Graff Lucious,the vampire warlock.

OoTriloDiveroO·10/21/2018, 6:18:52 PM·2 votes·2,053 views

Hello everyone! I think about new concept champions,and i think this one will be very good.Every country in Runeterra have a deep and dark secrets,why Demacia can have that?

Theme and Background soundtrack. <iframe width="670" height="406" src="https://www.youtube.com/embed/YfgG84TkC4Y" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> from game Plague inc.

[Statistics]

Role:Specialist. Class:Mage/Assassin. Lane:mid,top. primary recourse:Mana. damage:mixed. range/melee champion.

Health. 537 – 2169.

Health regen. 7 – 17.2.

Mana. 438 – 795.

Mana regen. 8 – 21.6.

Range. 525.

Attack damage. 52 – 99.6.

Attack speed. 0.625 (+ 0 – 25.5%).

Armor. 19 – 70.

Magic resist. 30 – 38.5.

Movement.Speed. 335.

Biography

Being an important member of the Crownguard family,Graff Lucoius was the first adviser of Jarvan II who gave wise advice, for which he received praise from the Jarvan II.By itself Graff Lucious was a strict but at the same time loving his family.Everything was fine until the moment when his family and the king did not recognize his terrible secret, which he carefully concealed from all,he was a vampire,and not just a vampire,he he used dark magic which was forbidden by law in Demacia.Before execution by hanging,the last words of Graff Lucious were:"It will take enough time, but I will return to life and then Demacia will have a dangerous enemy with whom she has never faced before!",and after these words Graff Lucious was executed and his body was buried in the cemetery of traitors.Time passed, and finally that day came when Graff Lucious was come back to life by the help of one follower.Now Demacians will face the darkness and evil what they didn't faced before.

"A lot of time has passed, but I will finish my plan..." -Graff Lucious.

[Abilities]

[passive]Dark magic:Every 17 seconds,the next ability or AA[AutoAttack] will deal bonus magical/physical damage incidentally removing the enemy champion his armor and magic resists for 5 seconds. [-20 armor.-10 magic resist.]

[Q]Dark essence:Graff Lucious create a cloud of dark essence resembling a bat that flies ahead causing magic damage to enemy champions and minions.

cost:50 mana. cooldown:15 / 14 / 13 / 12 / 11 target range:1000 angle: 180°

[Bat form] [Q]Furious attack:Graff Lucious in bat form flying at a certain distance at high speed, with an enemy champion on the way, an enemy champion poluchaiet physical level and stunning for 1.5 seconds.

cost:70 cooldown:13 / 12 / 11 / 10 / 9 target range:850

[W]Vampire appearance:[first cast]At a certain distance,Graff Lucious can teleport. [second cast]Graff Lucious creates a hand from dark energy what when hit by an enemy champion inflicts magical damage and slows for 3 seconds.

cost:70 / 85 / 100 / 115 / 130 cooldown:20/19/18/17 first cast target range: 3500 second cast target range:850 slow effect:25 / 35 / 45 / 55 / 65%

[Bat form] [W]Echolocation:Graff Lucious in bat from create a echolocation what deal to enemy champions magic damage.If the echolocation will hit the tower,wall or landscape,he will bounce off to another direction, inflicting additional magic damage and a silence effect.

cost:60 cooldown:13 / 12 / 11 / 10 / 9 target range:1150

[E]Magical strangulation:Graff Lucious start to strangling the enemy champion deal magical damage and not letting him move and apply skills until the effect ends.

cost:65 cooldown:15 / 14 / 13 / 12 / 11 target range:575 strangulation effect time:2.5 seconds

[Bat form] [E]Sharp claws:Graff Lucious charge his next 2 AA and deal to enemy champion physical damage simultaneously imposing a bleeding effect.

cost:60 cooldown:10

[R]Dark metamorphosis:[passive]If the enemy champion have less than 40% of health,Graff Lucious get buff on movement.The next auto attack immobilizes the enemy and inflicts magical / physical damage and after this Graff Lucious will start to drain the enemy health and heal himself.

