Aatrox Rework
http://www.downvids.net/video/bestimages/img-aatrox-the-darkin-blade-196.jpg Aatrox, the Darkin Blade Current Issues:
- If balanced as usual, if he builds damage, he becomes an incredibly hard to deal with enemy carry. If built Tank, he becomes a self-sustaining brick wall that eventually kills you.
- Kit doesn't correct reflect his thematic. He causes wars and fuels them. Currently, he doesn't really force team fights very well at all, nor does he make his allies seem any more bloodthirsty. Goals of the Rework:
- Add a thematic mirror to his kit. He wants fights to last and happen constantly, the ideal situation for him being a game with constant team fights and death to fuel himself.
- Attempt to make it to where he is still familiar to those who played him, but not exactly what he was before due to innate balance issues.
Old Roles: Skirmisher/Diver New Roles: Vanguard/Skirmisher
Stats Health- 600 (+105 per level) (600-2385) Health Regen.- 5 (+0.35 per level) (5-10.95) Carnage- 1000 Armor- 30 (+3.5 per level) (30-89.5) Magic Resist- 32.1 (+1.25 per level) (32.1-53.35) Movement Speed- 345 Attack Damage- 63 (+3 per level) (65-114) Attack Speed- 0.68 (+3.35% per level) Attack Range- 175 (Melee)
Passive- Endless Carnage Innate: Aatrox's presence is felt all across the map, inciting rage and anger into his enemies and allies. Whenever Aatrox, an allied champion, or an enemy champion deals damage to the opposing side, Aatrox gains 2.75/3.5/4.25/5% of the damage dealt as Carnage. Aatrox uses Carnage to cast his abilities and increase the effectiveness of his Blood Thirst. Aatrox can store up to 1000 Carnage at a time. Levels: 1/5/9/13
Ability 1- Blood Thirst Passive: Whenever Aatrox uses an ability, he sends out a pulse around himself that gives nearby allies 4/5.5/7/8.5/10% of his attack damage as bonus attack damage and ability power as well as 5% (+1% per 75 bonus AD) life steal and spell vamp for the next 5 seconds. Toggle Off: Aatrox is reserving his strength, causing Blood Thirst to heal him for only 20 (+4/5/6/7/8% AD) health every fourth basic attack. If Aatrox has not generated Carnage within the last 8 seconds, these attacks will also grant Aatrox 6/7/8/9/10 Carnage. Toggle On: Aatrox uses the carnage flowing throughout the battle field to empower his blade, causing every third basic attack to now heal him for 40/65/90/115/140 (+10/12.5/15/17.5/20% AD) of his health and grant him 30/35/40/45/50% attack speed for 3 seconds. For every 50 Carnage Aatrox has, this healing is increased by 1/1.25/1.5/1.75/2%, giving him a max of a 20/25/30/35/40% healing boost. These attacks also, however, consume Carnage. Carnage Cost: 30 Carnage per Third Attack Toggle Cool Down: 1 second Passive Pulse Range: 900
Ability 2- Spreading Brutality Active: Aatrox stabs the target enemy unit with a swift, brutal strike, dealing 40/80/120/160/200 (+50% bonus AD) physical damage to the enemy unit, the damage increasing by 1% for every 1% of their max health that they are missing. If this strike kills the unit, nearby allied champions are sent into a rage for the next 5 seconds. If the enemy unit killed was a minion or monster, only the closest allied champion will be sent into a rage. Allies that have been sent into a rage cause their next basic attack or spell to deal bonus damage, meaning that their next basic attack or spell deals 30/60/90/120/150 (+40% of Aatrox's bonus AD) bonus physical damage. This bonus damage is reduced to 50% effectiveness for area of effect spells and will only apply on the first tick of damage for damage over time effects. Cost: 300/275/250/225/200 Carnage Cool Down: 15/14/13/12/11 seconds Range: 300 Rage Aura Range: 900
Ability 3- Dark Flight Active: Aatrox leaps to the target location after a brief delay, dealing 70/105/140/175/210 (+75% bonus AD) physical damage and knocking up enemies in the area for 1 second. If all of Aatrox's allies are currently in combat and have generated Carnage for Aatrox within the last 3.5 seconds, Aatrox is Unstoppable during Dark Flight. The cost of this ability is removed if neither team has dealt damage to each other within the last 15 seconds. Cost: 350/325/300/275/250 Carnage Cool Down: 11/10.5/10/9.5/9 seconds Range: 650 AoE Radius: 225
Ultimate- Massacre Passive: Aatrox's max Carnage is increased by 200/350/500. Active: After a brief delay, Aatrox releases a wave of dark energy from himself, causing Aatrox to gain 40/55/70% attack speed and 5/7.5/10% damage reduction for every other allied champion hit by the dark wave. Nearby allied champions that are hit by the wave also gain the attack speed bonus. This lasts for 5.5/6.5/7.5 seconds. Enemies hit by the wave are Enraged, forcing them to basic attack the nearest enemy unit to them for the next 1.2/1.35/1.5 seconds. Aatrox's Damage to Carnage generation is increased by 50/75/100% during this time as well. Cost: 250 Carnage Cool Down: 155/140/125 seconds Range: 850 Wave Projectile Speed: 1750
