Annie needs fixed

Soulpiercing420·3/3/2016, 5:29:25 AM·1 votes·549 views

Annie is really awesome champion and to be honest my favorite one. Everyone tells me your suppose to go mid with Annie. Well the thing is Annie can't really fight alone for the most part. Her range is so incredible short for how squishy she is. Its like playing a melee champ but with less armor and magic resist. She needs modifications whether it be range or what Idc she needs fixed. Zed is a mele champ and he out ranges her and teleports. Make it a fair fight. And btw do something about all the freaking trolls. I am near ready to stop playing this game. All day I have not gotten one game with out trolls. And almost always an afk. Heck one game today I had Ekko go in trolling me in the jg. level 1 start up trying to kill the frog alone without leash, Ekko walks by and last hits. Not only did he do that but he then stole 3 more kills in a row. Then the rest of my team laughed at me and encouraged him to keep trolling. Also it would be cool if Annie's E was an AOE so you could block and reflect damage for all near by allies in range.

5 Comments

Nahui3/3/2016, 7:22:06 AM2 votes

No.

Kaiquion3/6/2016, 5:45:48 AM1 votes

"Zed out ranges her" Yeah but at the expense of his only escape, not to mention its a skill shot which can be avoided, However annie's abilities are instant cast expect for Q. And what this thread for? Annie buffs or complaints. Annie needs no buff, she already has little counter play other than just simply out ranging her. And why give her a supportive skill? She's already boasting very high damage, reliable hard cc (requires build up though), and some amount of durability? Plus not to mention he being at bot lane as a support was already toxic/cheese enough. If any needs to be fixed, its to make her ultimate a projectile (throwing tibbers to a location) to add some counter play into her kit; while also not ruining her damage output if the player is smart enough to combo with other means aka w stun, or for a guranteed damage on a single target, Q stun).