Drakther'ne, Master of Shadow
So, new to champ creation but I have an excellent Idea for one that I would love to see centered around The concept of Illusion. The Champ is oriented towards being a squishy yet very slippery Jungler. With minimalistic (but definite) support qualities and some very potent harass yet no significant Burst/Assassination.
PASSIVE: Master Of Shadows-- After being spotted by an Enemy Champion, Ward, Minion, or Agrroed Cree; Drakther'ne Gains 30+20% MS speed for 8 seconds or until being spotted again.
Q: Night Terrors-- Pure Shadow accelerates from behind the target, Damaging and stunning everything its hits for .01 seconds (Interrupting all cast, moves, and channels) Before exploding against the target dealing [10+20% AD] and near sighting the target for Duration scaling off AP
Unique Passive: Game of Shadows-- Drakther'ne deals an extra 20/35/50/65/75% damage to all targets when He is not seen by an enemy or ward (this doesn't include Jungle Creeps)
W: Clutching Shadows-- A ball of shadow erupts from beneath a target location (Its a "skill" shot like Tibbers) Dealing [6+10% AD]. The target is Slowed for [35% AP]. The target also gains the Debuff: "Deaths Embrace" from which they take [2+ 15% AP] every 1.5 second over 10 seconds. This effect will persist indefinitely so long as Drakther'ne has direct vision of the target, Death's Embrace has not been cast, or the target has not taken damage from any other Champions.
W secondary: Death's Embrace-- All targets under the effect of the Debuff "Death's Embrace" are rooted for the remaining duration of the Debuff and cease to take damage from it. Adds 8 seconds to the cool down on Clutching Shadows
E: Denizens-- A large pit is opened in the world, releasing [Spell level] creatures which chase down enemies (Priority is: Aggroed Creeps, Enemy Champions with vision of the pit, Other Enemy champions, Minions, Buildings) While a pit is active the spell can be recast to detonate all creatures created by Denizen and beginning the spell's cool down.
R: Darkening Shroud-- Drakther'ne summons 5 Shadow Guards that Slow, Near sight, and Silence nearby enemy champions. The clones will all path away from each other before Dashing to the Aide of the Ally with the lowest health and Marking them "The Protected". Granting them [+150% of Drakther'ne's MS] Shielding them for [600% AP for 15 seconds] and giving them an Aura which does [60% AP] damage to all nearby or attacking Enemies. Shadow Guards all detonate after. 3 seconds before dealing [100+50% AP+50% AD]
Unique Passive: Valiant End-- The Protected and Drakther'ne are immune to all CC, for every form of Hard CC used on the Protected one of the Shadow Guards are destroyed and the shield is reduced by [100/75/50% AP]