not cross walls.) If he hits a champion when he lands, he stuns all units in the impact zone (250 AoE) for 1 second and deals (15/30/45/60/75 +5% Max HP) true damage and then rolls to the champion with the lowest current hit points. The first attack on this unit slows them by 90% for 0.5 seconds and Ragnar gains 10/15/20/25/30 movement speed toward that target.

R: Might of the Warborn Cost: 100 Mana Cooldown: 120/110/100 seconds

Ragnar calls upon the strength of his ancestors, gaining 25/50/75% Cleave Damage (AoE is a cone, like Titanic Hydra item 3748. It does not stack with other sources of cleave, if Tiamat, Titanic Hydra, or Ravenous Hydra is bought on Ragnar, it ignores the cleave effects of the items during the ultimate.), a shield (150/200/250 + 0.25/0.5/0.75 AD) that decays over the first 2/2.5/3 seconds of the ultimate, and champion kills during the ultimate reduce the cooldown of his W by 75%. The ultimate lasts for 8 seconds.

THE RlVER KlNG10/14/2016, 2:30:18 AM2 votes

The numbers are very high and him having 3 hard CCs is not okay. He also shares a large thematic overlap with Tryndamere and Olaf. Otherwise, I think the passive and Q are very cool, but I strongly suggestt making some changes.

Edpool6910/13/2016, 4:50:32 PM1 votes

Oh I see. So how would Ragnar fight in a team fight? In what order would he use his abilities? And would he be balanced for top lane or jungle? And one last thing, do you have any lore for Ragnar?

Also thank you for your thoughts on my ultimate design!

Forhonor32110/13/2016, 9:31:51 PM1 votes

Huh....could've sworn this was different when I read it earlier. Nevertheless, here's my critique (and try not to take offense I'm just saying my opinion).

Passive - I do like the idea of having the bonus AS being lowered but converted into Armor Pen. but you may want to be careful with this. I can possibly see this guy building Yoomou's and abusing the active to gain both % Armor pen. plus the flat pen it already gives. As for the second part, again, be careful with something like this. Granted it does require scaling of lvl to gain huge value, but because of the value it gives late game it may not require him to build more tanky, essentially turning him almost into a melee Graves from my view.

Q - ........This is Sion's Q. Like 1:1 this is almost exactly Sion's current Q except you can reposition with it while channeling. Now it may be a smaller width and shorter range but no, all I think when I see this is Sion Q. Also why does is shred their bonus armor, why not their total? You may want to revisit this ability.

W - The ability implies that he bashes them in the head, thus you think stun, but instead it silences them? Also your 3 attack against them when then heal you, yet you have this ability knock them away, forcing you to chase them. This ability does look good, but you may want to rethink a few things.

E - Having an ability that deals AoE true damage doesn't really sounds like a good think to be honest, along with it being a stun. Granted the base value is low but it does scale with 5% of your max health, which if he decides to build a lot of you may be doing a lot of damage with this. The slow against the target doesn't really feel necessary if they are going to be stunned anyway and he roles to a target. The MS though feels fine.

R - I.....don't even know where to start with this. Gaining a shield as an ult doesn't really feel like it's worth that position. In fact, I'd go as far to say that it's probably the most anticlimactic of all the ult in League. On top of that, you basically applied Master Yi's ult duration extension in their along with his passive on the ult but only accessible when you activate the ult, which seems completely pointless and worse when compared.

Finally lore-wise it's not that strong as well. I mean, it's OK if you want to try and bring another viking/barbarian into the game but we already have two other champions like that in game. Also what's Ragnar's niche? To me it feels like he benefits more to teamfights other than Olaf and Tryndamere, so if your going to go that route, emphasize and focus on it more. I do think this guy has potential but you really need to look back at quite a few things. Just my two cents.