[unnamed] Champion idea: ritual sacrifices, soul sundering, demon posession, fun stuff
DISCLAIMER: This was a shower thought. Mostly the W/Ult ideas. The durations, costs, CDs, passives, etc have NOT been well thought out. I just wanted to share the general gist of it. I could try to expand if people actually think it's half decent. [Kid] and [Demon] are in brackets because shower thoughts did not supply actual names.
Role: Top or mid melee. Originally I thought he could be a melee ranged adc (the W kinda sorta gives him range).. but I remember seeing something regarding AD carries without mana have balance issues. So meh. I guess the offering costs could be removed and exchanged for mana.. and the offerings only used to summon the ult. but I thought it'd be more fun to tie them in with the other abilities as well.
Back story/appearance: [Kid] was meant to be (unwillingly) sacrificed by a cult. The summoned [Demon] chose to spare him but at the cost of his soul. [Kid] has sickly and scared appearance. His soul appears stronger and ghostly. [Demon] appears as large, black, and ghostly. [Kid]'s weapon is a sacrificial dagger, he clutches it to his chest unless attacking. the soul uses the same weapon, but has a more aggressive stance. [Demon] uses claws.
Passive "Dark offerings": Offerings meter. Minions give .25, champions give 3 (out of 10? total).
Q "Ritual": Active cost: 1% hp? Active cooldown: 15 sec? Active: Create a ritual mark on the ground for 10 sec. Enemies that walk through are marked as an Offering for 10 sec. If they die before the mark ends, Offerings are added to meter. Passive: Offering deaths leave a blood puddle, which briefly enrage [Kid/soul] if he picks them up, and damage any enemies that walk over them. Enrage would be an attack speed/damage buff for like 1 sec.
W "Soul Sunder": Active cost: 5 offerings Active cooldown: 2 sec reactivation minimum Active: [Kid] collapses to ground and his soul is separated, able to move anywhere within a range (idk how range measures/works in this game) around body. The soul takes 10% reduced damage and moves faster, while the body takes 10% increased damage and is immobile. Share same HP bar. Lasts until cancelled or soul takes 50% hp in damage.
E "Possession": Active cost: 1 offering Active cooldown: 20 sec? Active: while in soul sunder, [Kid]'s soul jumps to selected target, possessing them for 1.5 seconds and able to move them in the direction of choice. slow is applied afterwards. During Sacrifice, this lasts 3 seconds and deals damage over the duration. slow afterwards.
R "Sacrifice": Active cost: 10 offerings, 70% of current hp. Active cooldown: ?? Active: [Kid]'s soul is completely taken over by [Demon], with 4x the range of soul sunder, increased movement speed, increased life steal, 20% damage reduction instead of 10. [Demon] has separate HP bar (but starts at the kid's HP) and lasts until killed. When killed, [Kid] is slowed for 2 seconds.
I had originally thought the R could drain the kid's hp, but that reminded me too much of Sion's passive so I changed it to cripple the kid and to start the demon out with low hp. It could also drain the offerings instead of using them all at once, but then it'd just be Gnar/Shvanna. Could possibly add a maximum duration but I honestly don't have the slightest idea of what it should be.