Zombie game mode (Endless wave)

DadBodMan·11/6/2015, 12:07:40 AM·101 votes·5,121 views

Given the recent slayer/zombie skin release it would be awesome to have an endless wave mode on howling abyss. A team of 5 versus waves that get harder each wave. After each wave is completed you are allowed to buy with the gold you earned. Doooo it!

75 Comments

7ha7guy77711/6/2015, 1:54:15 AM27 votes

Zyra Maokai vsBrand Nunu

Betoldia Prime11/6/2015, 2:50:44 AM12 votes

Imma give you an idea of how it COULD be...

they begin with regular minions (10 minions), slowly adding more each wave (+2 Each Wave), then the minions start evolving, turning into siege/ market brawler minions(max 30 minions), then they slowly start evolving into super minions (Max 15 (Every super minion substitutes 2 minor minions)). They do not get stronger over time, but they do increase in number each wave. after they reach 15, the super minions get leaders, and the leaders become champions(There will be less super minions at this point, as to not overwhelm the players). They substitute for 1 champion + 9 super minions, then 2/8, then 3/7, then 4/6, and finally 5/5 (The champs will repeat each wave until this point). Then, after the champs appear, they get harder and stronger, and its not the same 5 this time, its 5 different champs, all with their abilities and items maxed out, and in random combinations. After you have defeated 5 different champion waves... DOOM BOTS start appearing (Minions disappear at this point). 4 champs and a doom bot, then 3 and 2 dooms, and so on, until you're fighting 5 doombots (Each wave the doombots will come out randomly, they will not repeat like before.)... and if you manage to defeat 3 waves of doombots you win the game mode.

Rules of Victory/ Defeat: Losing to minions (Siege and Under) = 50-100 IP Losing to Champions (Regular) = 150 + 10 For Each Champion IP Loosing to Doombots (any of the 3 waves) 200+60 for each extra DOOM BOT (500 IP max DOOM BOTS) Victory 1000 IP!!!

How to Lose: ALL 5 of your team die in a single wave. Each of your teamates dies 5 times. (you can continue playing after the 5 deaths, as long as the other players don't reach 5) If a player AFK's. He doesn't get any IP. If he does return before the changes, the he gets the minimum IP for the change ( 50 before champs, 100 before doombots, 500 even in victory.) If you don't play, you don't get the benefits! The lose will not be decided by what wave you died, but by what wave the game ended, so you can die 5 times against the champions, but get the Doombot IP for the rest surviving that far. How to Win: SURVIVE!!!

Game Time/ Waves Its a total of 44 waves. No time limit, just survive!!

I like it... will you?

DadBodMan11/6/2015, 1:25:12 AM6 votes

I cant be the only one that wants this

SociopathFriend11/6/2015, 4:27:11 AM4 votes

I've actually seen this idea mentioned many times over the years- come on Riot- it's good for a brief bit of fun. That said, Summoners Rift or maybe Crystal Scar- not the Howling Abyss.

I actually think having a base in the middle of Crystal Scar and minions coming from all directions could get hectic really quickly- which I love.

hi hi its zy zy11/6/2015, 1:49:13 AM4 votes

waves of what.. minions? super minions? bots?

HayRoss11/6/2015, 3:52:36 AM4 votes

Yorick Urgot Sion Amumu Karthus "Wait, who's fighting who?"

Onimarus11/6/2015, 10:07:29 PM3 votes

Just have it so the longer you survive, the more IP you get. Instead of wins/losses, do waves.

Fowus11/6/2015, 3:37:13 AM3 votes

final wave is baron vilemaw and dragon

Curling Veigar11/6/2015, 4:04:47 AM3 votes

this sounds fun as heck, although, lucian will be a mustpick due to his ult

fattyhotdogs11/6/2015, 4:11:22 AM3 votes

All star team: Nasus Sion Veigar Vladimir Sivir

I feel like the original dota Warcraft mod stemmed from a very similar kind of idea to this. I remember playing individual lanes with increasingly difficult waves, trying to outlast those in the other lanes

Meep Man11/6/2015, 1:59:41 PM3 votes

I think it would be cool if, once the Slayer and Zombie skin line were finished, it would be a 5v5 game mode where one side was the full Slayer champion team and then the other was the full Zombie skin line. Its Howling Abyss and the Slayer skin has a full set of towers while the Zombie skin line has 6 melee and ranged minions per wave, but not towers. The Slayer skin has 1 melee and ranged minion per wave.

