Item Concept: Shield of Graces

Emerald Fang·11/27/2017, 10:36:40 PM·3 votes·350 views

This item is meant for tank supports in order to counter burst damage and heavy critical strikes. Can also keep your ally alive as well.

Gold Cost: 2500 gold Build Path: item 3082 + item 3801 + 850 gold

  • 300 Health
  • 40 Armor

UNIQUE Passive: Cold Steel - When hit by basic attacks, reduce the attacker's attack speed by 15% for 1 second.

UNIQUE Passive: Deflection - Every (10th - 5th based on level) incoming source of damage from basic attacks / single-target abilities will be blocked, and grant one stack of Grace. Subsequent deflections within 8 seconds will only block 50% of the damage.

UNIQUE Active: Undying Defense - Consume 5 Grace stacks to become invulnerable for 2 seconds, healing for 10% (+4% per 100 bonus health) of all damage blocked during the invunerability. At the end of Undying Defense, heal all allies around you for 5% (+2% per 100bonus health) of the damage absorbed (900 unit range). 180 second cool down; kills or assists reduce the cooldown of the ability by 45 seconds. _

This item is great for tanks, mainly tank supports, who need heavy defense power from an AD-heavy team.

Strengths: Very strong ADC and assassin protection. This item can shut down the enemy team if used properly, especially due to the large heal it grants after. Diving assassins or fed ADC's will have no chance against your team. Since it blocks all single-target damage you can use this when behind to shut down a fed ADC. You can also act as a literal shield for your team as they stand behind you, free from harm.

Weaknesses: Weak against AP mages since their AoE or multi-target abilities will not be completely blocked. The relatively low heal range means that your team will be susceptible to AoE abilities while grouping for this heal. Additionally, this item requires a lot of careful planning and teamwork, or it will be wasted completely. This item doesn't work well in lane phase and the best time to buy it is later in the game, which may not happen if the game ends quickly.


Changelog 11 - 28 CHANGE: Increased HP bonus to +300 but increased gold cost from 2400 to 2500. The item's base stats were a bit underwhelming and it wouldn't be worth keeping the item when Undying Defense is on cooldown.

5 Comments

Emerald Fang11/29/2017, 1:09:59 AM1 votes

CHANGE: Increased HP bonus to +300 but increased gold cost from 2400 to 2500. The item's base stats were a bit underwhelming and it wouldn't be worth keeping the item when Undying Defense is on cooldown.

Emerald Fang12/3/2017, 2:03:33 AM1 votes

Do I need to change anything? Let me know :)

Barny Miggo12/3/2017, 3:51:22 AM1 votes

Now that's a great concept for an item. Its a great situational item for top laners as well, although if you'd want defenses against auto attackers. bramble vest or full thornmail will be a better option most of the times. I think it'll be better if you changed the passive to require more "Grace" stacks and have no cooldown, so you can use it more frequently in the mid game when you'll be able to take trades and have it more risky to do so in the late game, since to acquire those stacks you'd need someone to autoattack you or poke you with abilities and that might end up in your death in most scenarios. Imagine that on Pantheon tho lul

Emerald Fang12/4/2017, 6:17:31 AM1 votes

EDIT: Changed Undying Defense: UNIQUE Active: Undying Defense - Consume 5 Grace stacks to become invulnerable for 2 seconds, healing for 10% (+4% per 100 bonus health) of all damage blocked during the invunerability. At the end of Undying Defense, heal all allies around you for 5% (+2% per 100bonus health) of the damage absorbed (900 unit range). 180 second cool down; kills or assists reduce the cooldown of the ability by 45 seconds.