Kulkal, Speaker of the Elements (Champion Concept)
Passive - Ancestors When a totem is destroyed a spirit totem takes it's place granting vision (like a ward) and shielding the caster (default totem doesn't shield or last as long as other totems). When an elemental dies a spirit takes it's place healing all nearby ally champions and granting vision of all nearby enemy champions (doesn't attack or follow the caster anymore).
Q - Lightning Surge (Unit-targeted) Charge up a lightning bolt to hit an enemy champion from afar.
W - Elemental Fury (Ground-targeted) Summon a totem appropriate for your element.
Default Totem (removed once the player chooses his specialization): Buff nearby ally champions increasing cast speed and cooldown reduction for a limited time. Wind Totem: Buff nearby ally champions increasing movement speed and cleansing slows, blinds, and silences for a limited time. Ally champions within range have increased movement speed moving towards the totem. Fire Totem: Buff nearby ally champions increasing attack damage and ability power for a limited time. Ally champion abilities now burn enemy champions for a limited duration. Earth Totem: Buff nearby ally champions increasing armor, magic resist, and tenacity for a limited time. When spawned it lets out a earthen pulse which slows all nearby enemy champions hit.
E - Earthen Grasp (Ground-targeted) First Cast: Grounds all enemy champions within the target location. Second Cast: After a delay it can be recast to grab all enemy champions within the target location stunning them temporarily.
R - Thane of the Elements (Ground-targeted) Summon an elemental appropriate for your element.
Wind Elemental: Buff nearby ally champions increasing movement speed and cleansing slows, blinds, and silences (caster keeps buffs) for a limited time. Purify nearby ally champions every few seconds giving them a boost of movement speed and shielding them for a portion of their health. Fire Elemental: Buff nearby ally champions increasing attack damage and ability power (caster keeps buffs) for a limited time. The elemental has an small aura of flame that burns nearby enemy champions for a portion of their health. Earth Elemental: Buff nearby ally champions increasing armor, magic resist, and tenacity (caster keeps buffs) for a limited time. Lets out earthen pulses every few seconds that slow nearby enemy champions hit.
You can change your element every 5 minutes starting at 5:00 when out of combat.
So far this is what I have, what do you guys think? I'll go ahead and add cooldowns and stuff later on.