[SUGGESTION] Rapid Firecannon (and Kircheis Shard) small rework

GamerThink·8/6/2017, 9:43:56 PM·1 votes·349 views

I really don't like that an item like item 2015 , or item 3094 , that are clearly intended to be a "burst" item are so AS-focused in their stats. Of course it's my opinion, but it could be nice a change like:

Kircheis Shard item 2015 > Upgrades from item 1051 + 400g > Gives +10% crit chance instead of +15% attack speed > Everything else stays the same

Zeal item 3086 > Upgrades from item 1042 + item 1042 + 600 gold (indeed, the item icon is two short swords combined) > Gives +30% attack speed instead of +15% attack speed and +10% crit chance > Everything else stays the same

Phantom Dancer item 3046 > Upgrades from item 3086 + item 1018 + 700g > Everything else stays the same

Runaan's Hurricane item 3085 > Upgrades from item 3086 + item 1018 + 700g > Everything else stays the same

Statikk Shiv item 3087 > Same as before (with different effects from components, of course)

Rapid Firecannon item 3094 > Upgrades from item 2015 + item 1018 + 1000g > No more gives +30% attack speed > Now gives unique passives: +10% cooldown reduction and +10 magic penetration > Everything else stays the same

So, the most important change is this last item. For the lore, the "rapid" part of the item now goes on spells (cooldown reduction), that perfectly makes sense as the "cannon" shots are mostly from abilities. And, as I said before, item 2015 and item 3094 are clearly designed to get the most from a single hit rather than with frequent high-attackspeed autos.

Why should we apply such a change, even though it wouldn't change a lot? First of all, item 3094 and item 3087 are no more semi-identical items and give more choice in building your marksman.

> The rework I'm suggesting will indeed distinguish those two items and reward the players that can understand which one of them is more suitable for the team composition. > Taking into account also item 3046 or item 3085, we would have three crit items each one built from exactly two of the three items: item 2015 item 3086 item 1018, making their build path more clear and peculiar. > It would be even better if we could distinguish also the build paths of item 3046 and item 3085, but we would need another rework for that.

Also, the magic penetration (besides making more effective on-hits from the two items and countering this way armor stacking opponents) makes it interesting for many burst-autoattackers that deal much magic damage (first of all Corki, but many others can be found). And the last but not the least, the CDR is more (or at least equally) interesting on someone like Jhin than the attack speed boost, and can get you capped with just two items (item 3508 item 3094).

HERE'S A LINK where you can check by yourself for each marksman the % of magic damage to convince you magic penetration can be a useful stat for a marksman (and for some of them - like Corki / Teemo - is actually the most needed one), and you can see there are a lot of them above 10%. Also, there are very few Mpen items in the game, and almost none for marksmen (pretty much item 3020 and item 3091, considering the latter in the number). Not even talking about the new item 3504 META which gives even more magic damage on your kit. http://www.leagueofgraphs.com/

2 Comments

ADC Yuumi8/7/2017, 3:25:03 AM1 votes

I think they could fix it by making the charge become a crit, but it'll be signature to RP Cannon.

+30% attack speed -> +50% attack speed +5% movement speed -> +10% movement speed +30% critical strike chance -> + No more crit chance

Original:

UNIQUE – ENERGIZED STRIKE: Moving and attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack gains FIRECANNON.

UNIQUE – FIRECANNON: Your next basic attack gains 35% increased range (up to a maximum of +150 range) and deals 50 - 120 (based on level) bonus on-hit magic damage.


Rework:

UNIQUE – ENERGIZED BLAST: Moving generates Energize stacks, up to 300. When fully Energized, your next basic attack gains FIRECANNON.

UNIQUE – FIRECANNON: Your next basic attack gains 40% increased range (up to a maximum of +220 range) and crits for 150% damage. ( Firecannon does not increase with critical strike damage modifiers. )

This allows ADC's who truly need it; (Jinx, Vayne, Quinn) to benefit more than those who don't; (Tristana, Caitlyn, Jhin.) Therefore stacks faster for ADCs with better movement, so ADCs with large attack ranges stray away from it. Getting a 300 stack on Caitlyn is the equal to her walking from base to lane. On Jinx, her passive will proc it more often and allow her to pick of targets with insane range.

So here's some math.

Jinx

Jinx's normal range: 525 Fishbones at level 5: +700 = 1225 Range

  • Rapidfire Cannon = 1445 Range!

Jinx's base Movement speed: 325

  • Rapidfire cannon = 357 ms.
  • Get Excited proc = 601 ms.

That would charge it in about 4 seconds!

Jinx base attack speed (level 18): 0.73 per sec.

  • Pow-Pow Passive = 1.24 per sec.
  • Rapidfire Cannon = 1.60 per sec!

Also, an idea for mages who have great range but lack the mana.

Pulse(fire) Cannon: Builds from Kircheis Shard, Sheen and Needlessly Large Rod.

Pulse Cannon: +80 ability power +250 mana +10% cooldown reduction +10% attack speed

ACTIVE -- PULSECHARGE: Channel for 0.5 sec, your next basic attack gains +50 range and does +10% AP physical damage.

UNIQUE -- PULSEFIRE: After dealing 30% of an opponent's health in 2.5 seconds, your next basic attack gains +300 range, +20 AP as true damage and stuns for 0.25 sec. (120 sec cooldown)