[active]Graff Lucious after a short pause teleports to the designated place turn in to a vampire monster and creating around itself a flock of bats which slow down and reduce physical damage to enemy champions.

Champion pick:"Back to live!"

Champion Ban:"nothingness!"

Taunt to ally champion:

Darius:You have a big power,but can you use your power more useful? Sion:Back from dead....I was luckier. Swain:I feel your dark energy....no,it's not your. Vladimir:Well,i see not only i like blood. Katarina:Mmm,you are sinister,but i am more. Garen:Huh?they didn't tell to you about me? Lux:Ahhh,Luxanna...sad what you don't know me,but now, i tell you who i am. Galio:what kind of hack created you? JarvanIV:Hmmm,i remember your x2 grandfather,sad what i lost the chance to kill him.

Taunt to enemy champions:

Garen:You dare to go against the family?! Garen:You really think what you can stop me? Lux:We are both control magic,and you stay with those who hate you!? Lux:Join to me Luxanna,and we will crush our enemy! Darius:Try to kill me general. Karthus:I know what it means be dead,nothing new. JarvanIV:Sad what Jarvan II die not by my hand! JarvanIV:I will finish my plan,and our blood with help with that! Swain:You think you have a dog demon and can do all what you want? Swain:Even your demon can understand to my power! Nocturne:I don't have nightmares.. Mordekaiser:I don't feel pain... Evelynn:I don't feel even lust... Fiora:I will let you attack first. Poppy:Your hero is already dead,and you will come to him!

Using E

Using to Lux:What's wrong dear?you look little pale.

Using to Garen:You are shame for the Crownguard family!!!

Using to Darius:Feel the strangulation,general?

Using to Yasuo:Your wandering ends here!

Using to Galio:How a statue can feel pain,huh?

Using W [first cast]

1]Kraaahhhhh... 2]I see you...... 3]No were to hide... 4]Come here.... 5]You will die here....

Taunt response:

Garen:Silly boy,you think what your words can hurt me? Garen:Go to your room now,sucker! Lux:Such a naive.... Lux:Who gives to you permission to speak?! Darius:Such a lot of words,and they means nothing... Darius:watch your tongue,or i'm gonna cut it off to you. Draven:Are you not too narcissistic for the executioner? Camille:What a pretty words....what mean nothing to reality... Camille:Sweety,you talk too much for a gentle woman. Pyke:Send to fishes hello from me please. Pyke:For a drowned one you talk too much. TahmKench:You talk too much,demon. Yorick:Poor shepherd,can't calm down what you didn't get already your oblivion?

6 Comments

Kiting Death10/21/2018, 6:26:18 PM1 votes

That's even better than the amumu rework :O

Fine Ionian Silk10/21/2018, 8:20:47 PM1 votes

Hey there, just making a comment in regards to Graff Lucious, the Vampire Warlock. Ah, warlocks in DnD always seem cool... don't play nearly enough of them (but that's neither here or there). Just going to be going at it one at a time, to keep things organized.

Biography The good ol' classic tale of revenge from the grave... or, well, out of the grave in this case. Either way, nothing wrong with going with the good ol' classic in this case because it works! However, I find things here a bit too generalized. While going into too much detail can hurt you, there's not much here that really lets us learn about Graff Lucious. Secretive characters can also be nice, but even then... as the player, I'd kind of want to know some more things about them. For example; why did he turn to dark magic? Was it on purpose that he choose this dark magic? Where did his followers come from? Just some questions to ask to build something more for the character -- help us get a little bit more of a taste for them.

Kit

Passive - Fairly straight forward ability here, nothing too complicated about it. However, I'm thinking that perhaps it is a little bit too simple? Just feels like, oh it is there... oh wait, now it is gone. While it gives a window in which he'll attack, I can't help but wanting something a little bit... more to it. Maybe give it some flesh to it, making it seem more active (for a passive, this is ironic, I know.)

Q - (Normal) Relatively large range for an ability that goes through minions, low cost for it too. Besides the numbers, the ability itself doesn't have much to it. There's nothing wrong with simplicity, not everything needs to be complex, but abilities should have something a little bit more to them so that way they feel like more. Rather than just making it an ability that does damage, make it an ability that does damage and "x". Try to give some good reward to the player to make it feel good that they landed it.