KIT TL;DR Stats Aatrox has overall increased base stats (especially Health), but lowered Health Regeneration Passive Removed the Revive and Blood Well mechanics. Aatrox now gains Carnage to use his abilities instead of his max health. He generates Carnage from both teams inflicting damage to each other. With this Carnage, he can use his abilities and empower his Blood Thirst. Ability 1 Dark Flight moved to Ability 3. Ability 1 is now Blood Thirst. Blood Price removed. Added passive. Whenever Aatrox uses a spell, his nearby allies gain increased offensive effectiveness temporarily. Blood Thirst can now be toggled between a greater and lesser heal, the greater Heal costing Carnage and gives attack speed while the lesser heal does not. Ability 2 New ability that gives Aatrox an execute that heals him and empowers nearby allies offensively if it kills it's target. Ability 3 Dark Flight. Same as before, but now has the Carnage cost applied to it and has a lower cool down. The Carnage cost is removed if both teams have not dealt damage to an opposing team's champion for a decent amount of time, making it an ideal initiation ability. Ultimate Reworked. Aatrox still gains attack speed, but now also gains cool down reduction and heals himself for a percentage of the damage he deals. Aatrox releases a dark wave when using this ability that gives nearby allied champions these bonuses at half effectiveness as well. Enemies hi by the wave are Enraged, forcing them to basic attack the nearest visible enemy to them for a decent duration. No longer deals damage.
With this rework, I wanted to try and make Aatrox into Darkin that he is depicted as in his lore. A warmongering demon who invokes rage into both his allies and enemies, causing them to want to inflict pain on one another. He leads the fights to his enemies before invoking pure rage and fury into his allies and enemies alike. His new Carnage mechanic is the center of this. If both teams are constantly fighting and Aatrox is constantly causing fights to break out, he will be at a huge advantage since he will have the resources to use Dark Flight and Spreading Brutality constantly to make his allies extremely powerful. An endless cycle of violence and hatred so to speak. Violence leads to violence. Blood Thirst stays around in this kit (as well as Dark Flight) but with modifications. He can no longer change the spell to instead deal bonus damage yet deal damage to himself, instead he can switch between a lesser and greater heal that do or do not use Carnage. His healing should be similar to what it is currently, but a little different. Aatrox in this rework also comes full of allied bonuses if you didn't notice (you did). You could almost call him the most offensive support ever, but then is he really a Support? His Blood Thirst is empowered by Carnage, increasing the healing you receive from it equal to the amount of Carnage you had before the attack's Carnage cost. This bonus' max bonus is also increased by his ultimate passive if you didn't notice, meaning his healing is increased by up to 60% late game. However, it's passive is not to be forgotten. Every time Aatrox uses a spell, consuming carnage, he empowers his allies' offensive capabilities based on how much attack damage Aatrox has. With this bonus, his allies can then generate tons of Carnage for him. Then there is Spreading Brutality, an execute that, upon killing an enemy, heals Aatrox and causes Aatrox's allies to have their next instance of damage also be given execute damage. This is continues the theme of a cycle of violence with Aatrox spending Carnage to increase the damage his team deals, increasing his Carnage generation rate. Next, we come to Dark Flight, something that was in his old kit. This is the same as before, but with a lower cool down, but a Carnage cost. HOWEVER, if Aatrox sees that the battlefield is too peaceful, he will be able to cast it for free until either team takes damage from an opposing champion. This allows him to initiate conflict with the enemy team with, allowing him to force fights. Finally, we come to Massacre. The ultimate war starter, Aatrox of course has to have Massacre. After a delay, Aatrox will send out a wave that buffs himself and his allies, as well as forcing enemies to attack the nearest enemy. Basically speaking, Aatrox's allies gain a decent offensive bonus to make them want to fight and Aatrox's enemies are forced to fight, being afflicted with the mother of all Taunts. Furthermore, Aatrox gains more Carnage than usual during this time. With this, Aatrox can force team fights to happen that the enemy team doesn't want to happen and fuel the flames of war on the battlefield.
Now, I know balance isn't perfect, but that's not the aim here. The aim is to make an idea for a good kit for Aatrox, so I would rather have feedback on the kit itself than the numbers. If you want to ignore the numbers, I made a KIT TL;DR changelist below the kit. Thank you for reading and I appreciate any feedback given!
is a very interesting fun to play champion , his lore is just amazing but the thing is his kit just sucks if u look at 
has better version of now
or
or someone like
or
to make his story more interesting ...