Suggested Content: Seasonal Mastery Levels

MrSpudtastic··2 votes·293 views

Hello Riot and fellow summoners!

I am MrSpudtastic. I have been playing this game since Season 2-ish, and I have been witness to many changes throughout that time. I have enjoyed many of these changes, and one change in particular that I have liked is the addition of the Mastery system. It has been a relatively reliable way for me to gauge both other players' and my own familiarity with a champion, and I have found it very useful in my attempts to improve my own gameplay. However, as time has passed and champions have changed, I have found the system less reliable than it used to be.

Particularly, my concern lies in the fact that the Mastery system tracks Champion Mastery in the entirety of that Summoner's game play ever since the system was introduced. While an excellent means to determine one's familiarity with individual champions and the game itself, I find that it fails to represent a player's recent trends or gameplay.

Using my own Mastery as an example, I have a Rank 5 Mastery on Caitlyn. Other Summoners would (and should) expect me to display great familiarity and at least notable skill on that champion. However, I haven't consistently played Caitlyn in more than a year, and I haven't done well with her since the big ADC rework. Because of these facts, my Rank 5 Mastery does not accurately represent my current familiarity with Caitlyn in the slightest. Similarly, I have high (Rank 4 and upwards) Masteries on Fiddlesticks, Teemo, and Kog'Maw, the last of which I haven't even played this Season and hardly played during the last. The fact is, because I haven't often used these champions in recent seasons, I am almost entirely unfamiliar with them now, in spite of a Mastery Level that suggests otherwise.

Because of this, I often find myself wishing that I could limit my own Mastery Levels to the current Season. The idea here is that if I can evaluate my Mastery Levels exclusively off of recent games (games within the current Season), then I can better understand my own strengths and weaknesses within the current meta or in response to the current state of the game. I believe this would give both me and other Summoners a better understanding of our "updated" familiarity with the Champions we play, as the current Mastery system in no way takes account of updates to a particular Champion (think Ryze), changes to available items (like the removal of Wooglet's and Deathfire's Grasp), or the ever transitioning meta. Then, Summoners could use this information to make better selections concerning which Champions we should, or absolutely should not, take into ranked, or in choosing which champions to practice.

Then, at the end of each Season, this separate Mastery Level would reset, while the overall Mastery Level would continue to display a Summoner's overall familiarity with a Champion through the entire time that the Summoner has played.

And that is all to the idea! Thank you Riot for delivering a wonderful game, and, fellow Summoners, I'll see you on the Rift!

5 Comments

Warlord Scrap1 votes

I would agree with you if six and seven were free and didnt cost resources. And also i think anytime a champ get reworked the mastery should reset. I played with a mastery 7 ww once but it was his first time playin new ww so hos level nowhere remotely showed his skill as opposed to you just being rusty with a champ.

MrSpudtastic1 votes

I had considered that. My thought for that was only to include up to Mastery 5 on the Seasonal Mastery. That way, The Summoner would still get rewards for an overall Mastery of 6 or 7, whereas the Seasonal Mastery would primarily reflect recent familiarity. That said, it's entirely possible that a Riot employee or another Summoner comes up with a more elegant solution for this issue. But yes, situations like that are exactly the reason I find myself wishing for a Seasonal Mastery Level. Not just in misrepresenting another Summoner's familiarity, but my own as well.

Warlord Scrap2 votes

What about if after you obtain 6 or 7 the first time every season after that you just have to get the s's. So say you reach 7 with cait this year you need to pay blue essence but when you go for 6 and 7 next season all you need is the s's and no blue essence.

MrSpudtastic1 votes

Oh I like that idea! You'd still have to get the essence for the original overarching Mastery Levels, but having that Mastery overall would enable you to get Seasonal Mastery 6 or 7 without the essence requirement... after getting the appropriate tokens with S level performances, of course.

The tricky thing about that would be if a player reaches Seasonal Mastery Level 5 while working on an overall Mastery Level 6... but then again, getting that second overall S rank token would still get you your first Seasonal S rank token, so I guess that wouldn't be a problem.

Warlord Scrap1 votes

i figured your overall would stay the same as it is now and your seasonal would be tied the first time but only really change the next season

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