League Of Legends: Paying For Increased Item Stats With In-Game Gold
Don't you wish
,
, and
could add up to 100% crit?
Don't you wish
,
,
,
,
,
adds up to the full 40% Cooldown Reduction?
Well, it doesn't, but I want it too :(
However, I have an idea to fix this. What if we could pay In-Game gold to increase the stats of an item to suit our needs? I think this would benefit lots of people who have been grinding rune pages for those extra stats. Here's how it will go. We will use the stats of
and
.
Runaan's Hurricane stats are:
+40% Attack Speed +30% Critical Chance +7% Movement Speed
What if I want to add +5% Attack Speed, +10% Critical Chance, or +3% Movement speed for some Gold?
Zonya's Hourglass stats are:
+70 Ability Power +45 Armor +10% Cooldown Reduction
What if I want to add +10 Ability Power, +5 Armor, or +10% Cooldown Reduction to this item?
This thing would be a luxury for most builds out there. It will help give us that extra stat we need to balance our stats out. With some hard thinking and balancing to this system, we could be able to do something like this.
Regardless, there are a few things that need to be addressed.
-
I know there is going to be limits on how high you can upgrade your stats and how many stats you can upgrade, but I don't know what that could possibly be.
-
I also don't know the gold costs for these upgrades. This is basically the structure of the idea. I don't know the nitty-gritty stuff about it, tough.
-
This only applies to the base stats. No passive or active stat can be altered.
-
You can only upgrade the stats that the item has. IF an item doesn't have a certain stat, it can't be added or upgraded.
After all of this being said, feel free to leave your thoughts/critiques ;)