[Champion Concept] Myra, the Captive Marionette

Jellycake Demon·1/12/2017, 3:39:08 AM·1 votes·466 views

I know I'll get a comment saying something on the lines of: "why make a doll Champion we already have Orianna" From what I have read of Orianna's Lore or it latest rendition, she was Human first but as she was getting sicker her dad slowly turned her into a living automation not an actual doll, so yeah. As for Myra she was human first BUT the person who "loved" her sort-of trapped her soul in a small doll body (which is the same size as Annie) but now she is a enslaved spirit to keep her captive company yet deep down she yearns for her freedom.

Place of Origins: Demacia. Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Upon Selection: How may I entertain you this evening. Arriving on the Rift: I shall aide my master in this venture.

Statistics: Attack Power: 2. Defense Power: 7. Ability Power: 7. Difficulty: 9.

Health: 422(+30) Health Regen.: 2.0(+0.38) Manna: 382(+29) Mana Regen.: 1.9(+0.37) Attack Range: 520(Range) Attack Damage: 21(+2.4) Armor: 14(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

Appearance: (Bodily design) . Myra's doll body is pure white, is perfectly spotless & her dark brown hair is so long that it goes down to her feet. Both of her eyes a glossy crystal blue with a tint of green, the spectral aura that Myra's soul generates is a nice crisp blue. (Clothing & Special features) . Myra wears a frilly white dress with chocolaty brown markings & patterns, she also sports a very small brown top hat with a white bow on it. On the back of her dress is a fairly large white bow, around her neck is a small gold locket that when it opens shows a small key-hole. (Equipment) .

the Basic Format of Myra's style of Gameplay: Despite being a Range Support-Type Champion Myra can be very durable with her given damage reduction, minimal healing from magic damage & her capability of being able to move around the Map with several Mobility-Type abilities, but as a Support method of gameplay changes depending if she is in her Doll Body or Soul Form.

While in her Doll Body Myra is all about being able to linger on the Map while coming to the aide providing a Shield to help mitigate damage they would be dealt while also being able to use her voice to spellbound a single target to allow her team to try to secure a kill or ward off an enemy Gank by allowing herself or her ally to escape.

While in her Soul Form Myra is primarily all about Peel Damage to widdle down a targets Health to make it easier for her allies to get the kill while also being able to pull off complex kiting or Jukes, as a specter Myra needs to carefully position her Doll Body if she tries to pull of more difficult Jukes or strong dive engages because if let in a bad position if she decides to return to it with low health she would be in a very bad spot to sustain herself or aide he allies.

Summoner Spells: summoner 4 & summoner 3

Item Builds: Starting Items: item 3340/item 2031/item 3303 Essential Items: item 3111/item 3174/item 3092 Offensive Items: item 3504/item 3030/item 3027/item 3165 Defensive Items: item 3107/item 3065/item 3075/item 3050

Innate Passive: Hollowed Vessel/Drifting Soul. Myra’s body is that of a simple doll acting as her medium to stay in our world, so all Physical Damage she receives are reduced by 5% while gaining 8% Tenacity. When Myra is out of her doll’s body he soul feeds on magical substance, so when she is his by any Magic Damage she will actually be Healed by 2.5% of the damage she has been dealt & her body absorbs the excess energy from the Map gaining 50% increased Mana Regeneration.

Q-Ability: Shall I Sing For You. Range: 425. Cool Down: 16/15/14/13/12. Cost: 60/70/80/90/100. Stun: 1/1.5/2/2.5/3 sec. Magic Damage: 25/55/85/115/145(+60% bonus AP). **Activation: ** After Myra has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Myra’s inner doll-mechanic will be put into action, after the initial activation Myra will sing for its chosen target for a set duration which at the end of its duration will deal Magic Damage to the target. While Myra is Stunning the target she is unable to move her Doll Body around but she can still activate her other Abilities. If Myra is in her Soul Form when she uses this Ability to select a Champion within the range of her Doll’s Body then upon its activation Myra not only applies the Stun but her next Basic Attack will deal this Abilities current damage amount.

W-Ability: Stroll. Range: 300. Cool Down: 19/18/17/16/15. Initial Cost: 90. Recast Cost: 15/25/35/45/55. Magic Damage: 20/30/40/50/60(+40% bonus AP). Passive: While Myra is in Soul Form she will gain 20% Movement Speed & making all of her Basic Attack deal Magic Damage instead. Activation: After Myra has chosen a single point within this Abilities Casting Range then upon its activation Myra will leave her Doll Body behind while her Soul moves around, after Teleporting to the targeted point she will be in her Soul Form while her Doll Body will remain at her initial location when she used this Ability & will become Un-Targetable, now while Myra is out of her Doll Body she travel as far as 525-Unites away from her body but if she goes beyond that distance Myra’s Soul will immediately Dash back to it or she can Recast this Ability to manually Dash back to her Doll Body. Myra can remain outside of her Doll Body after Teleporting until she either goes beyond the range of her bodies range or until she recast this Ability to return to it, until her soul returns to the body this Ability will not go on its Cool Down.

E-Ability: Doll Step/Astral Surge. Range: 100 -to- 450. Cool Down: 18/16/14/12/10. Cost: 50/60/70/80/90. **Activation (while in Doll Body): ** After Myra has chosen the length of a narrow path with this Ability then upon its activation then upon its activation Myra will use her own energy to Dash down the targeted path, if Myra comes in contact with an ally Champion she will grant the target with a 70/90/110/130/150(+60% bonus AP) damage blocking Shield. **Activation (while in Soul Form): ** After Myra has chosen the length of a broad path with this Ability then upon its activation then upon its activation Myra will fire a sphere of energy in the targeted direction, when the sphere comes in contact with an enemy it will deal 40/60/80/100/120(+40% bonus AP) Magic Damage while also applying a 35% Movement Speed Slow for 1.5 seconds.

R-Ability: Treasured Possession. Range: Self-Cast. Cool Down: 210/190/170. Cost: 185. Bonus Magic Damage: 35/65/95(+50% bonus AP). Healing: 45/85/125(+40% bonus AP). Activation: After Myra has activated this Ability her Doll’s Body will begin to emit a 210-radius aura of spectral energy that will persist to cover the area around her body, after the initial activation this aura will remain active for 3.5 seconds & for that duration all of Myra’s allies within this aura will deal bonus Magic Damage on all their Basic Attacks as well as continue to be Healed every 0.5 seconds. If Myra is in her Soul Form while she is in this aura her Drifting Soul’s healing effect is doubled while also providing the Hollowed Vessel’s defensive Buff’s.

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