Champion Concept

Sir Rethor·4/13/2015, 6:54:42 PM·1 votes·578 views

Thane the Dwarven Smithy Primary Role - Support Secondary Role - Tank Health 670 - 2146 (82 per level) Attack damage 42 - 134 (5.11 per level) HP Regen 10.2 - 22.8 (0.7 per level) Attack speed 0.647 - 1.03 (3.33% per level) Mana 302 - 1058 (42 per level) Armor 28 - 100 (4 per level) MP regen 7.4 – 21 (0.8 per level Magic resist 32.1 - 53.4 (1.25 per level) Melee range 125 Move speed 335 Abilities

Passive: Smiths Wrath On-target cooldown 23/22/21/19/18/17/16/15/14/13/12/11/10/9/8/7/6/5 (1 second per level) When thane first auto attacks an enemy champion he uses his hammer knocking them back roughly 250 units and are slowed by 30% for 1.25/1.5/1.75 (levels 1/7/13) seconds if the target hits a wall they are slowed by 60% instead. This effect cannot trigger on the same target more than once every few seconds. Q: Dwarf Brawler range: 300 Cost: 55/60/65/70/75 Cooldown: 16/14/12/10/8 physical damage 200% AD. ACTIVE: Thane dashes to his target letting out two massive hits, during this time the enemy is suppressed for 0.75 secs

W: Armorer range: 800 Cost: 180/160/140/120/100 Cooldown 28/23/18/13/8 ACTIVE: Give a nearby ally an empowered piece of equipment increasing their armor and magic resistance by 4/8/12/16/20% of thanes total armor and magic resist and giving them an equal boost in their own attack damage or ability power. The buff is permanent until hit by an enemy champion or epic/large monster. after being hit the buff will last 5/7/9/11/13 seconds before expiring.

E: Rune Hammer range: 575 Cost 50/45/40/35/30 Cooldown 12/11/10/9/8 (cooldown starts after the hammer has vanished) Stun Duration 1.2/1.4/1.6/1.8/2.0 Minimum physical damage: 10/25/40/55/70 +25% Armor, Maximum physical damage 25/62.5/100/137.5/175 +150% Armor (the damage is increased by 25% for every champion with armorer applied to them). Active: Thane throws his hammer forward in a line piercing all enemies and stunning them for a time. Both the damage and stun duration are reduced by 15% for each enemy the hammer passes through (Cannot be reduced below 40%) Thane can activate the hammer early to destroy the projectile but transporting himself to it’s place.

R: Anvil of Might Range: 900/1000/1100 Cost: 100/100/100 Cooldown: 160/125/90 Active: Thane summons an anvil and begins channeling (hammering) for 2/3/4 seconds during this time all allies within range gain 50/60/70% damage reduction the effect ends if Thane moves or is stunned. (Armorer can be cast while channeling)

Well that's Thane the Dwarven Smithy let me know what you think openly as this is a draft. Toodles.

1 Comments

Sir Rethor4/15/2015, 1:47:33 PM1 votes

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