Q - (Bat) From what I'm getting, this is a dash into an enemy to deal physical damage and stunning them for... 1.5 seconds. That is an extremely large stun for a basic ability. Especially for, what you mentioned going for, an assassin. There's hyrbid damage going on if this does physical damage, which nothing wrong with that usually, just be careful with it. Can be easy to overdo it and then have nothing in the way for your character to build pen. for. If they're a mage and they deal physical damage, which abilities scaling off of AP... building armor pen doesn't really make sense itemization wise. Just something to look out for.

W - (Normal) So, a first time activation blink into a second activation skill shot that slows... for three seconds. The blink works out fine, not uncommon for assassins to have mobility, but the second part... seems a little bit of something else. I'm getting some familiarity here with Ezreal E, but requires more button pushing and skill. Which is good, since Ezreal E autoaims for you, but a slow for 3 seconds is a bit too much of a reward. Assassins don't need to be focused around CC, they are damage focused -- getting in and getting out, not applying CC along the way, primarily. Perhaps dial back the CC so far and try to apply it elsewhere?

W - (Bat) A nice ability by self, with having rewards for using the secondary way to deal additional damage, giving a reward for trying to go with something a little riskier. However, combining it with the kit, it doesn't really feel like an assassin ability -- once again, CC is a factor that should not be primary in assassins. Additionally, the kit is having a bit too much CC at this point -- plus, with the bat form in the other abilities, it seems more rewarding to be up-close and personal... a skill shot doesn't quite fit with that. Try to focus on the forms having different points, for example; the primary form being poking them down and the bat form being going for the kill.

E - (Normal) Not really sure what this ability exactly entails, but I'm going to imagine suppression or some sort of locking-CC. In which case, once again, this CC is too strong to be on a basic ability. Basic abilities have a different power-level from that of ultimate abilities, and upsetting that balance can lead to some really overloaded things on a kit. As for this ability, it also doesn't fit with what the rest of the normal version seem to apply -- going for that of using skill shots, whereas this one is just point-and-click boom. Too much reward for a point-and-click, even Ryze W which doesn't have that much too it gets a lot of complaints because it is a point-and-click. Not saying point-and-click abilities aren't a good idea, but keep in mind that they don't have to be aimed, so generally they should have less power/more conditions compared to that of skill shots.

E - (Bat) Not much to really say about this ability, pretty simple and it works out. Gives him a reason to be up-close and personal, going along with assassination fine from what I can understand.

R -The passive on this reminds me like Warwick W, but a bit more overloaded in what it does. Try cutting down on what it can do, as it does a bit too much at the moment. It can go along with a kind of going in for the kill theme, but for what it does now? Kinda gets lost in all that. Additionally, there's no cooldown to the passive itself, meaning it is possible to just keep going at it. The active is just a transformation ability with a few extra buffs on it. The CC on this bit is what I would consider fine, if it lasts for a set duration and the CC of this is cutdown. Gives him a nice "Okay, time to go for the kill" ability, which shows he is getting serious by going into the fight... as for getting out, well, that's a little bit more tricky.

Overall - Overall, the biography needs some more flesh to it. Give us some more knowledge about Graff and who we are playing, something to go off of a little bit more than what you give us at the moment. We want to know more about this revenge-beyond(and outside of)-the-grave guy. As for the kit, I think it needs some readjusting overall to find a common point and go for it. Giving abilities a theme is a good idea, goes along with the champion, but make sure those abilities also tie into a goal for the champion, otherwise... you'll just have abilities that do different things, without a proper goal. At the moment, this doesn't really feel like an assassin to me. Try to compare it to other assassins and figure out what kind of assassin this guy should be and what assassin abilities would work with what you want.

Sorry I didn't comment on your interactions, I don't usually comment on those (but I did notice them, I promise)! It was a pleasure to read, and sorry if at any point I sound mean or anything along those lines, I really don't mean to. I just want to help people out by sharing what I think in regards to their concepts. Best of luck on creating and developing your Champion Concept!