Start of the Game: The game starts and the Slayer team gets till 2:45 to set up and get in position. Then Round 1 begins. At the beginning of Round 1, 7 melee and 7 ranged minions that are Zombie themed spawn for the Zombie team. At 3:30, a random Zombie team player is released from their team's fountain. Then every 45 seconds afterwards, a random one will be released until they are all released. Once Round 2 starts, the Slayer Team will also get 1 siege minion at the start of each round. The Zombie Team's passive gold generation is increased by 200%, slowly increasing to up to 300% after Round 20. The Slayer Team has 50% reduced passive gold generation, slowly returning to normal until it is back to the normal gold rate after Round 12.

Rounds: Every 1:15 minutes, the Slayer team will progress a Round. Every Round, each Zombie minion's health is increased by 2.5% more than the health of the last round and attack by 2% of the attack of the last round. Every other round, an additional melee Zombie minion is added to the wave. Every third round, a ranged Zombie minion is added. After Round 12, a super minion will spawn each wave. At Round 16, a second super minion is added. At Round 20, a third super minion is added. At Round 27, all enemy ranged minions are replaced with longer ranged Siege minions with equal range to normal ranged minions. At Round 35, three more super minions are added per wave, equaling six total. Enemy minion waves spawn every 25 seconds for the Zombie team. During Round 36, the Zombie team gains the Hand of Baron buff. If the Zombies destroy the enemy Nexus, the spawn time of Slayer champions is increased by 75%.

Slayer Summoner Spells: Slayer champions have two unique summoner spells: Fortify and Scavenge. Fortify, after channeling for 2.5 seconds, can be used to make an impassable terrain barricade that only Slayer team units can pass through. The barrier lasts forever, but can be attacked to be destroyed. The barrier has 450 (+50 per level) health. The barrier has 20 (+1 per level) armor and magic resist. Range: 400 Wall Length: 300 (+15 per level) Cool Down: 75 seconds Scavenge can be used to deal 250 (+35 per level) true damage to the target Zombie minion and 50% of that to nearby Zombie minions. The Slayer restores 2.5% max health and 7% max mana for every unit killed by this. Range: 700 AoE Radius: 250 Cool Down: 50 seconds

Zombie Summoner Spells: Zombie champions have two unique summoner spells as well: Enrage and Feast. Enrage causes all nearby Zombie minions to gain 40% movement speed, 65% attack speed, and heal for 3 (+1 per level) health per basic attack for 7.5 seconds. They also take 20% reduced damage from structures during this time. Range: 775 Cool Down: 180 seconds Feast can be used within 3 seconds of killing a Slayer unit, causing the user to channel over 5 seconds, restoring 5% max health per second and 15% max mana per second. Max Range from Killed Unit: 400 Cool Down: 15 seconds

How to End the Game: The Zombie Team wins by destroying the Slayers' Nexus. The Slayer Team wins by surviving Round 36.

Spawn Times: The Slayer team has a spawn rate starting at 25 seconds, increasing to up to 50 seconds after Round 30. The Zombie team has a spawn rate starting at 12 seconds, increasing to up to 20 seconds after Round 35.

RisenDarkKnight11/6/2015, 4:09:11 AM2 votes

I feel like it would be way more fun on a bigger map. On the howling abyss, there will only be one wave of enemies at a time and you can just group and layer your aoe. It would be boring unless Riot made a bunch of interesting enemy types. I think playing on the RIft where you can have 3 different waves of enemies coming at a time as well as having to risk leaving your base to try to get jungle buffs/dragon/baron.

RamboDash1511/6/2015, 3:07:19 PM2 votes

I can not upvote this enough. I would play this mode all the time it is out

kurthl33t11/6/2015, 4:42:11 PM2 votes

I'd play it.

Teslyn11/6/2015, 7:50:39 PM2 votes

... expand on this... PVE... Remove the towers on your side.. leaving an inhibitor.. your minions dont attack the enemy waves.
they just get corrupted.. escort. mission sorta fight thru the waves and protect your minions.. so you can kill the towers.. every now and than your nexus would produce a zombie that would start turning your back line.. you will have to go back there and save your inhib. the enemy waves get progressively harder. late game 2 dragons are coming out to fight your team.. (Morde dragons.) or if you die your body goes into morde mode sorta.. so much zombie things could happen..

i dont think league would ever expand on pve too much.. but this would be cool.. [slayer-pantheon-rainbows]

Gubaguy11/6/2015, 7:47:24 AM1 votes

Ive had a similar idea in the past about a gamemode that involved endless waves, but decided not to share it for one simple fact: Any champ with high wave clear automatically wins.

Any champion with high AOE clear, or jsut fast speeds to begin with wins becuase the waves keep pushing forever, so champs like malz, jinx, cass, darius, galio, singed, etc. Just push nonstop and cant be stopped, if someone tries to help then minion aggro from endless waves kills them.

Cibreca11/6/2015, 4:29:35 AM1 votes

How do you win tho?