[CHAMPION SUGGESTION] (NAME IS UP TO YOU)
TL;DR: This champion is pure support, and very unique from ALL OTHER CHAMPION.
- Passive: Marvelous scale:
If this champion gets any debuff, then its armor and magic resistance will be 1.5x stronger for that same duration.
- Q: Seismic Toss:
Pounce on Nearby Enemy Champion, dealing damage scales with the user's current level. The type of damage depends on a foe's weaker defenses. However, any enemy hit by seismic toss will gain 30% movement speed buff for 3 seconds.
Ex. If
has 200 Armor and 100 MR, then Seismic Toss will do magic damage; if Armor = 100 and MR = 200, then it will do physical damage.
If Armor and MR are equal, then it will always deal Magic Damage.
- W: Trick Room
Creates a twisted dimension in the area the user is standing for 12 / 14 / 16 / 18 / 20 seconds. In that twisted dimension, the movement speed for ALL CHAMPION will instead be 670 / 690 / 710 / 730 / 750 MINUS the Current Movement Speed. If any champion happens to exceed the movement speed by the numbers allowed, then that champion will stop moving.
For Examples (at max rank):
without any item = 750 MINUS 325 = 425 movement speed.
with
and Ultimate level 3 = 750 MINUS 595 = 155 movement speed.
with
while using dash = 750 MINUS 780 = -30 movement speed = stop moving. However,
may still use
or any other skills, since it is NOT A SNARE.- Dash moves like
's ,
's and
's will not be affected by Trick Room. - Teleport abilities like
's,
and
's will not be affected by Trick Room. - If a champion is Snared, then that champion will move with 750 movement speed but cannot use blink or dashing skill.
- If a champion is Stunned, then that champion will move with 750 movement speed but cannot use any other skills or attack.
- If a champion is Knocked up, then that airborne will be applied normally.
- E: Pain Split
Pain Split adds the current percent HP of the user and target Champion. It then divides this value by two and sets the HP of both Champion to the result.
i.e. : if this champion has 100/1000 health and
has 1000 / 2000 health:
(10% + 50%) / 2 = 30%, so each champion will have 300/1000 health and 600 /2000 health to the result.
- ULTIMATE: Follow Me
All damage and CC directed to ally's champions will be instead directed to the user for 2 / 2.5 / 3 seconds, if that ally's champion is within certain range.
For Examples:
- If
were to ult, use WEQ combo on an adc like
, then all the damage, mark and CC will instead be directed the user. - It can be used to negate
's ult and CC.
So what do you think? Would you really use this support champion? Do you think it is too op? How should I fix this champion if this is too op?