[Champion Concept] Lanister, The Mirror Knight

SulkingKING·2/16/2016, 10:34:39 PM·2 votes·747 views

Lanister, The Mirror Knight

Passive - Mirror, Mirror: The Mirror Knight's armor and lance are made of magical mirrors that have special properties. Passively, The Mirror Knight takes 15%(30% at level 18) of all damage as a damage over time over 8 seconds. The damage dealt this way is stored into his lance and can be released through skills or basic attacking. Basic attacking releases 25% of his stored pool as bonus damage. Additionally, when Lanister does not have his lance with him, he will deal only his base damage (and item effect damages) when basic attacking.

Q - Bastion: Lanister throws his lance in a target direction dealing [x] + 50% bonus attack damage. The lance then plants itself into the ground where it lands and opens up to form a barrier, reflecting 15% of basic attack damage dealt to it, as well as absorbing skillshots and firing blasts of energy back to casters after a short delay. Lanister's lance can only reflect attacks in the direction it's mirrors are facing, and has it's own health bar based on Lanister's Max HP. If the lance is depleted of HP, Lanister will have to wait 10 seconds before he can conjure it back. The lance will taunt minions and small jungle monsters. Additionally, damage dealt by reflected skillshots will deal bonus damage from Mirror, Mirror. While placed down, Lanister will have a decreased basic attack range, but bonus movespeed. If Lanister moves 1500 range away from his Lance, he will automatically begin to conjure it back as if it were destroyed. To get the Lance back, Lanister must reactivate it in melee range and conjure for 2 seconds.

W- Deflection: Lanister enters a defensive stance, actively deflecting the next three attacks that would hurt him, and instead ignoring the damage and dealing it back in a short range towards the nearest enemy champion. (If there is no target nearby, he will simply do this effect in front of him) This effect lasts for 6 seconds, or until three attacks have been deflected.

E - Joust! : The Mirror Knight charges forwards at 1.5X his movespeed. This charge can be controlled by moving the mouse, and can be ended prematurely by reactivating the ability or running into a wall. The speed in which Lanister can turn in this charge is based on how _LOW _ his movespeed is, increasing the speed he can turn the lower the movespeed. At the end of this charge, Lanister will put his forwards momentum into an attack and deal damage in a cone in front of him. If Lanister does not have his Lance, he can use this ability to run over top his lance and immediately pick it up. Lanister will release 75% of his** Mirror, Mirror **stored damage equally among all targets hit, in addition to [x] attack damage. Enemies hit also are knocked back a small distance. (If Lanister does not have his Lance, no damage will be dealt at the end of this effect.)

R - Mirrored Image: The Mirror Knight fools his opponents by disguising himself through the power of mirrors as another selected unit. This can include: Allied champions, Enemy champions, Minions, Jungle monsters, and wards. Lanister himself takes 100% of damage while his disguise is maintained as damage over 15 seconds. All damage taken in this state is stored into Lanister's Mirror, Mirror damage pool. Lanister's disguise is only as healthy as the unit he copies, and can be exposed if item 2043 or any other stealth revealing effect is used within range of him. (IE, you choose item 3340 as your target, you will be able to take three hits and be visible. If you choose a 5000 HP Volibear, you assume the Guise of Volibear and have 5000 HP even if Lanister has more than this number.) No matter the unit he disguises himself as, he can still always move, though will try to match the normal speed of minions and jungle monsters. Lanister's minimap icon will not be visible by his opponents while this effect lasts. This effect lasts up to 30 seconds at rank 1, and increases by 15 with each subsequent rank. If Lanister activates any other abilities while disguised, the disguise will be removed.

Let me know what you think. That way I can improve on the idea.

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