Shyvana Rework Thoughts from a True Fan
I'm a mediocre League player but, from lore to playstyle, Shyvana is deeply enjoyable and most don't get why I feel that way. "She's simple." "She's boring." "Why aren't you playing AP Shyv?"
I've always enjoyed melee scrappers. Whether it's tanking for my guild in early WoW or being the sword-and-board Fighter for my DnD campaign, I revel in the thick of battle and the idea that, once I commit to a fight, I'm in it to whatever end may come. No tricks. No gimmicks. Just sheer determination and grit. From Shyvana's skirmishing in-your-face playstyle to the ferocious presence of her dragon form, she is fundamentally as close to my ideal character as I could picture. And that's without talking about her lore which, given some love from the writing staff, could blossom into a real tale of terror and triumph!
But she's still so far off, in my humble opinion.
Shyvana, being possessed of one of the oldest kits and lores in the game, is extremely linear and underdeveloped. The dev team has grown so much and the mechanics available to "younger" champions are so sharp and compelling. To think what they could do with Shyvana, a character with so much depth, who both fills the role of traditional fantasy archetypes and stands out as an Alpha Female. She's a sort of unaligned paladin, a rogue knight, she is clad in plate armor with close-quarters weapons, while still wielding some kind of feral fire magic. From the creature of flame she was born to discover to the tenacious warrior she made of herself, she's a beautiful yin and yang of order and chaos.
Some of what plagues Shyvana, as I see it, is that she's easy to play but, easier to play against. Yes, AP Shyvana can feel like a terror but, as a true fan, watching her ult used as a "change my E" button by top tier players, rather than a means to dive into the enemy ranks, is insulting. Seeing one of her most successful builds and iterations be "R E, E, E, E, E, get ult back, repeat" (yep, the AP rotation spells REEEEEE; coincidence?) Watching her Q and W sit idle for entire team fights is just plain wrong. She has the math to be a good artillery mage but, she has to ignore 75% of her kit to do so. Is that healthy? Furthermore, her ult CD is telegraphed, her abilities are extremely straight-forward and, despite being the vessel of a kind of fire magic that would make Brand and Annie jealous, she doesn't live up to the potential her story and theme provides.
Rather than a complete overhaul, I tried refocusing her kit around features that align with the playstyle her lore suggests. And so, without further adieu and as her greatest fan, I offer my thoughts on what could bring our towering half-dragon warlord more character and definition in her kit while breathing life into her fairly uninspiring gameplay.