Suggested Content: Seasonal Mastery Levels

MrSpudtastic·4/29/2017, 11:07:51 PM·2 votes·293 views

Hello Riot and fellow summoners!

I am MrSpudtastic. I have been playing this game since Season 2-ish, and I have been witness to many changes throughout that time. I have enjoyed many of these changes, and one change in particular that I have liked is the addition of the Mastery system. It has been a relatively reliable way for me to gauge both other players' and my own familiarity with a champion, and I have found it very useful in my attempts to improve my own gameplay. However, as time has passed and champions have changed, I have found the system less reliable than it used to be.

Particularly, my concern lies in the fact that the Mastery system tracks Champion Mastery in the entirety of that Summoner's game play ever since the system was introduced. While an excellent means to determine one's familiarity with individual champions and the game itself, I find that it fails to represent a player's recent trends or gameplay.

Using my own Mastery as an example, I have a Rank 5 Mastery on Caitlyn. Other Summoners would (and should) expect me to display great familiarity and at least notable skill on that champion. However, I haven't consistently played Caitlyn in more than a year, and I haven't done well with her since the big ADC rework. Because of these facts, my Rank 5 Mastery does not accurately represent my current familiarity with Caitlyn in the slightest. Similarly, I have high (Rank 4 and upwards) Masteries on Fiddlesticks, Teemo, and Kog'Maw, the last of which I haven't even played this Season and hardly played during the last. The fact is, because I haven't often used these champions in recent seasons, I am almost entirely unfamiliar with them now, in spite of a Mastery Level that suggests otherwise.

Because of this, I often find myself wishing that I could limit my own Mastery Levels to the current Season. The idea here is that if I can evaluate my Mastery Levels exclusively off of recent games (games within the current Season), then I can better understand my own strengths and weaknesses within the current meta or in response to the current state of the game. I believe this would give both me and other Summoners a better understanding of our "updated" familiarity with the Champions we play, as the current Mastery system in no way takes account of updates to a particular Champion (think Ryze), changes to available items (like the removal of Wooglet's and Deathfire's Grasp), or the ever transitioning meta. Then, Summoners could use this information to make better selections concerning which Champions we should, or absolutely should not, take into ranked, or in choosing which champions to practice.

Then, at the end of each Season, this separate Mastery Level would reset, while the overall Mastery Level would continue to display a Summoner's overall familiarity with a Champion through the entire time that the Summoner has played.

And that is all to the idea! Thank you Riot for delivering a wonderful game, and, fellow Summoners, I'll see you on the Rift!

5 Comments

Warlord Scrap4/29/2017, 11:12:57 PM1 votes

I would agree with you if six and seven were free and didnt cost resources. And also i think anytime a champ get reworked the mastery should reset. I played with a mastery 7 ww once but it was his first time playin new ww so hos level nowhere remotely showed his skill as opposed to you just being rusty with a champ.