Teemo Rework Concept

SKT Arcturus·5/1/2016, 1:25:43 PM·1 votes·471 views

First off, I know everybody hates teemo, so I'm trying to change him into something less annoying. First off, the theme of the rework is going to be changing Teemo into a Hunter-Like champion. His Passive will become this shelter setting active, kind of like azir's. Teemo can set up shelters at certain points of the map, once teemo or his ally enters the shelter they start to regain Health and Mana. The shelter lasts 5 minutes and can be destroyed by enemy units. Since the passive slot is taken, but I don't want to take out Teemo's stealth mechanic, Teemo's old passive will be moved to his Q, turning into an active spell. Teemo will be stealthed after a few seconds upon activation, auto attacking or using E will cancel stealth. During the period of his stealth, the traps Teemo placed down will be temporarily stealthed. Next talking about his W, which used to be move quick. My idea is turning this spell into some kind of self buff active that gives Teemo AD, Auto Range, Anti-Blind, but costing some health, assuming he's damaging himself to gain focus. His E, toxic darts, will remain the same, but works kind of like old GP passive. Deals less on-hit dmg, but deals more DOT dmg. His ultimate, will turn from shrooms into traps. Once an enemy champion or jungle camp steps on the trap it gives them a debuff, lowering their stats while still dealing DOT damage. Jungle Camps will be snared. The mechanics are just adding some timer setting for traps and setting up some skarner passive like points for Teemo's new passive, shouldn't be quite hard to create. So I think this rework could work.

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