Ree'Ara, the God Shard bearer
Appearance:
Male Slim Mildly skinny Late 20's but he's actually a couple thousand years old Wields a katana, long and dark
Origins: N/A
Base Stats
Base HP: 574 HP Growth/Lvl: 90 Base HP/5: 8 HP/5 per lvl: 0.9 Base MP: 415 MP/Lvl: 45 Base MP/5: 7.5 MP/5 per lvl: 0.85 Base AD: 65 AD Growth/lvl: 3.25 Base AS: 0.65 AS Growth/Lvl: 3% Base Armor: 36 Armor/lvl: 4 Base MR: 34 MR/Lvl: 1.25 Movement Speed: 345 Attack Range: 150
Passive: God Shard
Gather the life essence of all slain units around you.
Slain minions and monsters grant 1 life essence. Slain large minions and large monsters grant 3 life essence. Slain epic monsters and champions grant 6 life essence.
Q1 - Piercing Shadow (50/55/60/65/70 Mana cost, 12/11/10/9/8 seconds cooldown)
Your next basic attack gains 50 range and fires a piercing shadow through the target enemy, dealing (125% tAD + 70% AP) damage to the target, converting 100% of the damage dealt into magic damage and dealing 100% of that damage in a line behind the main target (piercing line range = 375).
Both the main hit and piercing hit deal 33% bonus damage to minions.
Q2 - Shadow Phasing (40/50/60/70/80 Mana cost, 50/47/44/41/38 seconds cooldown)
Throw an orb of darkness that travels in a straight line. The first obstacle that the orb collides with causes it to open a shadow portal. Clicking on the portal or re-activating this ability will cause you to quickly dash to the portal. If the shadow orb hits an enemy unit it deals (55% AP) magic damage. Gain a burst of (20/25/30/35/40)% decaying movement speed for 2 seconds upon arrival.
While traveling you are untargetable by enemy champions and minions and large monsters, however structures can (and will) still attack you if you travel within their range.
The orb has no max. travel range.
If the shadow field is created within the nearby (600/850/1100/1350/1600) range, this ability's cooldown is reduced by 50%.
Q3 - Spectral Blade (50/65/80/95/110 Mana cost, 30/27.5/25/22.5/20 seconds cooldown, can hold up to 2 charges)
Create a spectral weapon nearby (600 range), lasting for 10/13/16/19/22 seconds and damaging nearby enemies for (60% tAD + 20/22/24/26/28% AP) magic damage. The weapons have (50/56/62/68/74)% of your total AS.
Spectral weapons cannot be attacked and will not move out of their location. Their attack range is 225 and they enrage when attacking the same enemy consecutively, gaining 3% bonus AS and 1% of the target's current HP as damage per additional attack beyond the first (max of 30% bonus AS and 10% of the target's current HP as extra magic damage).
Spectral weapons can apply spell effects and will receive any weapon effects that you have (Lich Bane after casting a spell, Tiamat etc.)
R1 - The God Form (100/125/150 Mana cost, 100 Life Essence, No cooldown)
Use the god shard on your blade to turn it into the evil Darkness blade, granting you the following base benefits:
+25/40/65 Attack Range
While The God Form is active, you will lose 5/4/3 Life Essence per second and no life essence can be recovered while the God Form is active.
While in god form, all nearby enemies lose a base 3% of their Movement Speed and Attack Speed, increased by an extra 1/1.5/2% for each second the enemies remain in the nearby (400 range) area up to a total of 10/12.5/15% reduction.
Additionally, your abilities gain the following benefits:
Q1 - Your Spectral weapons will also use Piercing Shadow on their next attack, with the scaling applying to their own base damages.
Q2 - You can re-activate the spell on yourself, causing the Shadow field to throw 2 Shadow Orbs back to yourself. These orbs damage enemies hit and slow them by (18/22/26)% for 1 second and heal allies hit by the amount of damage they deal as well as speeding them by (6/9/12)% for 1 second. Each of these orbs will be fired from opposite sides of the shadow field and each orb reduces the cooldown of Shadow Phasing by 50%.
Q3 - Your Spectral weapons follow you during God Form.
Playstyle and tips
The shard bearer is an AP Bruiser that wants to turn the battlefield as chaotic as possible to enable his allies to do his job.
During laning phase you'll want to stay safe and farm from range with your Q. Your W can also be used to farm those important cannon minions however keep in mind it's much better used for quick escapes. The 50% reduced cooldown means that if you use W for a quick escape or a quick nearby CS, it's not as punishing as it would otherwise be.
Because your W has no actual maximum range, you can easily push the wave and throw W up the river to go for a quick gank into another lane.
Always be wary of whether you'd like to safe your spectral weapons for a potential incoming skirmish or to use them to push the lane. Their recharge time is hefty early on so be mindful of that.
You must choose whether you'd like the reliability of spectral weapon's consistent damage, allowing you to roam while still pushing your lane, or your piercing shadow's great area damage and wave-pushing tool when it comes to maxing an ability. Putting 3 points in Piercing Shadow for safe laning then maxing Spectral Weapon might be the way to go.
The damage that your spectral weapons do ramp up, therefore try investing in attack speed. Attack speed and AP scalling means that some more defensive options like Wit's End are still a great buy defensively and offensively, allowing you to be a bit more selective in how you want to approach a game.
Your spectral weapons apply spell effects like the Crystal Sceptre's slow and Lich Bane's spellblade, however don't be afraid of investing in a Tiamat for better farming. The Cleave passive applies to your Spectral weapons as well and more farming means more life essence!
The bonus current HP damage that your spectral weapons deal will be applied to your Piercing Shadow's damage if used during god form - don't be too afraid to let it stack on those pesky tanks then using their large HP pools against their own carries!
The end, lemme know what'cha think.
